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Posts from Nigon is the second underground race. Auto-translated

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Is Nighon needed in Heroes of Might and Magic V?
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#62
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:O
O
Despite the fact that xel complains in almost every post about how good things were in the good old days for us veterans and how bad it is to play the popular fifth installment, but reading all these ideas... an electric Castle... Baba Yaga... elf-werewolves... he's right. It really is a mess...

Well, okay.
Regarding this idea, which is unlikely to be implemented – why are there any pictures then? Is it criticism? Well, okay. Illithids somehow don't fit with "Heroes." Since we're talking about them, as well as about an enemy, come up with a Castle that will fight them...
The kobolds made me smile :) The un-nerfed ability is fiery, and they also have a torch on their backs, like Mipo and co. But to make them even more similar, don't give them a pickaxe, but a shovel.
The hero shouldn't ride any lizards, spiders, or worms; he should move on his own. My eyes are already tired of these endless mounts. Inferna runs on foot, and that's healthier.
Or, yes, let them levitate... or teleport, if all else fails-_- I mean, teleport across the map, not to some other place.
I think harpies will be fine without a return ability. There are already furies, and giving another unit a return ability, even if it's incomplete, is stupid.
Behemoths (it's better than "monsters") shouldn't be replaced with any rusty/rotten/homeless dragons. It's not the time for dragons. There are already enough of them, and I completely agree with that.
And the racial ability could be something like the gnome (orc) ability - their own guild, where there are "Elite Underground Spellcasters," for example, with darkness on some part of the battlefield, where their own units are invisible like scouts, and enemy archers don't shoot; redirection of buffs/debuffs; and, of course, mind control - hypnosis; maybe "instilling hatred," so that one unit has hatred for another, and will deal increased damage, like djinns to ifrits in the third game; in general, there are many things that can be invented. For the most overpowered spellcasters, if there are any, there could be huge mana costs to maintain balance.
And here's another idea for the racial ability itself. Even if we don't create a separate guild. For example, "enslavement" - a racial spell that is given to every hero from the first level; you cast it on a creature in battle, and it becomes yours. That is, permanently. If it survives the battle, you can take it into your army. Again, you can make the mana cost huge or make taking control dependent on the hero's magic power/knowledge/level, for the sake of balance. In the worst case, it could be an analogue of dark necromantic energy. One of the related abilities is the removal of the negative spirit from mixing creatures from different factions.

It's a pity that, judging by your words, all this will remain only a dream, shrouded in a haze...
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#63
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demons run around the map because they are larger than humans, elves, etc., and they don't need animals. But what if a small illithid runs around on its own? I don't know how that would turn out. Maybe it would be too small.

You came up with some good ideas regarding magic and new spells. By the way, I was also thinking about darkness... it creates a small area on the battlefield, and the enemy cannot attack; they have to leave it. I also liked "Hatred," and the other spells are good too.

Be strong. Believe
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#65
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I have an idea regarding the heroes. Let's give them masks (in the game, not in the portraits) so that Illidari and humans don't look the same, at least in terms of their faces. The masks could be made of light metal or something similar. Of course, not carnival masks.
I think a purple, dark orange, or maybe dark blue color would be more suitable for the cloaks and robes.

P.S. By the way, why are there so few comments on the skills? Will there be any more comments or suggestions?

Be strong. Believe
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#66
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I think orange isn't a good color for a Dungeon. Blue or purple would be better. And why masks? Can't we just make them look ugly?
In reply to Loken
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#67
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Loken;134957
I think orange isn't a color for a dungeon. Blue or purple would be better.
And why masks? Can't you just make them look ugly?

Actually, I planned to include not only Illithid heroes but also a couple of humans and maybe an Ifrit.
And with a mask, you won't be able to see their face, and no one will understand who's there. Otherwise, it will be like with elves and others – they all look the same. At least with the mask, you won't be able to see their face.
P.S. Sorry for the repetition.

Be strong. Believe
In reply to Arandor
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#69
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Arandor;134813
demons run around the map because they are larger than humans, elves, etc., and they don't need animals. But what if a small Illithid runs around on its own?
Alaric ran (or rather, walked) and didn't complain.
Готай:"Они убили Хенги! Сволочи!":D
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#70
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But how did he do it... Terribly slowly, and considering that I have the maximum movement speed for enemy heroes, it's also very amusing, because he moved his legs with an unreal speed! Regarding the idea of permanently hypnotizing creatures (enslavement): In my opinion, it's overpowered... I understand that you can impose harsh restrictions on level/spellcasting/knowledge, etc., but then it will still only be useful against neutrals. Because enslaving a strong enemy unit will, I believe, be hardly possible in any case. Or you could make it effective only against creatures of level 1 and 2. Maybe level 3 as well. But the idea of instilling hatred, on the other hand, was appealing. For example, first, we apply it to our stack, then immediately choose who it will hate, and then a bonus to damage depending on the level of the racial ability/hero level/spellpower and/or some other factors. It would still be more reasonable to add the cancellation of the morale penalty for mixing troops to leadership, in my opinion.
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#71
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well, if the main skill is to recruit a huge number of deserters, then I think it's better to make morale cancellation the main skill.
come on, there's no overpowered unit here. look at the Necropolis. they have almost the same thing, except it's only after the battle, and they turn into undead.
the cloak... purple and blue aren't elves. elves are green. and... green. and also light green.
we need to come up with a dark color for Spatziemle. it's dark in the cave. look at Efreet, he's purple, so why shouldn't the hero wear purple rags?
I think we don't even need to bother with masks. look at the portrait, and then at the Nur's skin from the Academy. it's awful.
they would be overpowered with carnival masks:D if it's really bad, put a piece of wood on their face like the Hoplites.
In reply to Loken
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#72
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Loken;135060
well, if the main skill is to recruit a huge number of deserters, then I think it's better to make morale cancellation the main skill.
oh, come on, there's no overpowered unit here. look at the Necropolis. they have almost the same thing, except it's only after the battle, and they turn into undead.
the cloak... purple and blue aren't elves. elves are green. and... green. and also light green.
we need to come up with a dark color for Spatziemle. it's dark in the cave. look at Efreet, he's purple, so why shouldn't the hero wear purple rags?
I think we don't even need to bother with masks. look at the portrait, and then at the Nur's skin from the Academy. it's awful.
carnival masks would be overpowered:D if it's really bad, put a piece of wood on their face like the Hoplites.

it's clear that Drink had a Dark Elf theme, not a Light Elf theme)
and purple would look like a Dark Elf, so I think blue and orange would be better) both are dark)
you came up with good skills) it's just the balance... but okay)

Be strong. Believe
#73
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What about the skills I suggested on the previous page? Let me quote it so you don't have to look for it.
I've already come up with a skill for the racial skill tree. It will be something like a necromancer's mark. A unit with the mark applied will no longer be immune to mind control magic. And in the dark magic skill tree, as a continuation of the "Master of Minds" skill, you could create "Lord of Minds" - a skill that enhances mind control spells in some way.
As for canceling the morale reduction, it can be made into the 2nd skill in the racial skill tree, if Loken insists ;)
In reply to Майор Вихрь
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#74
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Major Whirlwind;135146
What about the skills I suggested on the previous page? I'll quote it so you don't have to look for it.

Well, canceling the morale reduction can be made into 2 skills in the racial skill tree, if Loken insists so much ;)

seems not bad...
but won't it be too weak or, on the contrary, too strong?... this way, you could even recruit a Titan to your side) and the Undead)... if I understand everything correctly)
let others speak up)) we need to listen to the opinions of others)

Be strong. Believe
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#75
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On one hand, it makes sense – the ability for slave owners to remove immunity to mind control. But on the other hand, undead creatures simply don't have minds. If they did, it would negatively affect the atmosphere, in my opinion. So, should we add Titans or Berserkers for that reason?
Mind Lord – cool, logical. Go ahead, start coding! -.-
)))))
By the way, I remembered about the two heads of Ettins and the related inconvenience of casting spells on them. What should we do about Hydras then?

Hmm. As an option, the hero model could be an Illithid riding on a representative of one of the enslaved peoples (don't get the wrong idea))).
He could be sitting in a saddle, or even better, on a platform, like a sultan, and the same Kobolds with candles and sapper shovels could be carrying him behind xD.
#76
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So, it turns out that the Necropolis faction will be completely immune to Nighon's racial ability, which is a clear imbalance.
Master of Mind - cool, logical. Go ahead, sit down and write the code.
Firstly, I don't have that kind of knowledge, and secondly, Arandor already said that it's just a theoretical concept (at least for now), so why can't such an ability exist purely theoretically? Especially since you yourself say it's cool and logical. (unless it was said ironically)