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Posts from 🦊 Планета Флерантор, осколки человечества 🦊 Auto-translation in progress

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#2825
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I finally thought it over and decided to belatedly share what I liked and disliked about this exp:

Definitely a like:
• Atmosphere. Great setting, interesting story. Also, it turned out that almost all the main plot content unexpectedly fell to me practically from the start. One could argue that Heroist and Yashchur weren't slighted either, but in my opinion, I still got more. Here you have everything: the first direct clash with the chthonic forest (the block about Makhra after Ida was knocked out is a yes, but Yashchur had already found out before then, so the top of unexpected twists failed), and the expedition from fighters to scholars, and two encounters with the rector (one unpleasant), and the final block up to the settlement of the forest fanatics. Essentially, I am the only one whose character visited all the settlements instead of sitting at home being a shut-in! cool
• Level transfer to a new char if the player's character died. I don't know if what happened with Revan was a bug or a feature? But if it's a feature, then 10 out of 10. It's very frustrating to start as an absolute loser when you've seemingly already achieved something, and then your hero dies, and after that, it's either a drop or being a loser again. I like this kind of mechanic.
• Progression system. The motivation from weak nobodies to honorary citizens of the settlement with stronger skills seemed interesting to me. This well covers players' ignorance of certain features and lore mechanics. Otherwise, it's strange to see a power-gamer who dashes in place like a kitten. True, if this is cool at the start, I will describe the same progression points that I consider weak later on.
• Beauty rating based on character art according to the Mage Guild's subjective taste with the possibility of leveling it up. This might sound ridiculous and theoretically be a flaw, but no. I never liked it when beauty was included in one of the characteristics, and in most cases, you had to sacrifice valuable stats just to avoid becoming a local freak. It's especially stupid when players set beauty to 1 for an appearance that is 8 out of 10 or higher, simply so as not to lose stats.
• The bums. They are wonderful! If they hadn't kicked the bucket in the snowstorm and had reached the rector with us, we would have definitely crushed that monster with them.
• Sarabas. I understand that he was asking for it and annoyed the Mage Guild, but it was a magnificent roleplay. No matter how hard I worked at my own RP, Sarabas is the best character. Things got awkward with Lerad, of course, but since there's a total imba there, the outcome was inevitable. But he didn't back down in the moment, stood up for himself, and wasn't afraid to kick it even at the laboratory stage — a real man, forever one of my favorites.
By the way, it was also non-obvious to me that Lerad was supposed to carry the bloody cum. To me, it would have been logical for the alchemists to carry it. If the guy had paid Sarabas, popped the cum, and become an NEH, while Lerad ordered the failed expeditioner to clean up this shit — I would have understood. But as it happened, Sarabas was actually screwed over.
And some questions for the Mage Guild, what would happen if:
1. Sarabas had popped the cum instead of the alchemist? Would he have become an NEH himself? Or would his plotline with the sausage have been successful?
2. Sarabas had taken the goo to Lerad? Would he have become his confidant and potentially received the coolest plotline?

Caused doubts:
• A complex and convoluted combat system almost always with guaranteed losses. And to avoid these losses, you need not only a ton of heals but also a guy with bombs. Better two. And a max-level healer to res important characters at the end of the fight.
I didn't like how easily various supermen like Utar, Makhra, and Gorus are just taken out by a couple of hits, which for enemies are almost always successful, or in some cases always. Well, in the case of Makhra and Utar, as is now known, it's not a bug but a feature, but still. I caught a massive wave of demoralization from this. And overall, this is specifically my problem, but I've always been weak in combat during exps. But here it's just wild hardcore. By the way, that a fully leveled alchemist can provide potions in battle is not actually written anywhere; this only became clear through a separate dialogue branch before Utar's death.
• Special treatment of specific players. In the case of Sarabas and Revan, I can understand and forgive from the perspective of leadership skill and magnificent roleplay; the character's charisma is 10 out of 10. With Aristarkh/Yashchur, I had some moments of frustration. For example, the aforementioned event with Sirin. When Aristarkh says "no" to her antics — he calmly continues on his way. When Ida says "no" to her antics — you get a naked Utar, Makhra wasting bombs, and to top it off, vile creatures attack you. In the end, your already frightened heroine is tried to be sent into slavery in a witch's harem, but a local alpha-hag intervenes and your character kind of forgets the nuances related to the witch, but a bad taste remains. At the time, this pissed me off, but I looked for an excuse in that it was because Clarissa had sent him. But it turns out it really is because Yashchur was on special terms.
In short, Ida ended up not only being the most psychologically traumatized character, but at some point, the plot rails pushed her into a group scene. In principle, as I've already said, I don't mind sex scenes if everything is consensual, but overall, it felt like I didn't even have a choice. By the way, I expected that later I'd have to put Ida under Utar too, and was even mentally okay with it. But then this turn of events happened with a mega-difficult battle involving loss. By the way, it's also very sad about the brothers; I had plans for them! mad
• Progression system. Paradoxically, yes. I didn't like that over 250+ pages of game absolutely no one moved beyond being shameful losers. Reading and writing skills along with alchemy turned out to be completely unplayable garbage. I can't brew anything; I can't give anything to anyone. Reading and writing provide half of nothing. I just have the Mage Guild's plot rails, because any attempt to go beyond them results in Ida getting told to fuck off on all fronts. Unless I missed a quest for the skeleton in the burial grounds, but it seems Revan had better luck with him.
In short, it's a bit sad that in the end we only progressed to second ranks in the Clans, and not even everyone. I understand there was a lot of content planned for the game, but we have what we have.
• Minor flaws. Well, everything is already clear about the spoiled food, but with heals it also didn't turn out great. A single line like: "healing potions are given only to those directly participating in combat" would have been enough to justify why heals were given to everyone except Ida and Aristarkh. As it stands, it really felt like since we have our own, we can fuck off. Some people might perceive this neutrally, but for some, it stung. However, it would have been interesting to see how it would look if we hadn't previously spent our own money and had gone "empty."
Again, the request from Tsulak to share a heal also didn't turn out great. Yes, the script assumed everyone would lose one vial; we couldn't know that. But then his slick brothers shared heals with Ida, whom they barely know, while their own same-kind Tsulak gets half of nothing. It's as if the brotherhood traded a close buddy for a potential chance to look under a skirt... Wait, okay, that's actually quite realistic.

Overall, for me, an exp is first and foremost not about fights, not about super-cool power-gamer players to whom the whole world must submit or conversely losers who are humiliated by the game-world in every possible way. For me, it is primarily the synergy of the Mage Guild's and the players' imaginations. Everything was fine with that here; I liked it. Astral didn't overdo it too much; you can tell he tried very hard on the game; it's a pity that one mistake ruined the whole game.
Thanks to everyone for the game. I enjoyed following every player.
Initially, there was very little Nebk, but empty-headed Zaya turned out to be a cutie.
With Yashchur's departure, the game became empty. Even if I don't understand him in all aspects, overall he played normally; Aristarkh's story was turning out interesting; the Mage Guild gave him a lot of content, even if mostly unexpectedly non-plot related. But thanks to the special treatment, he had the potential to become one of the significant scholars.
I've already said everything about Sarabas; there was too little of Roselia. I don't know what Nebo disliked so much about her?
Tsulak is essentially the only one who became Ida's friend. If we had gone further, she would have definitely shared heals with him smile02
Technically, Volki could also have become Ida's friend, but I had too little content with the Mage Guild's character.
Khryashch was the second most interesting character for me, and with Sarabas's death, he became the first. His pure spirit of adventure captured my heart.
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#2826
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By drinking the cult potion with experience investment, Sarabas would have received a power-up. And that was the correct decision in the quest. The alchemist downed some cum haphazardly, and paid the price for it. In other words, the cult did not deceive Sarabas. Diplomacy is imba smile04

If he had given it to Lerad, the latter would have been very surprised, but improved his attitude toward Sarabas.

The third rank was granted for the expedition. The fourth could be obtained towards the end, but only with great effort. The fifth... only under unique circumstances.

Literacy is absolute imba at the second rank. Combined with the journals for the third rank, the scholars would have surged far ahead in experience. That' same how it was intended: scholars are the weakest at the start, strongest at the end. Within the framework of the level achieved.

And as for talking about heals... I actually considered an option with the theoretical necessity of defending one's right to a ton of heals, because with great desire and losses in the squad, Galta could have engaged in dekulakization in her capacity as leader.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#2827
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If Utar had survived, it wouldn't have really affected anything. He would have fallen into a depression over the loss of Mahra. By the way, there were no plans to pair him up with Ida. Most likely, Utar would have later defected to the side of the Cult of Hurat-Rekret.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#2828
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By the way, there were no plans to insure him with Ida.
That is a relief!

Overall, if there are more expy games, I'll turn on a bit of a "Lizard" mode like: "I will never deal with this thief, he can go actually screw himself". If my char, regardless of whether it's a girl or a guy, is raped — that' same as a drop. If the situation suggests a sex scene, even if it's coercion where in the end everyone seems happy and things can be negotiated, I am open to dialogue and passionate roleplay. But if it's a rape where I am categorically against it, whether it's with tentacles or homeless people, I will drop it and stop playing.
And by the way, if after Kikki's event there had been pregnancy or s-//fap, that would also be a drop. Fortunately, everything turned out well and everyone remained satisfied.
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#2829
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You all have so many demands. As for me, I only have two for the Mage Guild: don't create blatant imbalance in battles (hello Ikazkan with cats that paralyze the whole team with a t0 ability and a bomb that covers half the arena) and NEVER BREAK MY NOSE!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#2831
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Wow, Nayra's review is something else; I couldn't even write a quent with that much detail and volume...

Now no, Sarabas could drink a succubus's milk, but as for an incubus's "milk," let the connoisseurs drink it themselves, even for a power-up.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to Нэйко
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#2834
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Nayko
Taki thought it over and decided to share her belated thoughts on what she liked and disliked about this exp:

Definite likes:
• Atmosphere. Great setting, interesting story. Also, as it happened, almost all the main plot content unexpectedly fell to me right from the start. One could argue that Heroist and Yashchur weren't left out either, but in my opinion, I got more. Here you have everything: the first direct clash with the chthonic forest (the block about Makhra after Ida was knocked out counts, sort of, but Yashchur already knew before then, so the top of unexpected twists failed), the expedition from fighters to scholars, two encounters with the rector (one unpleasant), and the final block up to the settlement of the forest fanatics. Essentially, I am the only one whose character visited all the settlements instead of sitting at home being a shut-in! cool
• Level transfer to a new char if the player's character dies. I don't know if what happened with Revan was a bug or a feature? But if it's a feature, then 10 out of 10. It's very frustrating to start as an absolute loser when you've seemingly already achieved something, and then your hero dies, and after that, it's either a drop or being a loser again. I like this kind of mechanic.
• Progression system. The motivation from weak nobodies to honored citizens of the settlement with stronger skills seemed interesting to me. This well covers players' ignorance of certain features and lore mechanics. Otherwise, it's strange to see a power-gamer who dashes in place like a kitten. True, while this is cool at the start, I will describe the same progression issues that I consider weak points further on.
• Beauty rating based on character art according to the Mage Guild's subjective taste with the ability to level it up. This might sound ridiculous and theoretically like a flaw, but no. I never liked it when beauty was put into one of the characteristics, and in most cases, you had to sacrifice valuable stats just to avoid becoming a local freak. It's especially stupid when players set beauty to 1 with an appearance of 8 out of 10 or higher, simply so as not to lose stats.
• The bums. They are wonderful! If they hadn't kicked the bucket in the snowstorm and had reached the rector with us, we definitely would have smashed that monster together.
• Sarabas. I understand he was asking for it and annoyed the Mage Guild, but it was a magnificent roleplay. No matter how hard I tried with my own RP, Sarabas is the best character. Things got awkward with Lerad, of course, but since there's a total imba there, the outcome was inevitable. But he didn't back down in the moment, stood up for himself, and wasn't afraid to kick it even at the laboratory stage — a real stud, forever one of my favorites.
By the way, it was also not obvious to me that Lerad was supposed to carry the bloody cum. To me, it would have been logical for the alchemists to carry it. If the guy had paid Sarabas, popped some cum, and become an NEH, and Lerad had ordered the failed expeditionary to clean up this shit — I would have understood. But as it stands, Sarabas was actually screwed over.
And some questions for the Mage Guild, what would happen if:
1. Sarabas popped the cum instead of the alchemist? Would he become an NEH himself? Or would his plot line with the sausage have been successful?
2. Sarabas brought the sludge to Lerad? Would he have become his confidant and potentially received the coolest plot line?

Caused doubts:
• A complex and confusing combat system almost always with guaranteed losses. And to avoid these losses, you need not only a ton of heals but also a guy with bombs. Better two. And a max-level healer to res important characters at the end of the fight.
I didn't like how easily various supermen like Utar, Makhra, and Horus are simply taken out by a couple of hits, which for enemies are almost always successful, and in some cases always. Well, in the case of Makhra and Utar, as is now known, it's not a bug but a feature, but nevertheless. I caught a massive wave of demoralization from this. And overall, this is specifically my problem, but I've always been weak in combat during exps. But here it's just wild hardcore. By the way, the fact that a fully leveled alchemist can use potions in battle isn't actually written anywhere; it only became clear through a separate dialogue branch before Utar's death.
• Special treatment of specific players. In the case of Sarabas and Revan, I can understand and forgive from the perspective of leadership skill and magnificent roleplay; the character's charisma is 10 out of 10. With Aristarkh and Yashchur, I had some moments of frustration. For example, the aforementioned event with Sirin. When Aristarkh says "no" to her whims — he calmly moves on. When Ida says "no" to her whim — boom, you get a naked Utar, Makhra wasting bombs, and to top it off, vile creatures attack you. In the end, your already terrified heroine is tried to be sent into slavery in a witch's harem, but a local alpha-hag intervenes and your character sort of forgets the nuances related to the witch, but the bad aftertaste remains. At the time, this pissed me off, but I looked for justification in the fact that it was because Clarissa had sent him. But as it turns out, it's actually because Yashchur was on a special list.
In short, Ida ended up not only being the most psychologically traumatized character, but at some point, the plot rails pushed her into an orgy. In principle, I already said that I don't mind sex scenes if everything is consensual, but overall, it felt like I didn't even have a choice. By the way, I expected that later I'd have to put Ida under Utar too, and was even mentally okay with it. But then this twist happened with a mega-difficult fight involving loss. By the way, it's also very sad about the brothers; I had plans for them! mad
• Progression system. Paradoxically, yes, yes. I didn't like that over 250+ pages of game absolutely no one moved beyond being shameful losers. Reading and writing skills along with alchemy turned out to be complete unplayable garbage. I can't brew anything, I can't give anything to anyone. Reading and writing provide half of nothing. I just have the Mage Guild's plot rails, because any attempt to go beyond them results in Ida being told to fuck off on all fronts. Unless I missed a quest for the skeleton in the burial grounds, but it seems Revan had better luck with him.
In short, it's a bit sad that in the end we only progressed to second ranks in the Clans, and not even everyone. I understand there was a lot of content planned for the game, but we have what we have.
• Minor flaws. Well, everything is already clear about the spoiled food, but with heals it also turned out not so great. A single line like "healing potions are given only to those directly participating in combat" would have been enough to justify why heals were given to everyone except Ida and Aristarkh. Otherwise, it really felt like since we have our own, we can fuck off. Some people might perceive this neutrally, but for some, it stung. Still, it would have been interesting to see how it would look if we hadn't previously spent our own hard-earned money and had gone "empty".
Again, the request from Tsulak to share a heal also turned out not so great. Yes, the script assumed everyone would lose one vial; we couldn't have known that. But then his well-groomed brothers shared heals with Ida, whom they barely know, while their own same-kind Tsulak gets half of nothing. It's as if the brotherhood traded a close buddy for a potential chance to look under a skirt... Wait, okay, that's actually quite realistic.

Overall, for me, an exp is first and foremost not about fights, not about super-cool power-gamer players to whom the whole world must submit or conversely losers who are humiliated by the game-world in every hole. For me, it is primarily the synergy of the Mage Guild's and players' imagination. Everything was fine with that here; I liked it. Astral didn't overdo it too much; you can tell he tried very hard on the game, it's a pity that one mistake ruined the whole thing.
Thanks to everyone for the game. I enjoyed following every player.
Initially there was very little Nebk, but hollow-headed Zaya turned out to be a cutie.
With Yashchur's departure, the game became empty. Although I don't understand him in all aspects, overall he played normally; Aristarkh's story was turning out interesting, the Mage Guild gave him a lot of content, even if mostly unexpectedly non-plot related. But thanks to the special treatment, he had the potential to become one of the significant scholars.
I've already said everything about Sarabas; there was too little of Roselia. I don't know what Nebo disliked so much about her?
Tsulak is essentially the only one who became Ida's friend. If they had gone further, she would have definitely shared heals with him smile02
Technically, Volki could also have become Ida's friend, but I had too little content with the Mage Guild's character.
Khryashch was the second most interesting character for me, and with Sarabas's death, he became the first. His pure spirit of adventure captured my heart.
I forgot to mention one more plus to all this — debuffs are predominantly temporary in nature. And if they are permanent, there are alternatives to remove them. That's also cool.
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#2836
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coercion where in the end everyone is seemingly happy
Author
if Kikki had a pregnancy or syfac after the event, that would also be drop
You have strange ideas, though... You should have asked those "bros" about the presence of "rubbers," among other things. And actually, yeah. What's the deal??? Zaya is a "clumsy aristocrat," and then here... Kikki definitely must have some kind of tripac, considering her "track record"...🤣
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