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I like the idea about the significance of weeks. In general, I would remove all those weeks dedicated to hamsters, pigeons, etc., and instead make each week noticeable in terms of various bonuses or, conversely, drawbacks – like the festival week, where mines don't produce gold, and you have to find a way to cope. Let there be a demon week, for example – a demon hero will thrive all week, while others will suffer, then there will be an angel week, and demons will noticeably feel it. You need to adapt somehow; if it's "not your day," don't undertake anything major. Well, maybe it's banal, but I've been thinking about it for a long time.
