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SS-D:smile17:
New here? I'm Roha — want a quick tour?
vbn (red, Kirr, Kirr) def MYT@R' (blue, Gunnar, Gunnar), template 2SM4d(3).
We were playing SoD.
At the same time, I have a question for the HoMM players: has anyone managed to kill the Angel external dwelling guard on the first week, and also "paint" the Angel external dwelling, as the Opponent did?
At the same time, I have a question for the hero experts: has anyone managed to kill the guards of the Angel external dwelling in the first week, and also capture the Angel external dwelling, as Opponent was able to do?
Dubrovin Pavel (Red, Castle, Valeska) def. Outlaw (Blue, Rampart, Kirr) 2sm4d3, 1.4.7.
We played on SoD.
I used all my 2 restarts, my opponent didn't take any restarts.
In the first week, I built horses in the Citadel, found horse and monk dwellings, and visited the Crypt. I scouted the territory, found two paths: one leading to a Metro with 50-99 Piglings, and another leading to a Gate of the Underworld with 10-19 Griffins.
On 1.2.1, I captured the horse dwelling, went to the Metro, and on 1.2.5, I took an Inferno secondary town.
I scouted, but didn't find much, and found 1 artifact in the form of a speed cloak.
I had plans to attack the opponent on the third week, but the Gate of the Underworld with 10-19 Griffins became 20-49, so I postponed the attack to the fourth week. On the third week, I visited 1 treasure, which only added 4 Wyverns.
At the beginning of the fourth week, I built the 4th level of practically useless magic (water walking and attack bonus), took a tier 3 creature and a speed cloak, and cleared the Gate of the Underworld.
I lost 1 turn due to choosing the wrong path in the opponent's castle, and on 1.4.6, I took the blue capital, from which the blue player retreated.
On 1.4.7, Kirr attacked the remaining Valeska castle.
Both had similar stats. Apparently, my opponent was also unlucky with the artifacts.
The outcome of the battle was decided by 21 Knights, the rest of the purchased army (except for angels, which were not profitable to build due to financial costs), expert defense, advanced attack, and mass haste.
Thank you to my opponent for the game!
Confirmed. I just needed one more week to upgrade the green dragons - then, perhaps, the outcome of the game would have been in my favor :smile10:
Thank you for the game.
Vigo (blue, Dungeon, Shakti) def MYT@R (red, Inferno, Pyre) 2sm4d(3) 217
Thanks for the game!