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In reply to HoM[M]ie
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18 years ago
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HoM[M]ie;124276
I don't know, you can come up with something, but nothing comes to mind right now, my imagination is poor. :D
Closing the Archers is also a good option. :)
Why come up with something? There are already so many ideas here... if Nival implemented even a third of them, it would be a masterpiece, not this garbage.
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18 years ago
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I like the idea about the significance of weeks. In general, I would remove all those weeks dedicated to hamsters, pigeons, etc., and instead make each week noticeable in terms of various bonuses or, conversely, drawbacks – like the festival week, where mines don't produce gold, and you have to find a way to cope. Let there be a demon week, for example – a demon hero will thrive all week, while others will suffer, then there will be an angel week, and demons will noticeably feel it. You need to adapt somehow; if it's "not your day," don't undertake anything major. Well, maybe it's banal, but I've been thinking about it for a long time.
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18 years ago
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I think it would be great if they added weather effects! Rain, for example, wind, heat, and so on, so that the weather also affects the battle and gives certain advantages and disadvantages to different factions. You could also add weather-based spells. For example, a Necromancer fighting a Knight could summon snow and rain, which wouldn't affect the undead but would slow down the Knights, and so on. What do you think of this idea? :smile08:
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18 years ago
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VaRvArJoKeR, DOUBLE!
You need to read the topics. It has been suggested about twenty times already. I won't give a negative rating for the first time. But only for the first time :)
In reply to Tengro
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18 years ago
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Tengro;134591
VaRvArJoKeR, DOUBLE!
You need to read the topics. It's been suggested about twenty times already. I won't give a negative rating the first time. But only the first time :)
I read what they suggested there; I'm suggesting adding weather effects only to battles + creating weather spells. Doesn't it say there that it's about the weather during the entire game? I'm talking about something slightly different.
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18 years ago
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Here's what I think is missing in Heroes 5: A catapult – although whatever they call it for breaching city walls (though I'd like it to also attack troops, like a ballista) – it's not really a catapult, but a trebuchet; catapults are smaller (anyone who has played Stronghold (any version) or Age of Empires will understand me); Also, there should be a Shadow Race; they exist in some other games (they could be added to the Dark Elves, as they worship shadows but are never seen in the game); Also, since the game is a military strategy game, all small creatures should have formations – this would greatly expand the combat system, such as a dense formation, a scattered formation; for all Knights in the game, there could be a wedge formation, and so on; the combat skills of soldiers should be expanded (because I see the same attacks all the time – as if they always fight like that in a real battle); It would also be nice if all dragons could attack from the sky; some can, and some can't, even though they also have wings; If a battle takes place on a bridge, it should be like a narrow passage, like on the Abyss, because otherwise it's unrealistic, even if it's difficult; I agree with you, Barbarian, there should be weather effects, because there are weekly effects, but no weather effects (a big oversight by Nival). Well, that's all; anyone who wants to can express their opinion and say what they like
In reply to Neo122007
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18 years ago
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Neo122007;134902
Here's what I think is missing in Heroes 5: A catapult – although whatever they call it there for breaching city walls (although I would like it to also attack troops, like a ballista) – it's not really a catapult, but a trebuchet; catapults themselves are smaller (anyone who has played Stronghold (any version) or Age of Empires will understand me); Also, there should be a Shadow Race; they are present in some other games (they could be added to the Dark Elves, as they worship shadows but are never seen in the game); Also, since the game is a military strategy game, all small creatures should have formations – this would greatly expand the combat system, such as a dense formation, a loose formation; for all Knights in the game, there could be a wedge formation, and so on; the combat skills of soldiers would be expanded (because I see the same attacks all the time – as if they always fight like that in a real battle); It would also be nice if all dragons could attack from the sky; some of them can fly, but others can't, even though they also have wings; If a battle takes place on a bridge, it should be like in a narrow passage, like on the Abyss, because otherwise it seems unrealistic, even if it's difficult; I agree with you, Barbarian, there should be weather effects, because there are weekly effects, but no weather (a big oversight by Nival).

Well, and everyone else, if they want, can express their opinion, what they like.
Yes, these are cool ideas! It would be great, especially about the shadow dragons and the soldiers' attacks! But if they added everything you want, it would be a different game!
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18 years ago
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Question: Neo122007, what difference does it make HOW a catapult is named?:)
Further: WHY a Shadow race? Just because they exist in many other games? What a brilliant argument...
Why building, and HOW do you imagine it? HOW will you apply building to a stack?:)
Strike from the heavens against dragons... and that's it. And everyone plays as Warlocks:) That's an imbalance:)
A battle on a bridge is a good idea:) but, IMHO, not with a narrow passage. But with a narrow battlefield, but still with the same 2-cell width:) how many smart moves there are right away:)
The influence of weather... Barbarian, sorry, I didn't understand:) But the question arises, WHY? And already in half of the game mechanics, you can't figure it out right away (and how was it in the same third game?:)), and then weather spells... But the influence of GLOBAL weather on LOCAL... that's more interesting:)
18 years ago
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In the "off-topic" section, under the topic "Heroes 6," I wrote yesterday about what I would like to see in Heroes 6; however, no one responded, so I'm posting the link here because this topic is relevant to my post: /topic/2044/. I think it might be better if you leave your comments here. At the time of writing, the post is the most recent one, and it's hard to miss
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18 years ago
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By the way, I would like it if there was rain. At least like in Woge. Although I saw it on one map in Heroes 5, but I never figured out how it was done. The map glitches in the editor.
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17 years ago
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The Atlantean race, similar to Archons in the Age of Wonders, ancient and noble. A race of savage Archonids, living in swamps and jungles with reptiles and believing in their five gods...

Added after 7 hours and 55 minutes
Visit the HEROES, LIGHT AND DARKNESS topic...
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17 years ago
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I think that one or, at most, two more factions would be enough. Having too many isn't good either. It would end up like some kind of WAR40K.
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17 years ago
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And so...? The more factions there are, the more diverse the game becomes... At first, the standard factions are enjoyable, but then they become repetitive, and later you realize that Heroes of Might and Magic III had a richer variety of units...
It's just that creating a new faction in Heroes of Might and Magic V is DIFFICULT.
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17 years ago
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IMHO, I agree that Heroes of Might and Magic III had more content than Heroes of Might and Magic V, but I think it's silly to add races that are taken from another source! Although, to each their own – I much prefer having a lot of neutral creatures (thieves, nomads, hobbits, etc.) And in conclusion, WoodElf, your ideas are too radical!

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