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Posts from Many fixes in one mod for Tribes of the East.
As for why the -50% speed from the description turned out to be correct, even though it says -40% in the default stats… well, maybe there’s some strange rounding going on… I honestly don’t know.
I removed the line 0.4, and it still reduces speed by 50%. It seems this parameter is fake.
P.S. If any other fixes come up for the “small fix mods,” I’ll add a crippling wound at the same time.
Mооnst@r
27 days ago
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FixsToE_3.1 has been updated in "small fix-mods" as well.Author
Creature ability descriptions have been corrected: Crippling Wound. Tooltip effect descriptions have been fixed: Battle Frenzy, Berserker Rune, Magic Oversight Rune, and Battle Fury Rune. The text window for tooltips on city gates, walls, and siege towers has been increased.
Bone Warriors lack the purple effect during their attack animation; I fixed it in a slightly clunky way because I don't know how to work with particles, but in theory, they could be attached to the animation more properly. UPD: actually, I was wrong, the effect is there; I had replaced it with an attack trail effect. Looks like their attack trail needs to be removed.
Bone warriors don't have the purple effect during the attack animation; I fixed it a bit clumsily because I don't know how to work with particles, but in theory, they could be attached to the animation more correctly. UPD: actually no, I was mistaken, the effect is there, I replaced it with an attack trail effect.
Once something else comes up, I'll revert the attack trail back to the purple haze.
Mооnst@r
26 days ago
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I didn't wait to roll back the attack trail to a purple haze for Bone Warriors. I updated FixsToE_3.1 and the description here and in small fix-mods. If there is something else, then we'll see.
Mооnst@r
25 days ago
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FixsToE_3.1 has been updated (and there are small fix-mods in the thread).
I've reworked the fixes for the missing trail upon attack for Bone Warriors and Djinn Viziers. Instead of replacing effects, I added a line to the model within their attack effects, similar to other creatures.
I should have studied this point properly from the start, but hindsight is 20/20.
Rommy
23 days ago
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Fixed the predict description for the Evasion spell. I hope the predict isn't used anywhere else and won't conflict with something else. Checked, everything is fine.
Also, the name for own enhanced Stopping Cold doesn't fit. Not sure how best to fix it, maybe as Stopping Cold (enhanced).
I tried to expand horizontally to fit the text, but couldn same find how.
I don't want to change "(enhanced)" everywhere or do it differently for just one spell. I'll do it like all others and move "(enhanced)" to the end of the sentence. The bracket doesn't quite fit there. Probably that way, I'll look into it more.
Fixed the predict description for the Evasion spell. I hope the predict isn't used anywhere else and won't conflict with something else. Checked, everything is fine.
come on moonstar add rommy's fix to the patch ) and if one fix is too little, here' same more - texts.pak\GameMechanics\RPGStats\ArtifactSets, file Necromancers_Desc2_Necromancer, description - "«Banshee's Cry» reduces enemy morale and luck by -2, and initiative by 20%. Additionally, when using this ability, the hero moves back on the initiative scale by only 50%."
It doesn't provide any 50% reduction in ATB pushback, half of the description can be safely deleted )) Well, at least when I tested it for myself some time ago, I didn't notice any boost ) Here is my description - "«Banshee's Cry» reduces enemies' «Morale» and «Luck» by -2 units, and «Initiative» by -20%. The effect stacks with the hero's «Banshee» specialization."
Narron
22 days ago
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I think I'll need a single text fix for various descriptions. Otherwise, I feel like I'll go crazy. I'll miss something and so on.
I'll probably need a single text fix for various descriptions. Otherwise, I feel like I'll go crazy. I'll miss something and so on.
yes, I've already said many times, there is an impenetrable darkness of errors and false information in the game's text ))) so much that I got tired long ago and gave up :D
come on moonstar add rommi's edit to the fix ) and if one edit is too few, here's another - texts.pak\GameMechanics\RPGStats\ArtifactSets, file Necromancers_Desc2_Necromancer, description - "«Banshee' same own scream» reduces enemy morale and luck by -2, and initiative by 20%. Additionally, when using this ability, the hero moves back on the initiative scale by only 50%."
It doesn't provide any reductions to ATB pushback by 50%, half of the description can be boldly deleted )) Well at least when I tested it for myself some time ago, I didn't notice any boost ) Here is my description - "«Banshee's Scream» reduces enemies' «Morale» and «Luck» by -2 units, and «Initiative» by -20%. The effect stacks with the hero's «Banshee» specialization."
yes, I've already said many times, there is an impenetrable darkness of errors and false information in the game text ))) so many that I grew tired and gave up long ago
Maybe then it's actually better to leave everything alone?