Utar Clans of Knowledge Rank: Sage Bonus: +4 to Intelligence, +2 to Dexterity, +3 Action Points. Male Level: 14 | Characteristics Strength: 6 Endurance: 6 Dexterity: 8 Willpower: 7 Intelligence: 7 Parameters Health: 110 Damage: 40 Dodge Chance: 40% Hit Chance: 21% Resist Negative Effect Chance: 26% Initiative: 10 Speed: 3 Action Points: 12 Skill Slots: 4 Beauty: 2 Elemental Damage Reduction: 20% Skills Alchemy III Allows the use of potions and their creation from alchemical ingredients, as well as giving them to allies who do not possess the Alchemy skill. Literacy III Allows reading and writing. Reading books grants experience depending on the rarity of the book. 33% chance to determine the primary characteristics of any target. Melee Combat III No penalty when using ordinary melee weapons. Allows the simultaneous use of two ordinary one-handed melee weapons, but with a 25% accuracy penalty for each. +50% damage for ordinary two-handed melee weapons. Gathering III Allows searching a location (requires an action point). Each location can be searched only once per game. When searching a location, the character is guaranteed to find something rare. | Equipment Weapon 1: Folding Alchemist's Saw Two-Handed. Accuracy: 80%. Damage: 100 (150)%. Range: 1. Weapon 2: - Head: - Body: Grand Alchemist Robes (+10% elemental damage reduction) Hands: - Legs: Grand Alchemist Boots (+10% elemental damage reduction) Accessory 1: Hidden Poison Needle (adds the Poison status effect on melee attacks) Accessory 2: - Inventory Supplies x3 Writing Kit x1 "Tenderness" x5 (potion, restores health to maximum, applies the Charm status if used in combat) "Madness" x5 (potion, doubles damage during melee attacks for 2 turns, applies the Berserk status) "Cowardice" x5 (potion, doubles speed for 2 turns, applies the Fear status) Reward Experience x70 |