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Reports on online games and their confirmations (Winter 2008 season).Auto-translated
vitalic (red, Conflux, Moon, Labretta) def Sir vigo (blue, Rampart, Kir) 2SM4D(3) 115 Started without air units, but had Labretta in the tavern and Moon. Took out 53 harpies, they were quick, and captured his own secondary town, then cleared out a fire elemental lair, and the necropolises started falling. Next to the main town, there's a path through rough terrain to a secondary town, so there were guaranteed skirmishes in the first week, and magic units dominated. His own secondary town and starting with 12 elves didn't save him. Thanks for the game.
invisible (blue, Rampart, Kyrre, Kyrre) def Dubrovin Pavel (red, Dungeon, Shakti, Shakti) 137 2sm4d(3) A very interesting and dynamic game turned out. In the first week, Griffins in the Stronghold + Elves in the native secondary. Very little money. In the second week, I entered a level 2 Naga Bank and came out with only one Nag. I wanted to surrender, but the native secondary inspired optimism. In the second week, I took the opponent's secondary — Conflux, plus I picked up two external Firebird dwellings, checked the Griffin Conservatory near the opponent's Castle — an untaken level 2 dwelling. I planned to hole up in my native town, learn Slow to go with the existing Earth Magic and take it, as well as another Griffin Conservatory near the opponent's ГО and Castle. But Shakti beat me to it and took it himself, then moved towards me. I wanted to take two Pandora's Boxes, but Shakti was very determined to come visit me. So, I took just one Pandora's Box for 10k experience and set up a defense in the Castle. Meanwhile, Shakti moved in the wrong direction, which gave me a day's respite. A scout hero revealed an Observatory near Shakti's Castle, making it clear that he had seen all my movements since day one. The scout was immediately killed, and Kyrre broke 60+ Nagas (a bit short on arrows, but finished off one stack manually) at 135 and took the opponent's main Castle. While Shakti was returning, Kyrre managed to take a Crypt, a level 3 Griffin Conservatory, and holed up in the Castle, doubling her mana. On 137, Shakti attacks and FF: Shakti level 9, 5-4-4-4, 3 Angels, 7+1 Manticores, 160+ Troglodytes, 12 Harpies, 31 Eyes, and 12 Minotaurs, Expert Slow. Kyrre level 16, 9-8-5-4, 3 Angels, 15 Pegasi, 6 Dendroid Guards, 5 Unicorns, 7 Minotaurs, 11 Phoenixes, 45 Grand Elves, Expert Slow, Stone Skin. My Elves never got to shoot; they were killed by Angels and Manticores. In response, I also cast Mass Slow, and 2 Angels died. Then the Angels and Pegasi attacked using Wait, and Shakti's Catapult just couldn't breach the wall. The Castle towers did their job, and Shakti was killed. Thanks for the game! Apparently, the opponent relaxed, seeing that I had failed in the Naga Bank, and didn't finish me off. My standard mistake :) in many games.
Got excellent development (3 heroes per year), 3 imp nests, 1 golem, 1 dog, and 1 pit lord. On week 3, I took 2 cans (4 and 3) and a utopia - they gave me a hat of level 5. I went to the main boss, having 18 efreet, 7 devils, 6 anegs, 70 superdemons, about a hundred dogs, and 25 pit lords. I killed him with a clear advantage (the opponent had handcuffs). Thanks to the opponent for giving me the auto-save when my heroes crashed: I almost took one of the cans without any losses, but there was nowhere to put the angels. I thought about using a backup stack (I NEVER did this before, but I was told to use Ctrl+Alt+Mouse), but when I pressed it, the heroes completely crashed :eek:
I confirm Invisibl's victory; I hoped to defeat the opponent with the forces I had, and I didn't take 2 cons, but Invisibl did a great job, defeating 50-99 Nags with 47 Elves, which is impressive. I didn't even think about breaking the Guardian Order, but the opponent did a great job. Our castles were only one turn apart. I lost my empty castle, and I didn't even get it back.
KAZAK1992 vs mschwarz. Both of us had a rough start, but my opponent gave up. Thanks for the game.
I didn't realize in time that the map wasn't good. All the roads ended in transitions to the Dungeon, which are heavily guarded. The wooden mine is blocked by an obelisk, which is also guarded by a horde. In general, while I was traveling the roads, I lost resources in battles and ended up nowhere. I decided to try to break through the Dungeon and was stopped. Overall, the map depressed me. I decided to give up. Health is more important :)
vitalic (red, Conflux, Moon, Labretta) def Sir vigo (blue, Rampart, Kir) 2SM4D(3) 115 Started without air units, but had Labretta in the tavern and Moon. Took out 53 harpies, they're quick, and captured his secondary town. Then he cleared out the fire elementals' lair, and the dungeons started falling. Next to his main town, there's a path through the wilderness to his secondary town, so there were bound to be skirmishes in the first week, and magic units ruled. His secondary town and starting with 12 elves didn't save him. Thanks for the game.
In the first week, I painted the Medusa external dwelling and the Troglodyte external dwelling, and built up to Manticores in the Castle. There were 2 Roads, one in ГО, another into the swamp for 50-99 Gr. with Lizards and 20-49 Air Elementals. At the start of 2, I went toward the secondary dwellings; the path turned out to be long, and I only took the Fortress on 1.2.6. On the 3rd week, I saw the Opponent passing through an adjacent respawn into my territory. Fortunately, there was a chain, and my "papa" managed to get defeated and pass the army along. The opponent headed for the castle, but seeing the castle guard, he turned back. My papa caught up with the treacherously invading conqueror on 1.4.1. In the battle at the medusas, arrows ran out quickly. However, Blue's army didn't turn out to be very large: 1 Angel, 7 Gr. Knights, 35 Royal Griffins, 20+ Archers, and a few Pikemen. I, on the other hand, bought up the entire 3rd-week garrison, except for the unbuilt Minotaurs and Dragons. Outcome of the battle: Blue retreated, and almost all my shooters remained. I didn't dare finish off Blue, as shooters fire very poorly through Walls, plus it was a new population. In the 4th week, deep in my respawn, I also found a Crystal Dragon external dwelling, which I still hadn't built in the castle due to lack of resources. My garrison rested a bit and rushed to harvest the "canned goods." There turned out to be 3, but all were maxed, totaling 12 Angels. On week 3, month 2, I visited the opponent, who, having DD, crossed through ГО and took my castle faster than I did. A turn later, I took his castle. For 2 weeks we played with opposite castles. My army was "fatter," but I couldn't manage to meet him due to my lack of expert Town Portal and DD, which the Opponent had. On 2.4.7., the Opponent decided to fight and stopped in a neutral fortress. I attacked. I had: 14 Angels, 5 CD, 16 Manticores, 21 Minos, 77 Medusas, 93 Evil Eyes, 150+ Troglodytes. The opponent had: 6 Angels, 9 Champions, 27 Monks, 31 Wyverns, about 20 Snipers, 47 Archers. By parameters, I was inferior by more than 1.5 times.
The outcome was decided by my 14 Angels, expert catapult—thanks to which my garrison always moved first at the start of the round—mass haste, and expert attack and defense.
Archers were not built; the exits are up to 99 Lizard Warriors and up to 49 Orcish Warlords. The advantages are many good heroes: Kir, Mulich, Tant, Grindan.
On turn 114, he attacked with 40 Orcish Warlords, killed 40, and 6 finished me off. That's how quickly we played. Thanks for the game.
The opponent ownly violated the rules by moving to another respawn without breaking through the guards (although they were more than obvious there, even a blind person couldn't have missed them :smile19: Removed :smile19: Less emotion. Kyle ) Because of this, he gets a TECH DEFEAT :smile19: Removed :smile19: Less emotion. Kyle
And there was another moment in the game: on the fifth day I reached Alex_R and could have attacked him with a scout—a "spoon" on his "spoon". I write to him in-game—what are we doing? (I wrote many times—for some reason he didn't answer) Then I left the game—he writes to me, why did you leave, like let's keep playing... I say—I could have attacked you, and that's a restart, he tells me—we don't attack each other until the 6th day. :smile19: Removed :smile19: Less emotion. Kyle So, he's running around somewhere leveling up, and I'm supposed to just sit and run around an empty territory that's already been eaten. I said—no, either a restart, or I will attack and kill, since I have nothing else to do now that I've arrived. In the end, he agreed; on the 5th day I killed his "spoon" and took a "can" for 1 angel with small losses near his dungeon. And the next day I run up and want to attack his castle, where there were few griffins and a pack of troglodytes, and suddenly Alex_R writes to me in-game—you can't attack the castle, only the heroes :eek: . I was shocked by such nonsense; if we agreed to attack—then we attack, otherwise why did I run all this way, just to put myself up against a full army with growth later? Moreover, Alex_R saw that I was running and could have taken measures on his turn, since he convinced me to continue the game and not take a restart. Fine, once again I go along with him, I stand right by the castle, I don't attack so that he has the opportunity to arrange troops there (this is the only reason I thought he asked me to attack the next day) And then on his turn Alex_R, as if nothing happened, runs into the castle with Gunnar and a full army and writes: now you can attack... I was just shocked by such audacity... The guy simply didn't have time to run to the castle with a "folder" and therefore demanded that I not attack... :smile19: Removed :smile19: Less emotion. Kyle