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I hope you won't mind – I'll be using the heroes from your company in my map for the new New World II tournament, which is scheduled to start on January 15th of next year. Specifically: Pandora, Arandor, Death Pops, OptiMAL, Brackman, SandroXXL, and myself (General ZeT).
I don't mind; it will give my hero more adventures, which might be useful in the future ;). The main thing is that he survives!))) P.S. Will this be an RPG or not?
The participant will not play as these heroes in the tournament; instead, they will be able to battle them on a specific island. The heroes will all be level 7 and have 2 artifacts. After the tournament begins, I will slightly modify the map and allow players to play as these heroes, continuing the campaign.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.
Go for it, Zet, go for it! Please, focus on the RPG part.
The continuation of the campaign will be on two maps, both of which are reworked tournament maps from New World and New World II. All seven heroes will be under the player's control simultaneously. New magic from the two tournaments and new objects will be included in this small campaign. There might be a third system map. The map on which the current New World tournament takes place will be largely reworked. It will be a challenging campaign.
And I would also like to clarify the name of the campaign that is being created at the moment.
I hope you won't mind – I'll be using the heroes from the company in my map for the new New World II tournament, which is scheduled to start on January 15th of next year. Specifically: Pandora, Arandor, Death Pops, OptiMAL, Brackman, SandroXXL, and myself (General ZeT).
I don't mind. I actually think that all the heroes in the general campaign become the property of the community of this forum.
Под холодную Луной порублю попсу косой (с) Decimacia
Death to Pops, I have a couple of comments regarding the Pandora map.
The mages who join at the beginning of the game should be positioned a bit further away; otherwise, they attack at the end of the turn if the hero is nearby. The outcome of my battle with the mages: "Everyone died!" ;) The quest with the magic shop needs to be moved down a bit; otherwise, griffins attack. Also, the dialogues need to be separated by spaces to remove the "[]" icon. I suggest increasing the initial guard for the "Magic Fist" scroll to 9 wolves. There is also some ambiguity in the scenario regarding where to go and what to do; this needs to be adjusted. Also, I practically didn't use the conservatories and sanctuaries of other schools of magic, except for Haven; maybe I'm just developing along the wrong path (at most, I bought level 1 spells). I'm still playing; if anything else comes up, I'll let you know.
Death to Pop Music, I have a couple of comments regarding the Pandora map. The mages who join at the beginning of the game should be positioned a bit further away; otherwise, they attack at the end of the turn if the hero is nearby. The outcome of my battle with the mages: "Everyone died!" ;) The quest with the magic shop needs to be moved down a bit; otherwise, griffins attack. Also, the dialogues need to be separated by spaces to remove the "[]" icon. I suggest increasing the initial guard for the "Magic Fist" scroll to 9 wolves. There is also some ambiguity in the scenario regarding where to go and what to do; this needs to be adjusted. Also, the conservatories and shrines of other schools of magic, besides Order, were practically not used by me; maybe I'm just not developing my hero in the right way (at most, I bought level 1 spells). I'm still playing; if anything else comes up, I'll let you know.
Thank you for the feedback. 1. We will move the mages and the wizard's shop. 2. I think we'll leave the "Magic Fist" guards as they are. 3. The conservatories of other schools are for aesthetics and interior design. 4. Regarding the movement theory, I can add a few local events-hints. I apologize for the dialogues; I still have 2 more scenarios to write. By the way, 2DDarkKnight - once I finish Zeta, I'll get to your scenario.
And also, for SandroXXL, my editor couldn't read your hero. I'll play and see how it goes once I put the scenarios together
Под холодную Луной порублю попсу косой (с) Decimacia
So, another scenario is being sent for beta testing.
I don't have the energy to test it; I need to create another scenario in a week.
I suggest General Zeta; I think he can "fix" some things in my work himself.
Even if you don't like the 40% in it, it's still your creation.
And what is this object? And where is the Red Keymaster's tent, so I can get to it?
P.S. What level are you at when you finish the game?
2DDarkKnight is next, and then we can start thinking about the final battle.
Под холодную Луной порублю попсу косой (с) Decimacia