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Posts from Questions and answers about ERM scripts for WoG.

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In reply to myav
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18 years ago
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To comrades who know ERM better than I do, a question:)
How do I get the coordinates of an object that a hero has visited? For example, if a hero visits an Obelisk, how can I immediately get the coordinates of that Obelisk?
I was looking for a similar answer to my question in the script about the mega well, where it talks about tunnels. But, to be honest, I didn't understand the receiver DO and the purpose of the P command in the FU receiver... Some additional variables... I didn't quite grasp what they are for - there are already plenty of variables. In general, please help me).
In reply to Joyce
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18 years ago
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Joyce;138246
To comrades who know ERM better than I do, a question:)
If you please: How do I get the coordinates of an object that a hero has visited? For example, a hero visits an Obelisk; how can I immediately get the coordinates of that Obelisk?
I was looking for a similar answer to my question in the script about the mega well, where it talks about tunnels. But, to be honest, I didn't understand the receiver DO and the purpose of the P command in the FU receiver... Some additional variables... I didn't quite grasp what they are for - there are already enough variables. In general, please help me.
Here:
!?OB57;
!!HE-1:P?v1/?v2/?v3;
Instead of v1, v2, v3, you can substitute any variables.
In the end, these variables will contain the coordinates of the obelisk.
It can also be done in another way, but this is simpler.
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In reply to kcfgogbfalgfl
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18 years ago
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monarh;135998
Since I'm not good with scripts, I'm asking those who are to create a few scripts!
1. Arena improvement:
Upon entering the arena, the player is offered a battle between their commander and the commander who is currently on the arena (when the map is modified for the arena, a commander of level 5-40 is selected). After winning, the player receives 1 relic artifact and 25,000 gold.
2. Script to improve the Necropolis:
1) It should be possible to upgrade the "Asylum" building so that it allows recruiting Enroth Ghosts.
2) It should allow purchasing Draconians.
3. Script to allow collecting the artifact "Diplomat's Pride" (or another name):
It should allow collecting the following items together:
1) Diplomat's Medal.
2) Diplomat's Ring.
3) Envoy's Sash.

I can do 2 and 3. I'm not sure about 1, but it's possible (I'll think about it).
Just two questions: Should purchasing Draconians replace existing units or be in addition to them? What properties should be given to the combined artifact?
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In reply to Макс96
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18 years ago
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Drakolich:
appears 3 in the dragon cave.
Artifact:
1.90% less sum paid when surrendering (this is in the total amount).
2. If in the city, it increases growth by 50%.
3. +1 to battle spirit.

And a question:
could it be possible to make catapults attack creatures?

And also, you have a cool website; I downloaded Commanders and Magic, as well as the script.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to kcfgogbfalgfl
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18 years ago
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monarh;138596
Drkolichi:
appear 3 in the dragon cave.
Artifact:
1. 90% less sum paid when surrendering (this is in the total amount).
2. If in the city, it increases growth by 50%.
3. +1 to battle spirit.
I'll do it, but it won't be possible to place Drkolichi in the dragon crypt.
I can make it so that they are purchased by clicking on some icon.
monarh;138596

And a question:
can't it be made so that the catapult attacks creatures?
It's possible, because it exists in WOG (Scripts: Improved Military Machines 1 and 2).

Yes, regarding the arena: I can make it so that the commander fights monsters (their number and level depend on the commander's level).
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In reply to kcfgogbfalgfl
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18 years ago
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monarh;138614
Excellent.

And regarding the dragonlings:
click on the dragon summoning icon (if that's what you mean).
Click on the growth icon.
You can.
monarh;138614
Excellent.


And is it possible to improve the script in Warlords III so that the catapult in Warlords III fires like it did in Warlords II?
I think it's possible. I'll try.

The arena script is almost ready (80% complete).
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18 years ago
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Is it possible to create new spells using ERM? If so, how?:smile33:
In reply to SoulDrinker
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18 years ago
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SoulDrinker;138939
Is it possible to create new spells using ERM? If so, how?:smile33:
No, if it were possible, it would already be implemented in 3.58.
In reply to SoulDrinker
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18 years ago
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it's not possible, if it were, it would already be in 3.58
So why aren't there any new towns in 3.58?
In reply to Макс96
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18 years ago
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Sorry, I can't make it work for Dragon. There's a bug in WoG (with many scripts): Often, when the city screen appears in Necropolis, the game displays a black screen. And with my script, a black screen appears every time the city screen appears (it's unclear why, and only in Necropolis).
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In reply to kcfgogbfalgfl
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18 years ago
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Here is a script for the Arena for the commander.
(Unpack the archive into Data\s)
As for the monsters, I don't understand anything about them.
Attachments 1
1 file attached • Total size: 1.7 KB
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