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Posts from = Small fix mods = Auto-translated

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#465
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*There are no conflicts, something is being overwritten. Zero crashes and bugs. However, crashes appeared with the AI mod and the patched exe. But that's my laptop's fault.
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#466
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ViNi
I already removed it; without this mod, there are no numbers at all, like hordes of bandits and so on. Just regular, non-mixed camps, as in the original.
That means it's still present in some other mod. It is not in FixsToE_3.1 in the last screenshot.
In reply to Mооnst@r
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#467
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Mооnst@r
FixsToE_3.1 is not in the last screenshot.
I was tossing the fix back and forth for the sake of truth, so to speak. New game, new screenshot. To be honest, I'm more concerned about what's being written here. Somehow icons are more important than what the fix actually does, and it does many times more—even things I would never have noticed; even with the fix, it's hard to remember the difference). For some reason, I can accept the text in some places more easily than this. Some things are constantly before one's eyes...
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#468
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Mооnst@r
FixsToE_3.1 does none of the above.
But what about the file "CreaturesNumber.(WindowTextViewShared).xdb" at the path "FixsToE_3.1.pak\UI\Tooltips\CommonAdvObjTooltip"?? )))
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#469
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sork96
But what about the file "CreaturesNumber.(WindowTextViewShared).xdb" at the path "FixsToE_3.1.pak\UI\Tooltips\CommonAdvObjTooltip"?? )))
This file shifts the text six pixels to the left and increases the horizontal text size by those same 6 pixels, so that "Legion" and "Group" are not cut off. Everything is shown here.
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#470
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Mооnst@r
This file shifts the text six pixels to the left and increases its horizontal size by those same 6 pixels, so that "Legion" and "Group" are not cut off. Everything is shown here.
considering what a dump collection of mods he has, I wouldn't be surprised at all if this one harmless file is what breaks everything for him ))
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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#471
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sork96
considering what a dump collection of mods he has, I wouldn't be surprised at all if this one harmless file is what's breaking everything for him ))
This is not a text file specifying the number of creatures. For it to be like what ViNi shows in his screenshots, the text files must look like the screenshot below (text and digits/numbers). In FixsToE_3.1, these text files are missing.
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#472
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sork96
considering what a dump collection of mods he has, I wouldn't be surprised at all if this one harmless file is what's breaking everything for him ))
Can you be more specific? Half of the mods there are heroes; I installed them recently—is it because of the heroes? It's the same without them. You guys are seasoned pros here, can't you see the conflict?
Two mods affect these values: m30_rus_neutralcounts.h5u, which is optional, and EWA_CoolTip.h5u

IMHO, pack files have priority; this isn't the case in the original—priority is usermod, fix pack file overwrites everything from usermod, idk basically, just my armchair opinion.
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#473
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Adds six unused maps to the "Duel" mode; translations are original:
1) Abandoned Mine
2) Swampy Mire
3) Velvet Meadow
4) Blazing Wasteland
5) Lifeless Sands
6) Treasure Dungeon
Special thanks to Rommy.
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