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Posts from 🦊 Планета Флерантор, осколки человечества 🦊 Auto-translation in progress

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#481
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By the way, does Aristarch know Utar?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#482
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Round II

Warrior moves
Warrior non-lethally attacks target Utar with weapon Saber
Miss!
Warrior moves
Warrior non-lethally attacks target Utar with weapon Saber
Miss!
Warrior moves
Warrior non-lethally attacks target Utar with weapon Saber
Miss!
Warrior non-lethally attacks target Utar with weapon Saber
Miss!
Warrior moves x5
Ida moves
Utar uses item "Tenderness"
Utar restores 28 health
Utar gains status Charm
Utar non-lethally attacks target Warrior with weapon Folding Alchemical Saw
Warrior takes 120 damage (1/80)
Warrior is incapacitated
Utar loses positive effect "Madness"

– Master? Indeed! I am the master! Where is my most important and beloved student? Mahra, come to your master!

Round III

Mahra joins the battle on the side of Utar.

Mahra was wearing clothes. But they were very worn out.



Warrior [10] (80/80) <<<
Warrior [10] (80/80)
Warrior [10] (80/80)
Warrior [10] (80/80)
Warrior [10] (80/80)
Warrior [10] (80/80)
Warrior [10] (80/80)
Warrior [10] (80/80)
Ida [10] (80/80)
Utar [10] (110/110) Charm
Mahra [10] (120/120)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#485
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– Where’s the beer and women for the hero of the northern forest? – Hryashch glanced around just in case, hoping to find at least some signs of a celebration in his honor. – Apparently, no one suspected that we would finish so quickly.
He stomps over to the commander.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#486
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Aristarch gains 50 experience points for exploring new locations.
Aristarch reaches level 2 (+1 attribute point to distribute freely)

And another action point is spent by Aristarch's tireless squad.


The first among the characters at level 2 arrives at the mysterious crimson door. It’s hard to say what lies behind it, but one thing is certain:

1) The door has a decorative element that allows you to knock.
2) From behind the door comes… music? Heavy and rumbling.
3) The door glows with an unknown crimson energy.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#487
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No one noticed the northern hero’s feat. The suffering people continued on their way, indifferently avoiding Hryashch. Catapults on the towers creaked, the wind howled, and the guards looked askance at everyone. Nothing had changed. Everything was as always. Hryashch Ryzhiy approaches Captain Almus. He looked unfriendly, just like in the morning. And yesterday. He never changes. “Tell me,” ordered the captain. “Where did you lose your men?” It seems that someone still noticed the hero's return. The eyes and ears of the settlement’s defender already reported when and how exactly Hryashch returned.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#488
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– A hedgehog rammed into those guys from behind; they’re done for, boss. I wish I had a couple more, or even better, ten bombs – then this wouldn't have happened; it was a good idea, right? Well, the task has been completed: I blew up that mysterious crystal thing, and I also blew up the rat-like creatures guarding it. Then there were some tentacles that got taken down with swords, or vice versa—that’s how it went.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#489
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“Something’s definitely off,” Aristarch thought, looking at the door. “No way, guys, we’re not going in there. This wasn’t made by Goblins, nor by other cave dwellers. But it doesn't look like something humans would create either. We should check our library for information about something similar. Or ask some wise men…” Aristarch writes down what he saw in his notebook and then goes back to the crystals with his troops.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#490
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+1 to Willpower, by the way...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#491
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Round III – And who should we attack? Who are we fighting?
– Oh, it’s too late to think now! Attack the teacher and Mistress Mahra!
– There might be something to that, don't you think?
– Possibly...

Warrior moves
Warrior non-lethally attacks target Mahra with weapon Saber
Mahra takes 28 damage (92/120)
Warrior moves
Warrior non-lethally attacks target Mahra with weapon Saber
Mahra takes 28 damage (64/120)
Warrior moves
Warrior non-lethally attacks target Utar with weapon Saber
Miss!
Warrior non-lethally attacks target Utar with weapon Saber
Miss!
Warrior non-lethally attacks target Utar with weapon Saber
Utar takes 28 damage (82/110)
Warrior skips turn
Warrior moves x2
Ida moves
Mahra uses ability Alchemical Seduction
Utar receives status Seduction
Warrior receives status Seduction
Warrior receives status Seduction
Warrior receives status Seduction
Warrior receives status Seduction
Utar skips turn

– Oh yes, my dear student, continue! We have put so much effort into perfecting your body!

Round IV

– Scratch-scratch...
– Brothers, stop touching her! Monsters are flying towards us!
– We'll have to do without them for now... things aren't looking good...

Three Gnawers join the battle on their own side.

Warrior skips turn
Warrior skips turn
Warrior skips turn
Warrior skips turn



Turn order:

Gnawer [15] (80/80)
Gnawer [15] (80/80)
Gnawer [15] (80/80)
Warrior [10] (80/80) Seduction (1)
Warrior [10] (80/80) Seduction (1)
Warrior [10] (80/80) Seduction (1)
Warrior [10] (80/80) Seduction (1)
Warrior [10] (80/80) <<<
Warrior [10] (80/80)
Warrior [10] (80/80)
Warrior [10] (80/80)
Ida [10] (80/80)
Utar [10] (82/110) Charm; Seduction (1)
Mahra [10] (64/120)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#493
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AstralLein
House of Sages
In the House of Sages of the Clans faction, the wisest of all living people tirelessly worked day and night to preserve the history of a long-lost empire. In between this fascinating activity, they solved problems for the settlement of the Clans, argued with each other, plotted intrigues, and sometimes helped the Suffering Clan protect humanity from the threat of the chthonic forest.

Anyone could turn to the sages and understanding members of the Clans, even to Lerad Frost himself. But one thing should be remembered: no one in this house liked fools.
We approach Lerad Frost himself.
- Leader Lerad! I have a question that torments my mind, it disturbs me like a neighbor jumping and shouting on the floor above - how can there be forbidden knowledge in a quest about searching for and preserving history?

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#494
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Now it's definitely time to press F.

"You're just messing with me!" Ida growled, mentally cursing both Utar, who had offered her the greatest and final adventure of her life, and her parents, who had sent her with him.

Ida hides in a spot that seems least threatening to her, and like in a horror movie, waits for something terrible to happen to her. Let the warriors do what they need to do.
Графомания путешественника