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Posts from What would you add to Heroes? (creative ideas only!)

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In reply to eXeCuToR
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18 years ago
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eXeCuToR;118328
Hmm... well, if elves revered deer that much, they probably wouldn't make headgear out of them))) Even from those who died of natural causes.
P.S. I understand, thanks for the explanation.
Most likely, the deer is their totem animal; they identify with the deer. It's quite possible that they transform into deer for their own purposes. Who would suspect a deer of doing something bad? And then it immediately turns into an elf and shoots an arrow... And the high druids wear a wolf helmet, thereby transforming into a wolf. Orcish shamans might transform into a bear.
In reply to Magnus
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18 years ago
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A decent map editor would be great, because the maps I create myself don't work.
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18 years ago
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I would add creatures of level 8 and higher – like the Azure Dragon and other dragons from Heroes 3. It would even be possible to create a campaign.
It would also be possible to add a hero – one or more, like Gelu – who produces their own troops from different units.
I would also like to increase the size of the maps, because in the standard multiplayer mode, everyone is usually given only one Castle.
And it would also be worth thinking about new neutral creatures: the more there are, the better, and, for example, with a large amount of health and low damage, or with high defense and low damage.

Added after 23 hours 16 minutes
Of course, I have a lot of ideas. I will start posting them as I remember them. It's great that you came up with a military outpost for each faction. But there is one "but": I would really like to create separate dwellings for units from level 4 to 7. Because it says about a unit (I don't remember exactly which one), that he is a hermit, doesn't communicate with anyone, and is very difficult to tame, but here you just find him in the outpost and that's it. And it would also be good to upgrade this very outpost. That is, you find one, for example, that only has vampires, you buy it as a building, and it already produces liches and so on. And then, so that units from level 3 to 1 are also present in it.
I would also like to have mercenaries, like in Cossacks, which cost more than units of similar levels, but you can buy as many as you have money for. And make one of the mercenaries, for example, kobolds. And the point is this: you put, for example, 50 of them in a mine, and it will produce not 1, but 2 crystals, not 1000 gold, but 1500, plus make two or three levels – up to 4 crystals and so on, up to 10 stone and wood, and 3000 gold.
I would also like heroes to have more artifact slots – something like in Heroes 3, but with more space for items similar to greaves or shin guards. And it would also be interesting if the slots for rings, amulets, etc., also varied depending on the type of hero. That would be interesting.
An interesting thing is a new type of skill: for example, make something like a gold miner, plus a stone miner and a wood and rare resource miner.
As for artifacts, I would really like to see the Legion's body parts again. And also come up with several unique artifacts – like Dragon Might: increases the growth in the dragon city by 2 per week (the hero must be in the city), increases the attack of dragons by 5, reduces the cost of dragons by 20%, etc.
And also make a couple of campaigns and come up with unique buildings, like the Pillar of Angels (Angels growth +5 each week) and something else. That's all for now...
In reply to Shevriel
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18 years ago
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If it were possible, I would probably add unique war machines for each faction. It's annoying to constantly see the same war machines for every faction; they are more suitable for the human faction than for the others. For example, instead of a catapult for the Elves, you could have an Ent throwing stones. The demon catapult could be depicted as being made of iron (in some kind of dwarven style) and firing iron, spiky balls. For the Undead, the catapult could also be changed to a gothic style, and instead of stones, it would fire skulls (to intimidate the enemy). For the Mages, you could come up with something else instead of a catapult, and have it fire lightning at enemies, etc. I would also like catapults to be operated by living creatures, not by some kind of spirit. What else can be added? You could add female models for heroes; it's funny to see a female demon or a female dwarf riding a mammoth. Well, that's all.
In reply to Shevriel
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18 years ago
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Shevriel;138763
I would add creatures of level 8 and higher – like azure and other dragons from Heroes 3. You could even create a campaign around it.
It would also be good to add a hero – one or more, like Gelu – who produces their own troops from different units.
I would also like to increase the size of the maps; in the standard multiplayer mode, everyone is usually given only one Castle.
And it would be worth thinking about new neutral creatures: the more there are, the better, and perhaps with a large amount of health and low damage, or high defense and low damage.

Added after 23 hours 16 minutes
Of course, I have a lot of ideas. I will start posting them as I remember them. It's great that you came up with a military outpost for each faction. But there is one "but": I would really like to create separate dwellings for units from level 4 to 7. Because it says about a unit (I don't remember exactly which one) that he is a hermit, doesn't communicate with anyone, and is very difficult to tame, but here you just find him in the outpost. And it would also be good to upgrade this outpost. That is, you find one, let's say, that only has vampires, you buy it as a building, and it already provides liches and so on. And then, so that units from level 3 to 1 are also present in it.
I would also like to have mercenaries, like in Cossacks, who cost more than units of similar levels, but you can buy as many as you have money for. And make kobolds one of the mercenaries. And the idea is this: you put, say, 50 of them in a mine, and it produces not 1, but 2 crystals, not 1000 gold, but 1500, plus make two or three levels – up to 4 crystals and so on, up to 10 stone and wood, and 3000 gold.
I would also like heroes to have more artifact slots – something like in Heroes 3, but with more space for items similar to greaves or shin guards. And it would also be interesting if the slots for rings, amulets, etc., also varied depending on the type of hero. That would be interesting.
An interesting thing is a new type of skill: for example, make something like a gold miner, plus a stone and wood miner, and a rare resource miner.
As for artifacts, I would really like to see the Legion's body parts again. And also come up with several unique artifacts – like Dragon Might: increases the growth in the dragon city by 2 per week (the hero must be in the city), increases the attack of dragons by 5, reduces the cost of dragons by 20%, etc.
And also make a couple of campaigns and come up with unique buildings like the Pillar of Angels (Angels growth +5 each week) and something else. That's all for now.


These kobolds sitting in mines and bringing in income remind me of something... <_<
Yeah...
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18 years ago
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Answer to the topic question – grove, nigon, and swamp!
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18 years ago
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it's interesting what they remind you of)))
mercenaries already exist. although not "like in Cossacks," here they are called refugees.
but I don't know why this legion exists; it's very difficult to assemble, and even if you do, it doesn't offer much of an advantage.
catapults are awesome.
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18 years ago
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Again, not entirely on topic. I would really like to add 8-10 heroes with various new abilities to each castle. For example, I'm playing a large map, there are 8 castles of one type, and all the heroes are bought on the first day, and I have an undead army with a hero, let's say, an elf with a unicorn specialty. And who needs that? To get unicorns for him!? Instead, they could create a hero with a gold mining specialty (500 per day) plus a percentage depending on the level. It would also be useful to have heroes that bring in one (or even more) rare resources per day, depending again on the level, because even ore or wood is scarce. And where did all the heroes with a specialty in a particular spell go? That was also great. And finally, heroes like Gelu from the third game, who creates his own unique type of troops.
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18 years ago
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The last one is definitely lacking! As are the neutral troops, which would be reworked into their own units)))) There aren't enough spells! I would like to see city rebuilding... and NEW FACTIONS))))))))))))
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18 years ago
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Shevriel, what did you expect? That you'd get 500 resources per day, and that the troops would suit your needs, and so on. Sorry, but what's the point of playing then? We don't need to look for easy ways even in the game.
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18 years ago
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No one is looking for an easy path, but even so, having only 8 heroes for each faction feels insufficient, and they are almost all the same: most of them increase the attack and defense of a specific type of monster by 1 every 2 levels, starting from level 1. And that's it. There are also a couple of heroes that work with certain skills. Is there room for improvement? I don't think so. There aren't any distinct personalities, and the entire gameplay often boils down to this formula: level up, gather as many suitable monsters as possible, and go on the attack. And there are almost no heroes like in the old days (in Heroes 3). It's also not interesting to play for a long time with just one faction. I'm not arguing that I'm somewhat of a "min-maxer," but one of my favorite things to do when playing Heroes 3 was to see: how much damage would Meteor Shower do at level 16 for a hero with the corresponding specialization, compared to a hero with a different specialization and the same level and magic power.

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