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🦊 Планета Флерантор, осколки человечества 🦊Auto-translation in progress
Men turn out to be useless in this matter because they understood practically nothing about strategy and planning. And monsters didn't scare them either.
All members of the squad will participate.
Aristarch thought for a moment…
- Okay… No need to go back and forth… Let’s go with option three. I’ll go first. Watch carefully…
Aristarch mines crystals and goes to rest…
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Utar and Mahra exchanged glances. Even the seasoned warriors looked at Ida with surprise.
"Do I look like a villain?" asked the alchemist, spreading his hands. "You're here to learn, girl. To gain experience. I've already taught Mahra everything I know, and even more. Humanity needs new talented alchemists."
It seemed that deep down, the wise Utar was offended by Ida's unfounded suspicions.
Ida felt a pang of guilt and decided not to make things worse:
"I apologize; it seems yesterday's potion made from grue secretions affected me."
– Of course, I am Blastbat’s son after all. We should search around here since the rats have hidden themselves, but let's go back now.
We search and follow the same route back to the settlement.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
Mahra seemed to smile knowingly from under her hood.
“It won’t have that effect,” objected the wise Utar. “Let’s not waste time on pointless arguments. It’s time to leave. There are two paths. We can take a shortcut through the caves. Or we can cross the mountain range. Underground is uncertainty. In the mountains, there is definite danger. Let’s vote for the best option.”
The votes of the educated and well-read warriors were evenly split. Utar chose the caves. Mahra chose the mountains. Silently. As always. Ida’s vote proved decisive.
The sudden responsibility weighed heavily on Ida. She knew nothing about either route. And surely everyone could see that an inexperienced girl shouldn't decide the fate of an entire squad. However, the shorter path, combined with the opportunity to support her previously wronged teacher, did its job. “I would try the caves,” she replied hesitantly.
"Whose?" someone might have asked Ida, but no one did.
Opinions within the group were completely divided, so it didn't matter who had the final say. In any case, soon a group consisting of the wise Uthar, his student Mahra, his less successful student Ida, and ten warrior-scholars set off. They descended to the lower level, reached the excavation site, passed it by, and stopped not far from the recent battlefield where large, well-oiled men beat up some unfortunate unknown creature with a large mouth.
"Let's stop here!" decided Uthar, even though no one in the group was tired yet. "Set up camp!"
After that, the great alchemist took Mahra by the hand and led her into a luxurious tent, according to scholar standards, strictly ordering them not to be disturbed unless absolutely necessary. The warriors began patrolling the camp. Ida could now think about something else. For example, she learned what her teacher is capable of! With his alchemical saw, Uthar could confidently call himself the strongest warrior-scholar. Not surprising, considering how weak the ordinary members of the clan are.
Alchemy III Allows the use of potions and their creation from alchemical ingredients, as well as giving them to allies who do not possess the Alchemy skill.
Literacy III Allows reading and writing. Reading books grants experience depending on the rarity of the book. 33% chance to determine the primary characteristics of any target.
Melee Combat III No penalty when using ordinary melee weapons. Allows the simultaneous use of two ordinary one-handed melee weapons, but with a 25% accuracy penalty for each. +50% damage for ordinary two-handed melee weapons.
Gathering III Allows searching a location (requires an action point). Each location can be searched only once per game. When searching a location, the character is guaranteed to find something rare.
Inventory Supplies x3 Writing Kit x1 "Tenderness" x5 (potion, restores health to maximum, applies the Charm status if used in combat) "Madness" x5 (potion, doubles damage during melee attacks for 2 turns, applies the Berserk status) "Cowardice" x5 (potion, doubles speed for 2 turns, applies the Fear status)
Inventory Supplies x1 Writing kit x1 "Tenderness" x3 (elixir, restores health to maximum, applies Charm status if used in combat) Throwing bomb x5 (deals 75 damage in a 3x3 area with a fixed accuracy of 100% and range of 3 (6), ends the turn if used in combat)
No, the beast was somewhere out of sight. Utar didn't attack anyone. That's how I explained the demonstration of the hero units. Maybe he simply showed this ability on the road or indicated that if necessary, he could protect the squad… somehow Ida understood that the master wasn’t a coward.)
Ida went for a walk around the camp to contemplate how she had ended up in this situation.
Just yesterday, she was reading books and living a calm, measured life, but today she wanders through caves, seemingly not alone, yet at the same time completely on her own. Besides the teacher, she doesn't really know anyone. She has only caught glimpses of them. The paths of almost all the Seekers intersect in one way or another in the great library. And it would be premature to call her relationship with Utar strong. She has just become his student and basically knows little about him, except that he is the greatest alchemist she has ever known. And that he is generally one of the most valuable members of the entire settlement.
But who is Ida? Just a frightened young girl. If she were to stray even slightly from the camp, she would be irrevocably lost.
As the girl wandered and pondered her uselessness, she glanced briefly at the surroundings of the camp.
Well, I notice interesting things, don’t bother the teacher unless he calls me, check if there are any naked, oiled warriors around.