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Posts from = Small fix mods =

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In reply to Rommy
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#420
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Rommy
Adds points to the description of many objects on the map.
Why fix text like this: "You enter the arena and encounter a pack of evil lions." Isn't that cut content that isn't used anywhere or is it wrong?
I'm getting tired of the text with technical errors (spaces, periods, etc.). For now, I'll leave it as is. There are tons of these kinds of issues with periods, and because of them, I'm already tired of having to drag the text files into the mod.
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#421
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Rommy, I downloaded your fix for the points system. I'll add it later when there's something else to do.
In reply to Mооnst@r
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#422
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Mооnst@r
I'm getting tired of the text with technical errors (spaces, periods, etc.); for now, I'll leave it as is. There are tons of these issues with periods, and because of that, I'm already tired of having to drag the text files into the mod.
It's strange that the text is specified but doesn't appear at all; I think it's a cut message.
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#423
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FixsToE_3.1 has been updated.
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The text for map objects has been corrected and fixed: Hint for the Tear of Ashi, Crystal of Revelation, Dolmen of Knowledge, Marletto's Tower, One-Way Portal (entrance), One-Way Portal (exit), Redwood Observatory, and Wood.

Thanks to Rommy.

I’m too lazy to work on the text anymore. I added almost everything except "Key not received" and "Key received." This is like "(Not visited)" and "(Already visited)."
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#424
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FixsToE_3.1 updated.
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Fixed descriptions of the prediction spells: Symbiosis and Swift Strike.
Fixed the description of the hero message: Obtaining a spell.
Revised and corrected text for map objects: Devil's Tower, Cauldron of Demons, and Graveyard.

Spacing, periods, and everything else are as shown in the screenshots.



I found it myself. I noticed it by chance and started looking through the files, lol.
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#425
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In my NVS 3.0 mod, which was previously in GEMred 0.5.1 (0.5.2) by the master Xuxo, this problem with A2C2M3 "Wrath of Heaven" sometimes occurs – specifically, in the campaign "In Honor of Our Fathers" for the Great Horde.

A user just sent me this screenshot. He is not using any third-party mods. He patched Heroes5.exe with LAA. He played through this mission but didn't finish it; he saved and then, after loading the save, experienced this display issue.

I had a similar situation once when I used the GEMred mod instead of NVS, and I thought it was related to destroying windmills on the map with catapults. The catch is that Xuxo uses a custom windmill model in GEMred, as well as an additional type of grass landscape texture.

My NVS doesn't have additional landscape textures; it uses the original windmill model, but with new textures. Nevertheless, the problem hasn't disappeared, as I expected.

I don't know what to do.
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Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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#426
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Narron
In my NVS 3.0 mod, which was previously in GEMred 0.5.1 (0.5.2) by master Xuxo, this problem with A2C2M3 "Wrath of Heaven" – the "In Honor of Our Fathers" campaign for the Great Horde – sometimes occurs:

Now a user sent me this screenshot. He is not using any third-party mods. He patched Heroes5.exe with LAA. He played through this mission but didn't finish it; he made a save and after loading the save, he got this display.

I once had a similar situation when I used the GEMred mod instead of NVS, and I thought it was related to destroying windmills on the map with catapults. The catch is that Xuxo uses a third-party windmill model in GEMred, as well as an additional type of grass landscape textures.

In NVS, there are no additional landscape textures; the original windmill model is used, but with new textures. Nevertheless, the problem did not disappear, as I thought.

I don't know what to do.
I think this is a broken save file – as we know, it contains some data about the map, which leads to bugs when applying mods and loading, it looks like the lighting has gone wrong; how to fix it – I don’t know, what you can try is changing the lighting on the map as a whole, but nevertheless, something else might be breaking and also breaking the light (like a typo in grades will break your abilities)
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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#427
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Zobr, I suggested that the user replay the map in one go without loading saves. That's how I played it; I destroyed windmills and peasant huts, and I didn't encounter this problem.

Yes, this isn't a complete solution to the problem, but at least it will eliminate some of the discomfort while playing. I need to warn users about this issue in my community.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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#428
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Narron
In my NVS 3.0 mod, which was previously in GEMred 0.5.1 (0.5.2) by master Xuxo, I sometimes observe this problem with A2C2M3 "Wrath of Heaven" – the "In Honor of Our Fathers" campaign for the Great Horde.
What does it say in the console?
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#429
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Nothing is displayed in the console, but after destroying the mill, three black textures remain. I saved, loaded, and now everything is completely black. I don't know what the reason is. P.S. I was using the GEMRed 0.5.2 mod
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In reply to Narron
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#431
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Narron
It’s most likely related to any imported objects in the game. But it crashes specifically on this map.
In GEMRed 0.5.2, I fixed the problem by deleting the Resources folder in _(Model). It was clear that the resources were floating in the air and couldn't be picked up. I saved, loaded, and now everything is fine.
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In reply to Narron
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#433
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Narron
What do you suggest I do?
Basically, I deleted everything related to mercury, stone, wood, and gold from that folder, including what drops from the mill, and now it works. Check your resource models; see what you replaced, for example, with mercury.

P.S. The same thing is happening with mercury in your NVS_ImportObjects.pak file. It seems that anything that drops from the mill in that mission, if it's not a standard resource model, makes everything black. I'm not sure, but if gems or other resources with new models were dropped, it would probably be the same.

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