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Posts from Knights of Tezoth

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In reply to kcfgogbfalgfl
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14 days ago
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kcfgogbfalgfl
There are no numbers. It depends on the injury itself and the circumstances. If the possibility of getting injured is too frightening, there are abilities that help avoid them.
Is the difficulty of healing at the Ikazkan level? Higher or lower?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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14 days ago
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The player character is a descendant of an ancient influential house and gains useful connections.
Do I understand correctly that in this case, to become a Knight, one still needs an appointment from a lord? Could this be described as, for example, an ancient aristocrat asking a lord acquaintance to get his good-for-nothing son into the Knights?

Whatever
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14 days ago
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I think Ikazkan is a poor comparison; the status of characters there was too chaotic. Today you're handsome, tomorrow you're ugly, the day after you're handsome again. In terms of its structure, you could say it's a fairy-tale world... So in that sense, this expansion is "more stable"; it's harder to get some nasty ailment, but also harder to be cured. Overall, you won't be able to just go to a pharmacy and get rid of an injury; its effects can be somewhat neutralized without own same mega-effort, and if you really set your mind to it, you can cure anything—magic exists, the "Erebos pills" that the lizard mentioned exist too, as do supernatural forces.
In reply to Heroist
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14 days ago
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Heroist
Do I understand correctly that in this case, to become a Knight, an appointment from a lord is still required? Could this be described as, for example, an ancient aristocrat asking a lord friend to get his good-for-nothing son into the Knights?
Yes. The ability works similarly to how Loken had a friend named Inar in Vistery.
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14 days ago
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Although in my experience, a cough is incurable smile04
Nah, if it's chronic but not psychological, it goes away with age, info 146%.
My sword, my trusted ally, unphased by my aspect.
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14 days ago
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If anything happens to the first character, the second one can take a satanid from Fireflav and it'll be almost the same...
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14 days ago
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Guys, you should worry about real health problems instead of in-game ones..
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Today you are handsome, tomorrow a monster, the day after tomorrow handsome again.
That's me when I look in the mirror

Be strong. Believe
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14 days ago
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Negative Effects

Paralysis

For the duration, the character cannot dodge and skips their next turn. Unless otherwise specified, it lasts for one turn.
Bleeding
The character loses 10 health units at the start of their turn. Lasts until healed, stacks.
Defense Reduction
The effect depends on the source and lasts until the end of the battle.
Slow
Reduces the character's MP by a certain value; lasts until the end of the battle.
Blood Mark
Lasts until the end of the battle.
Burn
The character loses 20% of their maximum health at the start of the turn; lasts until healed, does not stack.
Taunt
Forces the target to attack the source. Unless otherwise specified, it lasts for one turn.
Sleep
Forces the character to skip turns until they take damage or the battle ends.
Body Subjugation
Lasts until healed.
Gloom
The character' same accuracy is halved. Lasts until the end of the battle.
Silence
The character cannot use actions that consume AP. Lasts until the end of the battle.
Poison
-5 health units, -2% accuracy, -2% dodge at the end of each turn.
Stun
Reduces the damage dealt by the target. Lasts until the end of the battle.

Unless otherwise specified, effects are applied based on a spirit check.
The only difference between "lasts until the end of the battle" and "lasts until healed" is that in the latter case, the effect persists even after the combat has ended.
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14 days ago
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The obelisks had the same one, only with a lower number. I don't actually remember if anyone got burned or not. I think they did.
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14 days ago
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I don't actually remember if anyone got burned or not.
no burn

Be strong. Believe
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14 days ago
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Lunia
This region is home to the highest and most massive mountains of the south, making them an impregnable fortress. The inhabitants here are dragonfolk — winged and horned, sometimes scaled and clawed. They are stronger than humans, healthier than humans, and more powerful than humans, and in addition, they can fly. Their only drawback is that mastering sciences comes with slightly more difficulty. Caves or the mountain surface serve as their homes. They are characterized by stubbornness and a high sense of self-worth. The current ruler of Lunia is Lord Druugdrdrag.
Number of Knight: 1

Origin: mandatory, non-limit learning skill dragonfolk.


Dragonfolk
+2 to MP, flight, +50% health, +50% melee damage, immunity to disease and poison, the health threshold for injuries must exceed -100% health rather than -50%, unarmed attacks deal a static 100 damage, -2 to learning.
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