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Lerad Frost Clan of Sages Rank: Sage Bonus: +4 to Mind, +2 to Agility, +3 action points. Male Level: 22 | Attributes Strength: 10 Endurance: 8 Agility: 7 Willpower: 7 Mind: 10 Spirit: 11 Parameters Health: 130 Damage: 60 Energy: 135 Evasion chance: 35% Hit chance: 21% Chance to reflect a negative effect: 35 (65)% Initiative: 15 (20) Speed: 4 (5) Action points: 15 Skill slots: 6 Beauty: 6 Physical damage reduction: 15% Skills Literacy III Allows reading and writing. Reading books grants experience depending on the book's rarity. 33% chance to identify the primary attributes of any target. Leadership III Allows granting an ally in exchange for the character's turn a) an additional attack per round b) immunity to Provocation, Shackles, and Stun until the end of the round c) doubled speed for 2 turns. Combat Training III +1 to Speed, +5 to Initiative, +2 to Initiative of all allies in battle (but not yourself). Overcoming III 10% chance to completely avoid an enemy's attack or ability. 5% chance to instantly kill the target. Does not work if the target is more than 10 levels higher. Once per battle, the character survives a lethal blow with 1 health point. Does not work if the received damage is colossal. For example, when jumping into a bottomless abyss. Unarmed Combat III Allows fighting bare-handed with base accuracy of 100% and damage of 100%. Range: 1. Applies the Stun status. Does not apply to bonus attacks. Fixed 25% chance to deal damage twice. Necrotic Enhancement 35% chance to halve incoming damage. Does not work if the received damage is colossal. For example, when jumping into a bottomless abyss. School of Death III Raise Dead Once per battle, summons a Skeleton Warrior onto a free tile. Range: 3. Energy: 30. Touch of Death Deals 100% damage to the target, restores health equal to 50% of the damage dealt. Range: 1. Energy: 30. Cloud of Doom Applies Curse, Poison, Charm, and Bleeding statuses to all enemies in a 3x3 area. Range: 5. Energy: 40. | Equipment Weapon 1: - Weapon 2: - Head: First Sage's Hood (+5 to Initiative, +10% to chance to reflect a negative effect) Body: First Sage's Robe (+15% physical damage reduction, +10% to chance to reflect a negative effect) Hands: - Legs: First Sage's Boots (+1 to Speed, +10% to chance to reflect a negative effect) Accessory 1: Life Talisman (once per battle, the character survives a lethal blow with 1 health point; does not work if the received damage is colossal) Accessory 2: Necromancer's Amulet (Raise Dead can be used up to three times per battle) Inventory Supplies x1 Writing kit x1 Improved healing potion x5 (restores 75 health points, ends the turn if used in battle) Energy crystal x5 (restores 50 energy points, ends the turn if used in battle) "Grimoire of the Necromancer" x1 Reward Experience x110 |
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
But she is beyond balance. There's mass submission in a 3x3 area, she cannot be attacked in melee combat, double turns per round and so on and so forth. And a cool attacking spell "brain blast". Any Sortorin witch is by definition OP.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
I wrote earlier. Syrin is a refugee. Clarissa took her in. But nothing more. They have an exchange. The old lady covers for the witch, and the witch helps against Lerad and avoids creating problems whenever possible. In the course of the expansion, the Vardanas could have come for Syrin.
Otherwise, Clarissa's entire plan would have gone to hell right at the start, if Aristarkh had told Lerad that his subordinate was in some strange connections with Sortorin witches... By the way, during the next meeting with Clarissa, Aristarkh (after finding out who he was dealing with) would have demanded guarantees that he wouldn't have problems with this witch in the future. Roughly like how Jingo demanded from Chad that his companions not be kidnapped and sent "for experiments." Along the lines of "I don't care about your business, but leave me alone"...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).