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Posts from Knights of Tezoth

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In reply to Heroist
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#902
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Heroist
while Yashchur (
There are gentlemen here far "meaner" than Yashchur... And in general, this "exp" is a funny thing... Sir Tann did such wild things, and using the hands of others (who was it that strangled poor Zaviruska?)... How is he any better than "that maniac"? Oh right, he's an NPC... I want to see Tann's char sheet!!!

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#903
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Author
How is he better than "that maniac"?
Dude... Just use some logic and get into what's happening, then you won't have to ask questions like that.
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#904
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So the same goes for Nosy from Ikazkan, then? Is it a revolving door there now, or what's the news regarding this in the world?

Whatever
In reply to kcfgogbfalgfl
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#905
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kcfgogbfalgfl
Dude... Just use some logic and get a feel for what's happening, then you won't have to ask questions like that.
Yeah, I got it all... These are just "rhetorical thoughts out loud"... An NPC is anyone with any level of "craziness." A player character is nobody. That's the whole point of the exp.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#906
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It is assumed that the keeper of knowledge was defeated by players seeking a way out, as a result of which the main obstacle was removed (this, however, does not negate other dangers of the Dungeon). At the moment, it is easier to get out of the underground than it is to enter Ikazkan.
In reply to Злобный Ящур
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#907
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Vicious Lizardman
Yeah, I get it all... These are just "rhetorical thoughts aloud"... An NPC is anyone with any level of "craziness". A player char is nobody. That's the whole essence of exp.
There are thousands of NPCs and each has their own circumstances. Start using logic already; endless grudges and whining won't help your perception.
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#908
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to close the loop, reaching Ikazkan should be made into this game's main quest

Whatever
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#909
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One of the initial options for this exp was exactly that... And you can guess the other option by the skill icons.
In reply to kcfgogbfalgfl
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#910
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kcfgogbfalgfl
It is assumed that the keeper of knowledge was defeated by players seeking a way out, as a result of which the main obstacle was removed (this, however, does not negate other dangers of the Dungeon). At the moment, it is easier to get out of the underground than to enter Ikazkan.
I see, a new lord will soon appear in Gildaria..

I wish there were a comparison of all combat skills. Otherwise, it feels like every new skill is better than the old ones..

Be strong. Believe
In reply to Heroist
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#913
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Heroist
to close the loop, reaching Ikazkan should be made the main quest of this game
And I thought the main quest was bringing order to Revnland :D However, it's not ruled out that the queen herself is "out of her mind" here...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#914
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Lorelei

Lorelei was built by Eidos the Iron to subjugate the dragon-kin, but despite the successful completion of that arduous mission and the years that have passed, the traditions laid down by the nation's founder continue to live on in the minds and hearts of the locals as deeply as ever. The people of Lorelei care for the condition of their gear and inventory with the same diligence as they do their own health. The ruler of Lorelei, Lord Kanonchan Gurentses, is a serious and responsible man, held in high regard both in political circles and among the kingdom's warriors. Lorelei itself houses one of Tezoth's most powerful forges, which also includes a university of smithing. In Justia, rare weapons — bombs — are produced, and their use is taught. In Eivaltz, tactics for hunting dangerous monsters are taught... And by a certain twist of circumstances, they also prove useful against particularly dangerous individuals.

Number of knights: 3

Origin: Equipment worn by the character is protected from destruction and loss.

Lorelei

Metallurgist 
Requires the blacksmith or armorsmith skill. Break chance is 5% lower for all levels.

Eivaltz

Numerical Superiority
+10% to team damage dealt for each ally above the number of enemies.

Justia

Bomb Throwing
The character can use bombs. This weapon must be placed in the main weapon slot, costs no AP, deals 50 damage, ignores defense, does not require a hit roll, and affects all targets in a 1+1 area (including allies). Range: 5
In reply to AstralLein
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#915
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AstralLein
As I understand it, only the capital remains, since the number of regions seems to have reached 19.
16, I think. Three regions outside of Tezotla.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#916
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Metallurgist
Requires Blacksmith or Armorer skill. Break chance is 5% lower for all levels.
Are there any other ways to reduce the break chance?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).