Currently, we have as many as 3 different mods for new battlefields, and I decided to combine all three into one. 85 new battlefields that work everywhere in scenarios, Campaigns, etc.
Correct movement grids have been manually laid out on all battlefields; you won't be running through textures. The maps are also available in duel mode.
The maps were taken from ER_arenas, Great Duelist Pack, and New_arenas_2023.
Thanks to the map authors Zenithale, Эритроцитоз, Goodwinny and many others whose nicknames I couldn't find.
Installation: open the archive and move the h5u file into the UserMODs folder.
Posts from New_Arenas - A mod that adds new battlefields.
Thank you for the mod, I really liked the atmospheric arenas, although sometimes they are generated in a way that doesn't quite fit the main landscape of the map. And another point, on maps where there are castle walls and arrows on them, some of them are floating in the air, not on the towers.
Thank you! I'm interested in the algorithm that connects the battlefield and the global map, because these options are not always similar. Secondly, are the textures for the arenas taken from the game's resources as references? If you increase the texture quality, where can you find them?
Updated the mod.
Added 5 new arenas of my own and 5 unused arenas that were lying in the game files.
Added the Abyss to the arena pool.
Added text color to all standard arenas in duel mode.
Added animations for druids in Druid Circle.
Thank you, the mod created an interesting atmosphere, but I had to remove the arena with the Castle because of it. It would be great if it were possible to choose arenas to your liking
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
Thank you, it's an interesting setting. Because of the mod, I had to remove the arena with the Castle. It would be great if you could choose arenas to your liking.
You could simply change the unit's height in the z coordinate; this is the height. Were there any other bugs due to the updated textures? In the map with Castles, the problem is that in the updated textures, the swordsmen's barracks are made lower than the original ones, which is why this happened.
To be honest, many of them are overloaded. Although, maybe with my mod, it will look better, I don't know.
And which ones exactly are overloaded? There seem to be a couple, but that's why they are overloaded – to create an epic feel.
Updated the mod.
Added 5 new arenas of my own and 5 unused arenas that were lying in the game files.
Thank you in advance.
Good day! As a fan of Vanilla, could you please create a separate version with only the “5 unused arenas that are in the game files”?
Thank you in advance.
Create a mod, create a folder Scenes/CombatArenas, take the files for these arenas from the xdb folder, create GameMechanics/CombatArenaTypes/CombatArenaTypes.xdb, find the names of these arenas using search in the xdb editor and do it like I did. Done.
Hello, I wouldn't want to create such a mod just for the sake of 5 arenas. It would literally cut out 95% of the mod. I can only suggest how to add them yourself; the arenas are called: AbandonedMine, Treasure_Dirt, Treasure_Grass, Treasure_Lava, Treasure_Sand.
Create a mod, create a folder Scenes/CombatArenas, take the files of these arenas from the xdb folder, create GameMechanics/CombatArenaTypes/CombatArenaTypes.xdb, find the names of these arenas using search in the xdb editor and do it like I did. Done.
