Aristarch reaches level 2 (+1 attribute point to distribute freely)
And another action point is spent by Aristarch's tireless squad.
The first among the characters at level 2 arrives at the mysterious crimson door. It’s hard to say what lies behind it, but one thing is certain:
1) The door has a decorative element that allows you to knock.
2) From behind the door comes… music? Heavy and rumbling.
3) The door glows with an unknown crimson energy.
