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Discussion of mapmaking works!

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#211
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SandroXXL;135315
Death to Pop Music, I have a couple of comments regarding the Pandora map.
The mages who join at the beginning of the game should be positioned a bit further away; otherwise, they attack at the end of the turn if the hero is nearby. The outcome of my battle with the mages: "Everyone died!" ;)
The quest with the magic shop needs to be moved down a bit; otherwise, griffins attack. Also, the dialogues need to be separated by spaces to remove the "[]" icon.
I suggest increasing the initial guard for the "Magic Fist" scroll to 9 wolves.
There is also some ambiguity in the scenario regarding where to go and what to do; this needs to be adjusted.
Also, the conservatories and shrines of other schools of magic, besides Order, were practically not used by me; maybe I'm just not developing my hero in the right way (at most, I bought level 1 spells).
I'm still playing; if anything else comes up, I'll let you know.
Thank you for the feedback.
1. We will move the mages and the wizard's shop.
2. I think we'll leave the "Magic Fist" guards as they are.
3. The conservatories of other schools are for aesthetics and interior design.
4. Regarding the movement theory, I can add a few local events-hints.
I apologize for the dialogues; I still have 2 more scenarios to write.
By the way, 2DDarkKnight - once I finish Zeta, I'll get to your scenario.

And also, for SandroXXL, my editor couldn't read your hero.
I'll play and see how it goes once I put the scenarios together
Под холодную Луной порублю попсу косой (с) Decimacia