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Posts from Which level 1 monster do you like the most in Heroes of Might and Magic V?

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Which level 1 monster do you like best?
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18 years ago
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yes, look at the damage of the gremlins. it's all described in detail there.
;)
some say that if the skeletons are new, poison doesn't affect them, etc. why are you so fixated on poison? poison itself doesn't deal that much damage. 1 damage per 1 scout. is that a lot? assassins are the ones created for harassment because they shoot. it's very convenient for defense/siege/just a battle among heroes. but poison still doesn't deal that much damage. poison is nice, I don't argue. when it's in the enemy's glass and not yours, of course. but the main advantage of dungeon assassins is their stats. they are simply awesome for the first level. so they will definitely crush everyone, although there might be a slight delay with the new skeletons, but not because of the lack of poison, but because of their stun. but I think they won't last long either. scouts are scouts, they are meant to increase by 7 per week, but to tear everyone else apart with their coolness. I think that's why they were created this way. it's obvious.
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18 years ago
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Upgrading a scout to an assassin is not a problem, as this first-level unit doesn't require many resources or gold. And yet, for a first-level creature, it is very strong.
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18 years ago
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[U]Scouts and assassins, pixies, and sprites. Scouts are straightforward, but sprites have retaliation, an attack on three targets, magic, high initiative, and speed!:smile14:
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18 years ago
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Personally, I would have preferred an assassin, and a skeleton archer would also be good, but my entire game and superiority are based on the economy, so peasants and their upgrades are the best! When you have several castles, and buildings that produce peasants are available, you can gather about two of them after about four months – and that’s already enough money for an upgrade (meaning training). Then I turn swordsmen (level 3) into monks! And with that many of them, nothing can scare them!
In reply to Shevriel
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18 years ago
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Dryads and Nymphs are almost as good as Assassins and Stalkers! A Dryad against an Assassin! The Assassin has poison, and the Dryad has wasp magic. Overall, they are almost equivalent units in terms of quality. And against a Stalker, a Nymph. The Nymph is stronger than the Dryad, and the Stalker is invisible, so the fight will also be more or less equal. Also, the dwarven mountain defenders are quite good at level one.
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18 years ago
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Mountain defenders are, of course, the best. I would put dryads in second place. And peasants in third place (because of their low cost).
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18 years ago
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They compare the strength of different creatures in single combat, in weekly progress, and so on. Just remember the final battles: which of the 1st-level creatures are useful and don't die from a single attack? Skeletons, assassins, and goblins, because they don't attract much attention, so they are effective when combined with other units! Imps die after the first attack on them or in response to their attack (but they have a good mana supply, especially if they have a ring of speed or undead artifacts, so it's very important to attack them!). Gnomes are tough, but they are only useful for protecting archers! Dryads also die instantly from a mass area attack!
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18 years ago
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therefore, everyone builds Nymphs. in quantities of two hundred or more, they bring "house and destruction" (s)
and at the same time, they can heal with spells.
In reply to 3DogMZA
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18 years ago
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3DogMZA;139255
Dryads and Nymphs are almost as good as Assassins and Stalkers! Against an Assassin, a Dryad! It has poison, and she has magic. Overall, they are almost equivalent units in terms of quality. And against a Stalker, a Nymph. The Nymph is stronger than the Dryad, and the Stalker is invisible, so the battle will also be more or less equal. Also, the defenders of the Dwarven mountains are quite good at level 1. :)
However, I must disagree here. I will provide some figures:
Dryads - health 6, damage 2-2, attack 2, defense 1, initiative 15.
Nymphs - damage 2-3, initiative 1 less, the rest is the same.
Assassins - health 14, damage 2-4, attack 4, defense 3, initiative 12. Stalkers - damage 3-5, attack and defense 1 more, health 15.
Base growth is 7 versus 10. Let's take the growth for a month without a castle. There will be 28 Assassins/Stalkers, and 40 Dryads/Nymphs.
Dryads go first. So, how many Assassins will they kill with their super spell? Maximum 2. Then the Assassins move, and approximately 4-5 Dryads die. And from the poison, a total of 17 Dryads will die over 3 turns. They will only cast their spell 2 times. And in melee combat, they are nothing against Assassins who have no penalty. I don't think it's worth describing the Stalkers - there are more of them, and poison hasn't been canceled either. Both Dryads and Nymphs are out of luck against them. At level 1, the Shadow League has an advantage in everything except growth and initiative. But the growth is more than compensated for by strength, and the difference in initiative is not so great as to decide the outcome of the battle.
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18 years ago
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Assassins come in first.
Mountain Guards (with the first upgrade) come in second.
18 years ago
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Vaishan, in a real-life scenario, after a month of playing, you won't just have units at level 1; others will appear, and most likely, all 7 levels will be present. And as Silovik said, it's more reasonable to compare them based on their usefulness in battle, rather than who has the biggest stat increase. And here, nymphs will demonstrate their ability by resurrecting from ents and resurrecting the ents themselves. Therefore, at level 1, I don't consider scouts and their upgrades to be unequivocally the best. Undoubtedly, they are among the best. In terms of usefulness in battle, some can compete with them, and it all depends on many factors. For example, you can come up with something with gnomes: 18 HP for one warrior (level 1), which in total will result in one of the highest HP values per unit... And so on. Even a trap from those pathetic trappers can really mess things up, preventing, for example, a lizardman from reaching your army... So think for yourself, decide for yourself...
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18 years ago
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Major, you are right...
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18 years ago
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In any case, neither dryads nor nymphs are suitable for the best first-tier units. And in terms of the benefit they bring to the army, they are as far from assassins as the moon is from the Earth. Major: Isn't the game just about the final battle? In the beginning, the first levels are crucial, determining how quickly the development will proceed, for example. And in this topic, only the first level is being discussed, not the army as a whole.
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18 years ago
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Don't say that! In the 3rd mission of the Inferno campaign, I gathered about 500 Dryads and wiped everyone out. When you have a lot of Dryads, as with other low-tier units, they bombard the enemy with peas, which deals a lot of damage! Plus, they have a decent skill! In my opinion, Dryads can definitely be considered one of the best low-tier units.
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18 years ago
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Of course, Dryads are among the best! Firstly, they can attack several adjacent units at once. Secondly, the new upgrade also helps the Triants. And in general...

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