Posts from Heroes of Might and Magic: Olden Era - Random Map Generator Templates (RMG Шаблоны)
A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.0.0.
How it will play:
- 8 players on a 160×160 map: quick contact and less space for development.
- Mirror: each player receives a symmetrical, comparable position.
- Neutral armies — normal; border guards — normal.
- Resources — 100%, buildings — 100%: development — normal.
- Each player starts with a hero limit of 4, +1 for each Castle, up to 8.
- Classic victory: defeat all opponents.
- Roads connect zones, so routes between them are easily readable in the game.
- Each player receives a plot near their starting city for early capture — for example, a second city or several mines.
- Each player starts with mines near their Castle: 1× lumber mill, 1× ore, 1× gold, 3× rare.
- Capturable neutral zones have 1 Castle each.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.0.0.
How it will play:
- 4 players on a 192x192 map: enough space for exploration and battles.
- Network / Crossroads: players share several routes through common neutral nodes.
- Neutral armies are strong; border guards are strong.
- Resources – 150%, buildings – 130%: rich development opportunities.
- Each player starts with a hero limit of 1, +1 for each castle, up to 2.
- Classic victory condition: defeat all opponents.
- The engine randomly rotates the map every game (one variation is shown in the preview).
- Roads connect zones, so routes between them are clearly visible in the game.
- Each player receives an area near their starting city that can be captured early – for example, a second city or several mines.
- Each player starts with mines near their castle: 1× lumber mill, 1× ore pit, 1× gold mine, 3× rare resources.
- Capturable neutral cities have 1 castle each.
A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.1.0. (loading error fixed)
How it will play:
- 8 players on a 240x240 map: enough space for exploration and battles.
- Network / Crossroads: players share several routes through common neutral nodes.
- Neutral armies are strong; border guards are strong.
- Resources – 120%, buildings – 200%: rich development opportunities.
- Each player starts with a hero limit of 4, +1 for each castle, up to 10.
- Classic victory: defeat all opponents.
- Up to 4 additional portals open unexpected short paths between distant zones.
- Roads connect the zones, so the routes between them are clearly visible in the game.
- Each player receives an area near their starting city that can be captured early – for example, a second city or several mines.
- Each player starts with mines near their castle: 1× lumber mill, 1× ore pit, 1× gold mine, 3× rare resources.
- Each neutral zone with a castle contains 4 castles to capture.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.1. (loading issue fixed)
How it will play:
- 6 players on a 144x144 map: quick contact and less space for development.
- Labyrinth / Nostalgia: branching ridge with side passages – lots of exploration.
- Neutral armies – normal; border guards – strong.
- Resources – 100%, buildings – 100%: development – normal.
- Each player starts with a hero limit of 3, +2 for each castle, up to 5.
- City loss rule: important to protect the starting city.
- Roads connect zones, so routes between them are easily readable in the game.
- Each player receives an area near their starting city for early capture – for example, a second city or several mines.
- Each player starts with mines near their castle: 1× lumber mill, 1× ore pit, 1× gold mine, 2× rare resources.
- Faction laws upgrade at 125% speed, and astrology upgrades at 125% of the normal rate.
- Each neutral zone with a castle contains 2 castles to be captured.
- Losing the starting city ends the game after a 7-day delay.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 4 players on a 240x240 map: plenty of room for exploration before major battles.
- Jebus Cross / Spider: rich, heavily guarded central zone that everyone fights over.
- Neutral armies are strong; border guards are fierce.
- Resources – 202%, buildings – 100%: development is abundant.
- Each player starts with a hero limit of 4, +1 for each castle, up to 8.
- Classic victory: defeat all opponents.
- Roads connect zones, so routes between them are easily readable in the game.
- All cities belong to one faction.
- Each player receives an area near their starting city for early expansion – for example, a second city or several mines.
- Each player starts next to 2 castles.
- Each player starts with mines near the castle: 2× lumber mill, 2× ore pit, 2× gold mine, 5× rare resources.
- Faction laws level up at 200% of the normal speed, and astrology levels up at 200% of the normal speed.
- Each neutral zone with a castle contains 2 castles to capture.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of the zones.
A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play out:
- 4 players on a 192×192 map: enough space for exploration and battles.
- Jebus Cross / Spider: a rich, heavily guarded central zone that everyone fights over.
- Neutral armies are strong; border guards are fierce.
- Resources – 140%, buildings – 150%: development is abundant.
- Single hero mode: each player controls exactly one hero throughout the match.
- The gladiatorial arena shifts the match towards regular arena battles.
- There are 4 castles in the central zone that players fight over.
- The engine randomly rotates the map each game (one variation is shown in the preview).
- Roads connect zones, so routes between them are easily readable in-game.
- Each player receives an area near their starting city to capture early on – for example, a second city or several mines.
- Each player starts next to 2 castles.
- Each player starts with mines near the castle: 1x lumber mill, 1x ore pit, 1x gold mine, 3x rare resources.
- Each neutral zone with a castle contains 2 castles to capture.
- Losing your starting hero ends the game – it’s important to protect him.
- Guard strength varies by approximately ±50%.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of the zones.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 4 players on a 192x192 map: enough space for exploration and battles.
- Network / Crossroads: players share several routes through common neutral nodes.
- Neutral armies are strong; border guards are strong.
- Resources – 110%, buildings – 160%: development is abundant.
- Each player starts with a hero limit of 4, +1 for each castle, up to 8.
- Classic victory: defeat all opponents.
- Roads connect zones, so the routes between them are clearly visible in the game.
- Each player receives an area near their starting city that can be captured early – for example, a second city or several mines.
- Each player starts with mines near their castle: 1× lumber mill, 1× ore pit, 1× gold mine, 3× rare resources.
- Each neutral zone with a castle contains 2 castles to capture.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of the zones.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 4 players on a 240x240 map, plus 4 neutral cities and 1 content zone.
- Hero limit – from 1, +1 per Castle, up to 2.
- Classic victory: defeat all opponents.
- Losing the starting hero ends the game – it is important to protect him.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of the zones.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 8 players on a 240x240 map: enough space for exploration and battles.
- Mirror map: each player receives a symmetrical, comparable starting position.
- Neutral armies are tough; border guards are tough.
- Resources – 300%, buildings – 115%: development is abundant.
- Each player starts with a hero limit of 1, +1 for each castle, up to 2.
- Classic victory condition: defeat all opponents.
- Roads connect zones, so routes between them are easily visible in the game.
- All player cities belong to one faction.
- Each player receives an area near their starting city that can be captured early – for example, a second city or several mines.
- Each player starts with mines near their castle: 2× lumber mill, 2× ore pit, 9× gold mine, 3× rare resource.
- Faction laws upgrade at 100% of normal speed, and astrology upgrades at 125% of normal speed.
- Each neutral zone with a castle contains 1 castle to capture.
- Losing your starting hero ends the game – it's important to protect him.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of the zones.
A random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 8 players on a 240x240 map, plus 8 neutral cities.
- Hero limit – from 1, +1 per castle, up to 2.
- Classic victory: defeat all opponents.
- Losing the starting hero ends the game – it is important to protect him.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of zones.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 8 players on a 240x240 map, plus 1 neutral city.
- Hero limit – from 1, +1 per Castle, up to 2.
- Classic victory: defeat all opponents.
- Losing your starting town ends the game after a 7-day delay.
- Losing your starting hero ends the game – protect him carefully.
- The engine randomly rotates the map each game.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of zones.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 4 players on a 240x240 map: plenty of room for exploration before major battles.
- Jebus Cross / Spider: rich, heavily guarded central zone that everyone fights over.
- Neutral armies are strong; border guards are fierce.
- Resources – 120%, buildings – 115%: development is normal.
- Each player starts with a hero limit of 2, +1 for each castle, up to 5.
- Classic victory: defeat all opponents.
- The engine randomly rotates the map every game (one variation is shown in the preview).
- Roads connect zones, so routes between them are easily readable in-game.
- Each player starts with mines near their castle: 1× lumber mill, 1× ore pit, 1× gold mine, 3× rare resources.
- Each neutral zone with a castle contains 1 castle to capture.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of the zones.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 8 players on a 240x240 map, plus 1 neutral town.
- Hero limit – from 1, +1 per Castle, up to 2.
- Classic victory condition: defeat all opponents.
- Losing the starting hero ends the game – protect him carefully.
- The engine randomly rotates the map each game.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of zones.
Random map template for Heroes of Might and Magic: Olden Era, created in HeroesWorld RMG Template Builder v1.2.2.
How it will play:
- 2 players on a 240x240 map: plenty of room for exploration before major battles.
- Network / Crossroads: players share several routes through common neutral nodes.
- Neutral armies are strong; border guards are strong.
- Resources – 120%, buildings – 115%: development is normal.
- Each player starts with a hero limit of 2, +1 for each castle, up to 6.
- Classic victory: defeat all opponents.
- Up to 2 additional portals open unexpected short paths between distant zones.
- The engine randomly rotates the map each game (one variation is shown in the preview).
- Roads connect zones, so routes between them are easily readable in-game.
- Each player starts near 2 castles.
- Players immediately own all castles in their home zone, not just the main city.
- Each player starts with mines next to the castle: 1× lumber mill, 1× ore pit, 1× gold mine, 3× rare resources.
- Each neutral zone with a castle contains 1 castle to capture.
- Guard strength varies by approximately ±25%.
Download the attached .rmg.json file and place it in the map_templates folder. The preview image shows the location of the zones.