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Posts from [HMM III OFF TOURNAMENT] "Race for the Leader"

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Offline Heroes 3 Tournament
"Race for the Leader"[/SIZE]
1. To participate in the "Race for the Leader" offline tournament, you must register at www.heroesworld.ru and leave an application for participation in this thread.
Example:
I want to become a participant of the tournament.
Please register me for the tournament.


2. The tournament is held on the Russian version of Heroes 3: "The Shadow of Death" with patch 3.2. It is also possible to play on version 4.0 (from Buka's Platinum Collection). Saves will be generated on version 4.0.

Sequence of actions for participating in the tournament:
1. Download save.
2. The downloaded Save must be placed on your computer in the GAMES folder of the installed Heroes 3.
3. Load it (load via the campaigns menu) and start playing at any time convenient for you, while remembering to make daily saves (at the beginning and end of the day).
4. After completing the final action (which leads to victory), you must save again.
Note: The final save should only contain those heroes who participate in the mission, i.e., heroes required by the campaign plot. (There may be 2-3, depending on the specific mission). Other heroes must be DISMISSED. As an exception: It is permitted to leave ONE non-plot hero, but only if the non-plot hero performs the final action that leads to victory.
And another revised quote from Sage:
Everything is clearly written in the rules.
1. Only plot heroes move to the next mission (For example, for mini-tournament 1-1: Gem).
2. In addition to these heroes, in the final save you can leave 1 more hero, if this hero is needed to perform the winning action (attack on the last enemy hero/castle).
3. If you have plot heroes on the map in your save (For example, for mini-tournament 1-1: Gem) and one additional hero, then the sum of parameters will be calculated for that hero who has the higher value.
5. With the final save, describe this last step in detail (most likely a battle), so that the results can be processed faster and there will be fewer suspicions of cheating!!!
6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!
7. Provide this save to the tournament organizer.
8. Wait for the results.3. Tournament Concept: The tournament will be conducted across ALL campaigns of "The Shadow of Death".
The tournament will consist of 36 mini-tournaments (the total number of missions in the campaigns, i.e., 7 stages). For the first mini-tournament, a save will be generated for the first mission of the first campaign. Subsequent saves for the current mini-tournament will be generated from the save of the winner of the previous mini-tournament, and so on.
The winner of the current mini-tournament will be the player who has the maximum number of points according to the formula below. At the end of each tournament stage, a LEADER for that stage will be determined. And at the end of all 36 mini-tournaments, an ABSOLUTE LEADER of the tournament will be determined.

During the "Race for the Leader" tournament, participants will also be awarded points for each mini-tournament according to the following scheme (the winner of the mini-tournaments will be determined by this scheme):
1. A participant who has applied for the tournament will be given 0 starting points.
2. At the end of each mini-tournament, a participant will be awarded points for the mini-tournament according to the formula:
Points = ((Days_l + (0.5 * Params_p) / 396 + (0.25 * Mercury_p) / 200 + (0.125 * Gold_p) / 1000000 + (0.0625 * Castles_p) / 48) * 1000) / Days_p
Where:
Days_l – Number of days the leader spent completing the task of the current mini-tournament.
Days_p - Number of days the player spent completing the task of the current mini-tournament.
Params_p – Sum of hero parameters (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS, accumulated by the player while completing the task of the current mini-tournament.
Mercury_p – Amount of mercury accumulated by the player while completing the task of the current mini-tournament.
Castles_p – Number of castles captured by the player while completing the task of the current mini-tournament.
Gold_p - Amount of gold remaining in the participant's "stash" while completing the task of the current mini-tournament.
3. Current points will be calculated as an average between the previous result and the current one.
Also, at the end of each mini-tournament, a Player Rating will be awarded.


4. The tournament starts on 01.11.2007. 21 days will be given for the completion of each mini-tournament (Break between mini-tournaments - 30 days). Saves are not accepted after a mini-tournament has ended. Only one final save is accepted from the player.
Results of the completed mini-tournament will be published one day before the start of the next mini-tournament.

5. The final save should be named according to the template: GL_Mini-tournament Number _Table Number_player nickname.CGM /Write the mini-tournament number with a hyphen/ (for example, GL_1-1_1_K0Lb@zzeR.CGM) and send it to K0Lb@zzeR's mailbox /Death to search bots looking for E-MAIL addresses/. And another earnest request: when sending saves, specify the name of the save itself in the subject line (for example: GL_1-1_1_K0Lb@zzeR.CGM)) so that the anti-spam bot does not accidentally delete your email.
Together with the sent save, you must provide a description of the final step (battle with a hero, battle for a castle, capturing an artifact, victory over the last monster) after which victory occurs or the scenario is completed.

6. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically exclude themselves from playing in the tournament; their results will not be counted and will be annulled).

7. Restrictions:
1. Forbidden: buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!

2. Forbidden: digging up the Grail without a fully opened puzzle map.

3. Forbidden: using cheat programs, codes, BUGs, as well as additional programs that can change the game structure.
The full list of tournament rules and BUGs can always be read here:
Offline Tournament Rules + FAQ
In case a week of "+5 monsters X" or a month of "monster X" occurs, the player must not replay the transition of the week/month.

8. In case of suspicion of cheating or other malicious intent while completing the map, a save must be made every game day.
In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was unfair or fair.
The result of a player who played unfairly is annulled, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

9. The use of two "automators" is permitted in the tournament:
1) Hero-digger
2) Ballista-killer Visual aid HERE.

After your save is received, you will see in the application table that:
save accepted (received by addressee) - by bold nickname
save with problems for verification and review - by italic red nickname
save counted - by underlined nickname
List of Tournament Participants
Tournament Participant Number
Tournament Participant Nickname
Rating for Last Stage
48
Перполькен
926.43
13
DARK_DRAGON
0
12
kj1313
273.52
80
Andrey44_44
0
26
Dirty_Player
956.74
81
Айвенго
0
82
Lexus_slk
0
83
~no1_knows_me~
0
84
Angel
0
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P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.P.S. At the end of the tournament, certificates of honor and consolation prizes will be presented to the LEADERS for victory in the tournament stages. And the ABSOLUTE LEADER will receive a prize for winning this tournament.

View mini-tournament results HERE.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
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Dear participants! I would like to inform you that today is the last day to submit your save files for the second stage of our tournament, so don't delay. Otherwise, the excitement seems to have died down a bit; there are about seventy participants on the list, but the number of save files submitted...

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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Kamikaze;137633
:smile44: I sent the save for the second stage. :smile44:
There is no save file. :smile05:

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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I sent the save file for stages 1-2. I'm hoping for the best :D
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Dmitriy767;137739
I sent the save for stage 1-2. I'm hoping for the best:D
There's no save file... :smile05:

to Kamikaze and Dmitriy767: What address are you sending the save files to?

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Good evening!
Dear organizers, I have sent the save file; please confirm receipt... :)

P.S. As always: stages 1-2 were completed at a high level! Thank you.

Sincerely.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Kyle
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Kyle;137744
There's no save file... :smile05:

to Kamikaze and Dmitriy767: What address are you sending the save files to?
I sent it to the two email addresses listed on the first page; the first time, I sent it to the same address.
I apologize; I was just being stupid and only sent it to Kolbasser:o
I've sent it again!
In reply to Nimizida
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Good night, everyone! I sent the Walkthrough and save file yesterday. I will only know the preliminary results in the evening, as I will be at work during the day. Therefore, I decided to duplicate my Walkthrough and save files right now (they are a little below). Dear K0Lb@zzeR, I apologize for interfering with your work. But I believe that the appearance of legions of Stompers on the map is a disadvantage, because: 1. It greatly affects beginners. Not every beginner will figure out how to use a ballista, especially when you cannot set a delay of more than 10 seconds in the game. 2. Let's assume such a situation: everyone knows how to use the ballista-killing strategy. Then, why are there such long (10-12 hours) ordeals? If the point of the battle is for the player to gain experience and come up with a strategy for the battle, then it would be better to place a hundred Slows, and as a bonus for killing them, the player would receive experience. For this battle, if desired, you can specify in the map: monsters must be killed only with a ballista (by developing a strategy) or introduce a time limit (i.e., between a hundred Slows and a chest with experience, place border gates that can be passed within 1-3 days). Sincerely, Perpolken!
Attachments 1
1 file attached • Total size: 1.1 MB
Все гениальное-просто!
:) F A I R :) P L A Y[/COLOR]:)
In reply to Перполькен
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Perpolken;137827
Good night, everyone!

I sent the Walkthrough and save file yesterday. I will only find out the preliminary results in the evening, as I will be at work during the day. Therefore, I decided to duplicate my Walkthrough and save files right now (they are a little below).

Dear K0Lb@zzeR, I apologize for interfering with your work. But I believe that the appearance of legions of stompers on the map is a disadvantage, because:
1. This greatly affects beginners. Not every beginner will figure out how to use a ballista, especially when you cannot set a delay of more than 10 seconds in the game.
2. Let's assume such a situation: Everyone knows how to use the ballista-killing strategy.
Then why are there such long (10-12 hours) trials?

If the meaning of the battle is that the player gains experience and comes up with a strategy for the battle, then it is worth placing a hundred slow units, for killing which, as a bonus, experience will be given. For this battle, if desired, you can specify in the map: monsters must be killed only with a ballista (by developing a strategy) or introduce a time limit (i.e., between a hundred slow units and a chest with experience, place border gates through which you can pass within 1-3 days).

Sincerely, Perpolken!

I agree!
For example, when I killed the evil zombies with Pikedram in about 8 hours, I immediately realized that I could have completed it more optimally before the zombie attack. But replaying... I'm just not that good of a player... In the end, knowing how to bypass and play better, I couldn't play, simply because of the time spent. 8 hours is too much!

In the end, I completed the map in 8 days.
I will finish and upload the Walkthrough today...

--------------------
Walkthrough:
Save files: http://www.e-pluribus-unum.jino-net.ru/downloads/Prohozdneie_saves.zip (7.62 MB)

Walkthrough (with pictures): http://www.e-pluribus-unum.jino-net.ru/downloads/Prohozdenie_kartinki.zip (9 MB)

Walkthrough (without pictures): http://www.e-pluribus-unum.jino-net.ru/downloads/Prohozdenie.txt

-------------------
p.s. Sincerely, maximula
Mersy is a sign of weakness.
Despair is a sign of weakness.
Танцуешь с дьяволом - танцуй до конца.
Неподъемных камней нету - есть неподъемные люди.
In reply to Перполькен
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Perpolken;137827
Good night, everyone!

I sent the Walkthrough and save file yesterday. I will only know the preliminary results in the evening, as I will be at work during the day. Therefore, I decided to duplicate my Walkthrough and save files right now (they are a little below).

Dear K0Lb@zzeR, I apologize for interfering with your work. But I believe that the appearance of legions of stompers on the map is a disadvantage, because:
1. This greatly affects beginners. Not every beginner will figure out how to use a ballista, especially when you cannot set a delay of more than 10 seconds in the game.
2. Let's assume such a situation: Everyone knows how to use the ballista-killing method.
Then why are there such long (10-12 hours) ordeals?

If the meaning of the battle is that the player gains experience and comes up with a strategy for the battle, then it is worth placing a hundred slow units, for killing which, as a bonus, experience will be given. For this battle, if desired, you can specify in the map: monsters must be killed only with a ballista (by developing a strategy) or introduce a time limit (i.e., between a hundred slow units and a chest with experience, place border gates through which you can pass within 1-3 days).

Sincerely, Perpolken!

I disagree!!!
I don't know how to use the ballista-killing method, so I killed the zombies with my own hands and my own troops in 2 minutes and didn't mind it!!! Why is it even needed??? 8, or even 10 hours is a pity for me!! Although, perhaps that's why my result is worse... :-( So everything brilliant is really simple, as comrade Perpolken says.... And I have the greatest RESPECT for your result!!!!!!
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I disagree!!!
I can't use the ballista, so I killed the zombies with my own hands and my own troops in 2 minutes, and I didn't even mind!!! Why is it even needed??? 8, or even 10 hours is too much for me!!
I agree, the legions of stompers are very bad, to put it mildly, as is the ballista, and that's why I didn't kill them!

to Kyle:
I sent the save to those boxes, and I think it reached Alex!!! But I'll send it to you again, just in case. ;)
k0lbazzer@bk.ru, kyle27@mail333.com

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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Kamikaze;137869
I agree, the legions of stompers are, in my opinion, very bad, to put it mildly, as is the ballista that kills everything, and that's why I didn't kill them!
In my opinion, the fact that the ballista's ammunition goes into the negative is a real BUG!! If you have a supply cart, then everything is OK, but without a cart, it's a 100% bug!!! A bug that directly contradicts point 7.3... This issue has probably been discussed many times, and a decision has been made, so that's the way it is... it's just my opinion.
Kamikaze;137869

to Kyle:
I sent the save to those boxes, and I think it reached Alexei!!! But I'll send it to you again, just in case. ;)
k0lbazzer@bk.ru, kyle27@mail333.com
In the first post, Kyle has a different email address listed...
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So, it’s clear about the zombies (maybe this was the last time something like this happened ;)), but the question for Perpolken: with what army did you kill the Minotaurs???

Added 1 minute ago
I don’t know how to use the ballista, so I killed the zombies with my own hands and my own troops in 2 minutes and didn’t have any problems!!!
Dirt, tell me, how did you take down the corpses in two minutes?

Added 20 minutes ago
And in general, I realized that I lost because I refused to destroy the undead.

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So, by that time, he probably had a decent army already...

Krasnodar, what was the result? :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."

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