Lerad Frost Clan of Sages Rank: Sage Bonus: +4 to Mind, +2 to Agility, +3 action points. Male Level: 22 | Attributes Strength: 10 Endurance: 8 Agility: 7 Willpower: 7 Mind: 10 Spirit: 11 Parameters Health: 130 Damage: 60 Energy: 135 Evasion chance: 35% Hit chance: 21% Chance to reflect a negative effect: 35 (65)% Initiative: 15 (20) Speed: 4 (5) Action points: 15 Skill slots: 6 Beauty: 6 Physical damage reduction: 15% Skills Literacy III Allows reading and writing. Reading books grants experience depending on the book's rarity. 33% chance to identify the primary attributes of any target. Leadership III Allows granting an ally in exchange for the character's turn a) an additional attack per round b) immunity to Provocation, Shackles, and Stun until the end of the round c) doubled speed for 2 turns. Combat Training III +1 to Speed, +5 to Initiative, +2 to Initiative of all allies in battle (but not yourself). Overcoming III 10% chance to completely avoid an enemy's attack or ability. 5% chance to instantly kill the target. Does not work if the target is more than 10 levels higher. Once per battle, the character survives a lethal blow with 1 health point. Does not work if the received damage is colossal. For example, when jumping into a bottomless abyss. Unarmed Combat III Allows fighting bare-handed with base accuracy of 100% and damage of 100%. Range: 1. Applies the Stun status. Does not apply to bonus attacks. Fixed 25% chance to deal damage twice. Necrotic Enhancement 35% chance to halve incoming damage. Does not work if the received damage is colossal. For example, when jumping into a bottomless abyss. School of Death III Raise Dead Once per battle, summons a Skeleton Warrior onto a free tile. Range: 3. Energy: 30. Touch of Death Deals 100% damage to the target, restores health equal to 50% of the damage dealt. Range: 1. Energy: 30. Cloud of Doom Applies Curse, Poison, Charm, and Bleeding statuses to all enemies in a 3x3 area. Range: 5. Energy: 40. | Equipment Weapon 1: - Weapon 2: - Head: First Sage's Hood (+5 to Initiative, +10% to chance to reflect a negative effect) Body: First Sage's Robe (+15% physical damage reduction, +10% to chance to reflect a negative effect) Hands: - Legs: First Sage's Boots (+1 to Speed, +10% to chance to reflect a negative effect) Accessory 1: Life Talisman (once per battle, the character survives a lethal blow with 1 health point; does not work if the received damage is colossal) Accessory 2: Necromancer's Amulet (Raise Dead can be used up to three times per battle) Inventory Supplies x1 Writing kit x1 Improved healing potion x5 (restores 75 health points, ends the turn if used in battle) Energy crystal x5 (restores 50 energy points, ends the turn if used in battle) "Grimoire of the Necromancer" x1 Reward Experience x110 |