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Removed extra spaces, unnecessary character "s," missing letter "и," and replaced "начального" with "искусный" in the description of the Sorcery Strike effect level. Probably a bug in the mechanics, but I changed the description instead of the value (if it's even possible).
The magical strike initially had an incorrect description. Firstly, what kind of "curse" is that? There isn't such a spell; it's "Weakness." Secondly, the application mechanic is completely different there, not random. It has an order and logic. If you're interested, here's the description from my mod; this is how it works: "
After attacking an enemy, one of the following spells is applied in a specific order: 'Weakness,' 'Slow,' 'Feeblemind,' or 'Disruptive Ray.' Each subsequent spell is applied if all previous ones have already been applied. If all curses are applied, then 'Disruptive Ray' will repeat. Spells are applied at the expert level.
Found another place where it can be fixed. The ranged attack of that creature. P.S.: and does it stun? I don't think so.
No, it doesn't stun. It's just a play on words in the description. It pushes the target back one cell if possible. Something similar to stunning exists for another upgrade; it reduces 0.2 turns upon a successful hit.
Rommy
2 months ago
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fktifzobr@mail.ru In the updated model of Tier 3 archers, the luck effect (rainbow) appears very high above the unit; it's normal for other units. I haven't tested Battle Spirit.
fktifzobr@mail.ru In the updated model of Tier 3 archers, the luck effect (rainbow) appears very high above the unit; it's normal for other units. I haven't tested Battle Cry.
I updated the mod; the problem was in the T3_Elf_Sniper-geom.xdb file. It contains a ... block that automatically generates the model size (and the elf is large). I forgot to replace the values with the standard ones, but I changed them for all the others
Removed extra spaces, unnecessary character "s," missing letter "и," and replaced "начального" with "искусный" in the description of the Grief Strike ability level. This is probably a bug in the mechanics, but I changed the description instead of the value (if it's even possible).
Honestly, I don't quite understand what the developers were thinking with the description of Flame Priests: "It is not easy to kill a Flame Priest, and without fire-resistant armor, it is better not to approach him at all. If this gnome misses a fatal blow, his vengeful fiery spirit breaks free in the form of an explosion, incinerating everything nearby." This clearly refers to some unique unit feature – that after death, he should explode. This also points to game files that I once found while working on my mod text. I found a strange skill that wasn't used anywhere - Avenging_flame, and by searching online, I learned that this was a skill they wanted to add to gnomes (now I know who) in the HoF expansion, but didn't. But since he doesn't actually do that, I think the description is rather strange For example, the Goblins have a very clear description that reveals the features of the unit's abilities: "Goblins are cowardly creatures, and they make poor soldiers. Even seeing their relatives die before their eyes, goblins can easily switch sides without hesitation. And when faced with even the slightest threat to their own safety, they run away as fast as they can. A goblin will only fight to defend its life if it is cornered and has no other choice." I guess I'll change mine to something more neutral, but I won't force anyone else to. Those who like canon can leave the strange but familiar description as it is. If anyone needs it, I wrote something like this: "It is not easy to kill a Flame Priest, and against him, it is better not to fight at all without fire-resistant armor. This gnome calls upon the furious spirit of flame and unleashes deadly fiery balls on the heads of his enemies, incinerating everything nearby." (This hints that their main difference from Arcane Priests is the "fireball" spell, which Arcane Priests cannot cast).
And yes, I'm writing about more than just this )) 1) Angel Description - correct the comma at the end to a period; the sentence ends with a comma. 2) Daughters of Heaven Description - removed an extra space before the second sentence, but forgot to do so before the third sentence. Yes, there's also an extra space there
1) Description of the Angel – correct the comma at the end to a period; the description ends with a comma. 2) Description of Daughters of Heaven – an extra space was removed before the second sentence, but they forgot to remove it before the third sentence. Yes, there’s also an extra space there.
Due to word wrapping in Notepad, I didn't notice the extra space, even though I looked at it both in windowed and full-screen mode. Either way, the sentence started on a new line. Thank you, I fixed it and re-uploaded the mod.
Rommy
2 months ago
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Fixed the color of Seraphim’s fabric on his face to red; now it matches his icon and looks better.
The geometry and skeleton were taken from it. There is already movement in the model, and everything else is superfluous. Thank you to Rommy for the tip and to footman for the fixes.
And here’s a picture from there:
Mооnst@r
2 months ago
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Updated and re-uploaded the FixsToE_3.1 mod. You can download it using the link from the message above.
Author
A sound has been added to the animations of the Knight Renegade: call, defeat, defeat01, defeat02, hit, stir00, stir00_alone, stir01, and stir02.
For example, during your turn, if you hover over a Hero Renegade, he performs two different animations, but they were without sound, unlike a regular Knight hero.
P.S. It's strange how the horse jerks its neck on both the Renegade and the regular Knight. It looks like an animation defect or something with the models.