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🦊 Планета Флерантор, осколки человечества 🦊Auto-translation in progress
I hope that if the quest fails, I won't have to choose between a "fork" and... something else?
You will have to.Author
Aristarch
Aristarch 🤓
Why does he have three knees? You can already find much better AI art now. YOU AREN'T EVEN TRYING! I can write a short biography for your character and create my own based on him. Would a strong, dumb, and devoted woodcutter be suitable? He could keep away all sorts of pests and protect his innocence.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Why does he have three knees? By now you could find a more decent neuro-art. LIZARD, YOU'RE NOT TRYING!
Where did you see three knees there? He's turned at 45°...Sky
I can whip up a short bio for your character and create mine to match yours. A strong, dumb, and loyal bruiser work for you? He'll chase off all sorts of riffraff and guard his virginity.
Works for me...
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Tentacle Embrace Deals 200% damage to the target and applies the Shackles status. Range: 1.
Weapon: Frost Ray Accuracy: 80%. Damage: 100%. Range: 6. Hits all targets in a line. Cannot be used in melee. Cannot attack through obstacles. Cannot attack diagonally. Can be used after moving.
Ambush II If this fighter belongs to the attacking side, it may choose its starting position, but no further than five cells from its edge of the map.
Deadly Coil Moves in a line to a free cell and deals 200% damage to all enemies around it. Cannot be used if there are other fighters or obstacles between the cell and the fighter. Minimum range: 3. Maximum range: 5.
Weapon: Frost Needles Accuracy: 70%. Damage: 100%. Range: 1. Deals damage to all enemies around.
Reward Experience x25 Common Smithing Material x1 (25%)
Immunity to Frostbite Immunity to Subjugation Immunity to Fear Immunity to Bleeding Elemental Damage Reduction: 25%
Skills
Will of Flesh Allows, for 1 turn, to double the accuracy of all allies, as well as grant them immunity to Provocation, Charms, and Fear, at the cost of the character's turn.
Essence of Ice Adds the Frostbite status with any attacks.
Control II Allows once per round to attack an enemy out of turn if it decides to run past a cell adjacent to the character. Also allows once per round to deliver a counterattack in melee.
Large Creature Immunity to Frostbite Immunity to Fear Immunity to Burn Extra turn per round Physical Damage Reduction: 25% Elemental Damage Reduction: 40%
Skills
Terrifying Roar Applies the Fear status to all targets around the fighter.
Wave of Force Deals 50% damage to all targets in a 2x4 area on one side of the fighter.
Beast's Bite Deals 50% damage to the target and applies the Bleeding status. Range: 1.
Flight Ignores small obstacles on the battlefield, passes through allies and enemies at the regular step cost.
Horrific Reproduction Once per battle, after a kill, creates a Darkling at the target's location. The created Darkling cannot use Horrific Reproduction.
Weapon: A Thousand Maws Accuracy: 65%. Damage: 100%. Range: 1. Attacks five times.
Large Creature Immunity to Shackles Immunity to Fear Immunity to Bleeding Immunity to Charms Extra turn per round Physical Damage Reduction: 50% Elemental Damage Reduction: 20%
Skills
Underground Rush Teleports to any 2x2 area, deals 100% damage to all targets inside it, and pushes them out of the area. Cannot be used if there are obstacles in the area.
Tail Strike Deals 50% damage to all targets in four cells on one side of the fighter and applies the Stun status.
A Feast Fit for an Emperor Upon a successful attack with the massive body, restores health equal to 50% of the damage dealt.
Weapon 1: Massive Body Accuracy: 75%. Damage: 100%. Range: 1. Deals damage to all enemies around. Weapon 2: Imperial Spit Accuracy: 80%. Damage: 100%. Range: 6.
Chthonic Haze Adds the Charm status with melee attacks.
Regeneration II At the start of the round, restores health equal to 25% of maximum. At the end of battle, if the fighter is alive, fully restores health.
Immunity to Negative Effects Any Damage Reduction: 25%
Skills
Touch of Terror Adds the Fear status with melee attacks.
Predatory Roots Deals 200% damage and applies the Charm status to all enemies in a 3x3 area. Range: 6.
Regeneration II At the start of the round, restores health equal to 25% of maximum. At the end of battle, if the fighter is alive, fully restores health.
Absorption III Allows once per round, upon a successful attack or ability use, to restore health equal to 50% of the damage dealt.
Chthonic Call Up to twice per battle, randomly summons a Flower-Cursed, Vine-Wrapped Knight, or Nymph to a free cell. Range: 3.
Immunity to Negative Effects Extra turn per round Any Damage Reduction: 25% Chance to Apply Seduction Status: 33%
Skills
Perfect Haze Adds the Charm and Seduction statuses with any attacks.
Regeneration II At the start of the round, restores health equal to 25% of maximum. At the end of battle, if the fighter is alive, fully restores health.
Chthonic Seduction Applies the Seduction status to all targets with a gender in a 5x5 area.
Will of Khurata-Rekreta Allows once per round to grant three allies an extra attack in the round at the cost of the character's turn.
Aura of Inviolability 20% chance to completely avoid an enemy attack or ability on a cell adjacent to the character.
Weapon: Mahra's Finger Accuracy: 100%. Damage: 100%. Range: 6. Attacks in a 3x3 area.
Reward Experience x300
Khurata-Rekreta
Forest Spawn
Bonus: Reflects the first negative effect in battle. Does not work if the negative effect is lethal.
Immunity to Negative Effects Extra turn per round Any Damage Reduction: 25% Chance to Reflect Spell: 25% Chance to Apply Negative Effect: 25%
Skills
Flight Ignores small obstacles on the battlefield, passes through allies and enemies at the regular step cost.
Cleaving Strikes Adds the Bleeding status with melee attacks.
Winding Haze Adds the Charm and Provocation statuses with any attacks.
Regeneration II At the start of the round, restores health equal to 25% of maximum. At the end of battle, if the fighter is alive, fully restores health.
Will of Khurata-Rekreta Allows once per round to grant three allies an extra attack in the round at the cost of the character's turn.
Aura of Terror At the start of the round, applies the Fear status to all enemies around itself.
Rain of Shed Tears Restores 200 health to all allies on the battlefield.
Wrath of Predatory Roots Deals 33% damage and applies the Shackles status to all enemies within a 5x5 radius.
Absolute Purification Removes all negative effects from all allies on the battlefield.
Earth School V
Stone Skin Grants an ally 33% physical damage reduction for 2 turns. Range: 5. Energy: 25.
Earth Fangs Deals 100% damage to three or fewer targets. Range: 5. Energy: 30.
Unbreakable Wall Makes up to five selected cells impassable for 2 rounds. Range: 5. Energy: 30.
Avalanche Deals 200% damage to all targets in a 3x3 area. Range: 6. Energy: 40.
Avatar of Earth For 2 turns, increases an ally's health by 200 and damage by 50, and also removes all negative effects from it. Range: 5. Energy: 70.
Blood School III
Drop of Mercy Restores 75 health to the selected ally. Range: 5. Energy: 30.
Blood Flow Deals 100% damage to all enemies in a 1x5 area on one side of the caster. Energy: 35.
Clean Line For 2 turns, grants immunity to negative effects to all allies in a 3x3 area. Range: 5. Energy: 35. Range: 5. Energy: 45.
Weapon 1: Rending Claws Accuracy: 100%. Damage: 100%. Range: 1. Weapon 2: Will of Annihilation Accuracy: 100%. Damage: 80%. Range: 6. Counts as a spell.
Reward Experience x1000
Spawn of Affliction
"The masters of Flerantor are generous with deadly gifts." (quote by Tsirtaya)
Afflicted Fox
Spawn of Affliction
Bonus: 20% chance to completely avoid an enemy attack.
Fox Corruption Marks the selected target. If within 2 rounds the fighter who applied the corruption does not die, the target becomes an Afflicted Fox and changes sides permanently. Only works on humans of a lower level than the fighter. Range: 6.
Earth School II
Stone Skin Grants an ally 33% physical damage reduction for 2 turns. Range: 5. Energy: 25.
Earth Fangs Deals 100% damage to three or fewer targets. Range: 5. Energy: 30.
Weapon: Magic Volley Accuracy: 80%. Damage: 100%. Range: 6. Counts as a spell.
Reward Experience x40 Fox Blood x1 (10%)
Information about new enemies is added to the bestiary after several victories over them.
“No chthonic forest, no tribes of barbarians, not even the most beautiful witches can pose as much threat as an evil Mage Guild member.” (c. evil Mage Guild)