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As a follow-up, I don't know if fixit fixes this, but there's an issue where if you load a custom campaign with a long name, it just becomes gibberish in the campaign selection menu, and the words overlap each other.
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Doesn't the fix change the designations? In the original there are no numbers, only squads, legions and so on. How is that? Or does my mod stack with the fix and now we have what we have... Then I have no questions.
As an afterthought, idk if the fix fixes this thing: you load a custom campaign, and if it has a long name, it's just gibberish in the menu when selecting the campaign, words overlap each other.
Is this campaign available on the forum in the maps section?
I can't answer. Deleted it. I remember for sure it was something about dragons. Yeah, heroes and dragons, the list is long. Most likely from here, there are translations available. (to hell with it, deleted it for a reason))
If that's what we're talking about, then the questions should be directed to the card maker.
(delete after reading)
It doesn't change. As stated in the screenshot below. Likely a mod conflict.
Yeah, it's probably because of the mod map; I haven't noticed this on others yet. For some reason, it displays like that in garrisons with different units.
Found something, a fix is available.https://forum.heroesworld.ru/attachm...d=17854750 11
It is still because of the fix), "horde" + a number appears in mixed camps. Without the fix, there are no words. The numerical mod—the one "not to be confused with the range mod"—does not overlap icons. I can take screenshots from scratch after installation and without the fix.
Another question is that I don't remember/don't know if there are mixed camps in the original; if not, then no... then the problem isn't the fix.
Two windows at a single resolution of 1366x768. Do you see the difference? The window itself is larger, portraits are larger, and numbers are present. FixsToE_3.1 does none of the above. The problem is on your end.
In the original, I have no words, only numbers.

Bleak, of course. Mod conflicts will be inevitable.
I took the screenshot from the first post of this thread /topic/9495/
Try removing what is highlighted in red