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Posts from Knights of Tezoth

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#16
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Heroist
I'm a Knight of the Crater of Regret, by the way

Are Beliefs being planned?
Checklist for the topic:
- Origin features for each region.
- Origin features for each town.
- Beliefs.
- History of Tezot.
- Descriptions of regions and their current rulers.
- Negative effects, diseases, injuries.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсира
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#17
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Author
Each player will need to choose one ruler (lord) from the 20 regions of Tezot and become their Knight.
Kissing boots again. Unbelievable!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#22
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Knowing what the actions of expeditioners usually lead to, choose a worse region so you won't feel bad about tearing it apart

Whatever
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#23
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As if I could remember Anuzishi and all that now..
Author
Kissing boots again. Give me a break!
If we're lucky, it won't be boots smile08

Looks cool. I'd prefer the sea to be lighter, but that's not critical. Considering I've accumulated many artifacts with Knights, I'll probably have to play. Though choosing will be difficult..


Be strong. Believe
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#24
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kcfgogbfalgfl
There are two peculiar liege lords there, but you can choose not to take them - the description will make it clear.
Excellent. I pledge my allegiance to both. Simultaneously smile01
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#29
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History of Tezot, Part I - The Age of Fire and Steel
In those distant times when no one could even conceive of an expedition to Ikazkan, Tezot was divided into four parts: the north belonged to the cruel-hearted Sithia, where a human was nothing more than livestock; the east to the wealthy kingdom of Afezeria, famous for its majestic architecture that reached toward the sky; the west and center were in the hands of the all-encompassing Tisian Empire, the oldest civilization on the continent. The south had no such unipolarity and was divided among several city-states: Cortina, the pearl of the scientific world of that era; Duskwing, the homeland of melancholic aesthete-philosophers; Grimm, home to brave and disciplined warriors; Flavors, a source of natural abundance where hunger was unknown to anyone; Lunia, an impregnable mountain citadel, the place of origin of the mighty dragonludes; Bright, the religious and cultural center of the south; the mighty Albus, where valor, honor, and order ruled; as well as Forun — a land where perfection was prized. These eight city-states feuded with one another, traded with one another, and developed side by side, maintaining a delicate balance of power that was destined to be disrupted not by political intrigue or human greed, but by the prophecy of a great calamity.

- How can I trust your words, O snow-white guest who has arrived from across the sea? I feel no lie in them, but their scale exceeds the boundaries of my understanding.
Eidos Iron was a blacksmith from Forun, the first in Tezot to learn how to extract steel from iron ore and use it to craft weapons and other equipment. He, like many of his countrymen, pursued perfection in his beloved craft and cared nothing for the course of worldly life, but even his steadfast heart succumbed to the red eyes of the stranger. According to the prophecy told by her tender lips, total destruction awaited Tezot, and there was only one way to prevent such a fate — Tezot had to unite under one banner; its inhabitants were meant to face the tragedy by joining hands.
- Very well! Make it so that my hammer can strike down any opponent, and I shall raise it in battle for your noble enterprise!
The blacksmith's request required a true miracle, and a miracle was granted: the stranger's word endowed his tool with unprecedented power, capable of overcoming anyone against whom it would be used.

The miracle that occurred served as sufficient proof for Eidos, and from that day, using his craft and extraordinary charisma, he set out to realize the vision of his mysterious acquaintance in the 99th year before the unification of Tezot.
- He took his native Forun without a fight — his reputation and oratorical skills, backed by sincerity, helped him in this.
- In 96, he conquered Flavors without shedding a drop of blood — the residents of this city, frightened by his well-armed and organized army, surrendered without a fight, trusting the safety guarantees of the valiant conqueror.
- In the 95th year, Eidos makes an unsuccessful attempt to invade Lunia, which is protected by mountains, and upon returning to Forun, finds his domains under attack by Grimm.
- In the 92nd year, he drives the warriors of Grimm away and builds the outpost Grit.
- In the 90th year, during the most complex battle of his life, he captures Grimm and forces the defeated to swear allegiance to him.
- In 89, he conquers Utopia (a settlement founded by settlers from Albus), in 86 Duskwing, in 83 Bright, in 79 Albus.
- In 77, he builds a capital for his state, named after the overseas stranger — Kanamia. This city was intended to be the center uniting the former city-states so that none of them would feel like a loser relative to the others.
- In 71, he built the outpost Lorele; in 68, he attacked Lunia again and this time conquered it.
- In 66, his granddaughter Silia was born.
- In 65, he issued the charter "On Tezot," in which he described the basic rights and duties of the inhabitants of his state, its structure, and the rules of succession. Even centuries later, this document remains the heart of Tezot's legal system.
- Born in the 130th year before the unification of Tezot, Eidos completed his mission in this world in the 39th year and left the rule of the country to his granddaughter.
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсира