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Posts from Reports on online games and their confirmations (Winter 2008 season).

4.5 (2 ratings)
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Everything listed above has been acknowledged.
:smile23: :smile23: :smile23:
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SS-D:smile17:
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Dubrovin Pavel (Red, Castle, Valeska) def. Outlaw (Blue, Rampart, Kirr) 2sm4d3, 1.4.7. We played on SoD. I used all my 2 restarts, and my opponent didn't take any. In the first week, I built stables in the castle, found horse and monk dwellings, and visited the crypt. I scouted the area, found two paths: one leading to the Metro with 50-99 Piglings, and another leading to the Gate of the Underworld with 10-19 Greater Hydras. On 1.2.1, I claimed the horse dwelling, went to the Metro, and on 1.2.5, I took the Inferno secondary town. I used my hero to grab chests and resources. I drowned, didn't scout, and found 1 artifact in the form of a speed cloak. I had plans to attack my opponent on the third week, but the Gate of the Underworld with 10-19 Greater Hydras became 20-49, so I postponed the attack to the fourth week. On the third week, I visited 1 resource node, which only added 4 Wyverns. At the beginning of the fourth week, I built the fourth level of the practically useless magic guild (water walking and attack bonus), took a tier 3 creature and the speed cloak, and cleared the Gate of the Underworld. I lost 1 turn due to choosing the wrong path in my opponent's castle, and on 1.4.6, I took the blue capital, from which the blue hero retreated. On 1.4.7, Kirr attacked Valeska, which was left defending the castle. Both heroes had similar stats. Apparently, my opponent was also unlucky with artifacts. The outcome of the battle was decided by 21 Knights, the rest of the purchased army (except for Angels, which were not profitable to build due to financial costs), expert defense, advanced attack, and mass haste. Thank you to my opponent for the game!
С истиной где-то рядом...





Лето 2010.
In reply to vbn
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vbn;137380
vbn (red, Kirr, Kirr) def MYT@R' (blue, Gunnar, Gunnar), template 2SM4d(3).

The map is actually interesting, and there's not much else to add.
Thanks for the game.
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I forgot to mention my favorite versions of Heroes 3 that I play:

1. TE 1.03q
2. SoD 3.2. (and therefore also 3.0. 3.1. 4.0.).
С истиной где-то рядом...





Лето 2010.
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Captain (red, Castle, Kirry) def Dubrovin Pavel (blue, Rampart, Ivor), template 2SM4d(3)

Lucky twice—Kirry dug himself out on day 1 and the external dwelling was right under his nose... but the opponent also had a strong start—Dragon Utopia + two native secondaries nearby... however, Kirry gave the opponent no chance with his logistics :)

Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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We played in SoD.
It's a shame I never made it to the secondary town because I chose the wrong direction.
It's strange that Ivor didn't have a single Elf at the start, it's the first time this has happened.
On the first week, I built Cavalry in the Stronghold thanks to a market found on the respawn.
On week 2, my opponent came through a teleport to my respawn, killed my scout hero, revealing 2 Angels, 5 Champions, etc., and stats: 8,7,5,2, with the artifact Leggings of +1+1, but he didn't go for the Castle.
On week 3, my opponent brought an army and attacked my capital.
Still, the capital held out; after the battle I only had 7 Pr. Cavaliers, 5 Pr. Pegasi, and 2 Dendroids left. During the assault on Red, my Cavaliers, with +3 morale, had the chance to finish off 6 of my opponent's Elves, but they didn't get morale and didn't reach the remaining Elves. Red retreated.
About 5 turns later, I surrendered because I had no money and my opponent didn't let Papa leave the Capital.

We are playing on trust, so I cannot distrust Red and admit my defeat.

At the same time, I have a question for the Heroes players: has anyone ever managed to kill the guard of the Angel external dwelling in week one, and also capture the Angel external dwelling, as my Opponent managed to do?

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel;137834
We were playing SoD.
At the same time, I have a question for the HoMM players: has anyone managed to kill the Angel external dwelling guard on the first week, and also "paint" the Angel external dwelling, as the Opponent did?

It's quite possible. The external dwelling itself can be taken by Valesok with attack 4 or 5, an army of about 20-25 marksmen, a fat stack of pokemon, and 2 horses. As for the guard of the external dwelling — it depends on which one :smile19:
http://dreamcatcher.metroland.ru/
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Dude, this is the second time I'm playing here, and the second time I'm being attacked. :) Kir was an expert in shooting, logistics, and anti-resistance on day 7, meaning +6 levels, so level 7... sorry, I didn't save. :) The angel's lair was guarded by a group of nomads. I attacked with 20 archers, 2 cavalry, 5 griffins, 4-5? swordsmen, 14-17? regular elves, and a bunch of pikemen. Without a spellbook. The losses were all the pikemen, griffins, 15 archers (they were hit once by 2 angels), and half the elves - one angel hit them. The main thing here was that Kir was an expert in shooting, and I boxed all the archers in the corners. Sorry that I showed up on turn 124 with 2 angels. :) And I was confused by the colored map of ore, so I ran down to the secondary resource instead of the opponent's castle. :) But something needs to be done about the distrust on this portal. ;) - I suggest everyone just play for fun, but they say: "Let's play for rating!"... so here you go. :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Taking the Portal of Glory with Valesk on the first try isn't a problem – sometimes it's much harder to break through the defenses of this location. For example, there might be 20-49 Nomads and 50-99 upgraded Fire Archers – there's a big difference!
In reply to Piterius
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At the same time, I have a question for the hero experts: has anyone managed to kill the guards of the Angel external dwelling in the first week, and also capture the Angel external dwelling, as Opponent was able to do?
Pavel, you seem not to be a newcomer, and you play on Baa, yet you ask such incorrect questions. If something seems inadequate and incredibly unrealistic, then load the save and try to replay the battle yourself. If it doesn't work out and it seems just utterly impossible, then consult with one of the hero experts whom you consider an authority (only in private). If it indeed turns out to be impossible, then you can bring it up for discussion. But voicing such thoughts (unsubstantiated by anything) out loud I consider offensive.
I agree with Piterius — taking the external dwelling is quite simple, but breaking through the guards that protect it is already not easy. However, Nomads are not the ones to be feared. All 7 external dwellings are very easy to break through with tactics. I haven't had the chance to take Angels in the first week, but I did take red dragons for Dungeon with Gunnar, losing only a couple dozen Troglodytes. And I see nothing supernatural in that.
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I was just assuming (although the spawns are different in terms of content) that, for example, if the guard for the Horsemen's Lair on week 1 was 5-9 Champions, then the guard for the Angels' Lair definitely wouldn't be less.

I apologize if I offended my opponent.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel;137750
Dubrovin Pavel (Red, Castle, Valeska) def. Outlaw (Blue, Rampart, Kirr) 2sm4d3, 1.4.7.

We played on SoD.

I used all my 2 restarts, my opponent didn't take any restarts.

In the first week, I built horses in the Citadel, found horse and monk dwellings, and visited the Crypt. I scouted the territory, found two paths: one leading to a Metro with 50-99 Piglings, and another leading to a Gate of the Underworld with 10-19 Griffins.

On 1.2.1, I captured the horse dwelling, went to the Metro, and on 1.2.5, I took an Inferno secondary town.

I scouted, but didn't find much, and found 1 artifact in the form of a speed cloak.

I had plans to attack the opponent on the third week, but the Gate of the Underworld with 10-19 Griffins became 20-49, so I postponed the attack to the fourth week. On the third week, I visited 1 treasure, which only added 4 Wyverns.

At the beginning of the fourth week, I built the 4th level of practically useless magic (water walking and attack bonus), took a tier 3 creature and a speed cloak, and cleared the Gate of the Underworld.
I lost 1 turn due to choosing the wrong path in the opponent's castle, and on 1.4.6, I took the blue capital, from which the blue player retreated.

On 1.4.7, Kirr attacked the remaining Valeska castle.

Both had similar stats. Apparently, my opponent was also unlucky with the artifacts.

The outcome of the battle was decided by 21 Knights, the rest of the purchased army (except for angels, which were not profitable to build due to financial costs), expert defense, advanced attack, and mass haste.

Thank you to my opponent for the game!

Confirmed. I just needed one more week to upgrade the green dragons - then, perhaps, the outcome of the game would have been in my favor :smile10:
Thank you for the game.
In reply to OUTLAW
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Alex_R (Blue Inferno Pyre) def Decontaminator (Red Swamp Bronze) 2sm4d 2-1-1
In the first week, he made his way to the secondary castle (Swamp) ... he didn't develop the castles very well - but he built two at once... in the first week, both had a Stronghold and were at level 6.
Around the 3rd week, he captured another Swamp - in general, he used a mixed army from the Swamp and Inferno + he built one Sanctuary with 2 angels...
He gathered +12 Wyverns in the maximum tree and upgraded them.
In the 4th week, with an army of 13 Efreet, 25 Griffins, 2 Angels, and + meat from Gnolls and Lizards, he took the minimum Utopia... he picked up the only artifacts that boost the army and went to unexplored territories - and the opponent turned out to be nearby... he only had 19 Dryads)))
The opponent's main hero was in a side castle (without troops) - and couldn't surrender...
Part of the troops were defeated in the capital at Tazar, almost to zero... and he didn't encounter the main army... at the start of the fifth week, the opponent surrendered...
Thank you for the game.
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Vigo (blue, Dungeon, Shakti) def МЫТ@РЬ (red, Inferno, Pir) 2sm4d(3) 217
After all the opponent's rests, they gave me 157 troglodytes with built-up harpies. I decided to play after seeing mercury. Everything was fine on the first week, but I messed up and didn't keep track of the amount of stone; cats are only in the Stronghold. On the second week, via a detour, I took the elven secondary with an external dwelling for elves; I decided to build up the elves from the Castle properly (and not in vain). The third week occupied me completely because I didn't find a single cons on two resps, and I decided as a matter of principle to die—but to get dragons first! I fought for every ruble! Dragons were set. At the end of the fourth, I place a chain toward the scouted Dragon Utopia and some strange freeze happens (my apologies to the opponent, not my fault, on Monday I'm going to beat up the provider!)
We load, and at the beginning of the second month I take the Dragon Utopia; two-//, they gave me a Seafarer's Helmet and other junk; as usual, I cursed for a long time, went for a smoke, seemed to calm down... Well, I thought there's nothing more to catch here, either through ГО or wandering via teleports, so I decided to risk it.. I sped up (Miner expert logistics) and breaking through the ГО 76 unicorns, I approach the enemy castle. The next day, having placed a chain, I barricade myself in the demons' house and calmly await the offspring, emptying the enemy's home refrigerator. The enemy decided not to wait, attacked, and bravely died defending their own hearth. He failed to knock out Shakti expert earth, with magic power 16 and the support of 76 fat elves.
Shakti drained the cup to the bottom over the fallen body of the brave enemy!
Thanks for the game!
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Vigo;137989
Vigo (blue, Dungeon, Shakti) def MYT@R (red, Inferno, Pyre) 2sm4d(3) 217

Thanks for the game!

The respawn turned out poor, but there were no restarts left...
On week 1, I built efreeti with the citadel; on week 2, I broke through, but when the ballista was destroyed, it became VERY difficult. On week 3, I built devils and captured their growth, everything was going successfully; I gathered 9 angels from conservatories and decided to run home to upgrade the devils, but I was one turn short.
Another failure.
Thx for the game.

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