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#5962
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My memory after the expeditions only retains memes about Rinze and Theria...

It's interesting, of course, who Suk-Ai was. Such a seemingly simple character, but he was presented in a very heartfelt way. I think Ivalai the artist understood, but with Gekiza it's hard; I didn't even understand if he was a person or a sword originally. Among the people, only the black knight/ninja stood out.

It's also unclear at what point in the chronology Erebus appeared, but maybe that will be revealed later.

Whatever
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#5963
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I don't know any of the names from the ending. I can't guess anything.

What skills did that elf have who offered to help Oshu pass through the section?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5964
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Well, I'll spoil it and say that the first people of Tezot who settled in the Dungeon were members of an expedition founded by Cartridge. He's something like a duke on the surface, Mugon is his court mage, and Erebus is a foreign scholar.

Added 1 minute ago
Sky
I don't know any of the names from the ending. I can't guess anything.

What skills did that elf have who offered to help Osh get through the section?
Custom curses. You ask her to conjure something so that Kaen slips on a banana peel, and she tries to make it happen.

Added 3 minutes ago
Hint about Hekizo: one of the characters in the obelisks was literally called a dragon of light.

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#5965
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as expected, he continued to mess up even after being reborn as a sword!

And is it still theoretically possible to save Lettie? Or is it already too late for Oshu to get there and receive the blessing of all the elements, or whatever it was.

Whatever
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#5967
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And what was the final count of incense you had, 2?

Added 32 seconds ago
AstralLein
And what about that elf that Dorian so cunningly ignored? smile04
It was just a regular elf with basic stats and abilities.

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#5968
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all the evil comes from the Elmok, they deserve it

well, I have a Hydra + a dragon, so that's 2

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#5969
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In general, Sukaya is Nitra, Atsuha is Shiza, Kanau is Ferrari, and Zai is Aiz.

Added 1 minute ago
Heroist
all the evil in Ikazukan comes from the Elves, they deserve it

well, I have a Hydra + supposedly a Dragon, so 2
Well, in the epilogues, anyone can rise in the ranks. It's not something that will break the narrative. So you can disenchant her with one set of incense, and with another, for example, Shuka or Kekku.

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#5970
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It turned out to be a good experience. Thanks to Revan for organizing it. It’s a pity I didn’t manage to gather all the “ugly” characters in the Defenders.

What I didn’t like very much:
- The resource mechanic, without which you can’t go far without specially trained characters. It’s stifling. Very much so. I’ve never liked that. Especially in expansions, where you already have to keep a lot of things in mind and you’re afraid of getting taken down by a random bum from an alley. So, the characters couldn’t go anywhere. Ucon and Chernika tried it once. They wouldn’t have returned without Ona.
- The Shadow. I would understand if it was something like: the Shadow only kills those characters who don’t kiss the boot do X. But when it kills anyone randomly, it’s a turn-off.

Tolerable:
- Activity. The update based on the principle that someone else behind the scenes does X, absolutely does not give you the opportunity to plan your spending. You just don’t know when it might be really needed. In combination with the resource mechanic, it becomes even worse.

The rest is from good to great, I won’t list it. smile20
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#5971
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Sukaya - Nitra


especially considering the merger with Erebus

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#5972
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Custom curses. You ask her to conjure something so that Kaen slips on a banana peel, and she tries to make it happen.
Astral, please add to the epilogue that Osh passed through the section and received this elven artifact
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5973
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Sometimes, during the game, sensible thoughts occur (yes, yes, it happens to me!), but when the finale arrives, you can't come up with anything useful to write... + I liked the adventure map and the detailed locations. It's much better than the random wheels from AA. You see a sector, prepare for the journey, and go. The world feels more harmonious and cohesive than being hit by lightning three times and two icebergs in a row. Of course, you can balance provisions, stealth and escape are a must-have, and everything that Locken rightly complained about, but I think this is a matter of mechanics, not the original idea. + Simplified combat and skill acquisition system. In my opinion, we need to move in this direction. Complex mechanics with a thousand passive abilities are cool on paper (I personally like such things in games), but without a written program on the game engine, it has never been and will never be implemented in expansions. Special thanks to Yashchur for calculating the tournament for us! +- Team initiative - I don't know. On the one hand, it's simple and tactically elegant, but on the other hand, it sometimes seems unrealistic for the game situation. +- Crafting. I liked that you can ask for an item, and the GM writes what and how it can be implemented. I didn't like the hassle of gathering resources and all that. In the end, no one really crafted anything (raiding the lake dwellers doesn't count). +- Overall goal. I like the storyline (even if I forget it after three days), but I agree with the commentators about the party play. Forcing players to stick together isn't particularly fun, but if you don't do that, they won't go along with the main quest either. Ideally, you should be able to play solo or with others if you want, but it should still move the game in the direction the host wants. I don't know how to do that. - Timers.
Title

Letty is a normal, fair, and just timer. Even if a villain wouldn't have sent her to the Void. It is controlled by the host, not by posts in the thread. It affects city dwellers. It puts pressure on the game in the same way. It can hit an important NPC like Svarog. But! It won't get you in combat. It won't get you outside the city. It doesn't suck the activity out of the game. Shadow is an evil, bad timer. Let's say you're doing a great job with the plot, completing an important quest, or fighting a dragon (with cats)? Get one-shotted. You decided to have a heart-to-heart with an NPC? No time, you need to run and type. You decided to urgently leave for IRL? Stop the car and prepare a post with a seal so that someone doesn't get killed because of you. I did everything I could, but in the future, let's at least not count posts... *** Well, and separately and personally, I'll highlight the moment with the blessings of Ona. I consider saving Hatarayt to be the culmination of my expedition posts, it's so beautifully and easily conveyed on pixel paper, and Revan correctly picked up on my wish, and literally according to the description, a "random, unremarkable" character achieved success. It turned out very well. Also, it turned out very beautifully with Eresuk, again, a coincidence that transformed the plot. These are definitely two of my highlights of this game. It's a pity that the old world ended like this; it seemed to me that it was the best of the expedition settings in terms of detail, and there was still a lot to do. I still have nostalgic feelings after the AAA ending. Well, let's move on to the new one. If anyone disliked my character, I'm sorry; I didn't want to spoil the game for anyone, and in the future, I will try to behave more carefully. Thank you very much to Revan and everyone involved; it's a pity that Lock had to leave, and Alex didn't have the opportunity to continue. It's sad that after Serberia + AA, we lost a total of six players; I sometimes miss their return... There are epilogues left, and then it's time to rest.

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#5974
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EPILOGUE. RUREK AND OSH.

Two faithful followers of Ona were not destined to embark on a suicidal campaign against Erebus and Mugon. Instead, fate granted them a revelation. And they accepted it. The goddess opened their eyes to the true order of things and to the very essence of Ikazkan. Although Rurek understood almost nothing, and Osh understood only a little more, their faith in Ona, the true patron and creator of all the peoples of the underworld, grew stronger and took on a new form. Even the presence of the godless Dorian and the repulsive Erebus could not shake the two servants of Ona from their religious ecstasy. Together, Rurek and Osh returned to Ikazkan to spread the goddess's light to lost souls. Their subsequent history does not deserve detailed analysis, as they devoted themselves entirely to serving Ona and expanding the influence of Ikazkan's defenders. Fiery fanaticism became their faithful blade. Later, Rurek joined forces with Sorceria and began creating a lineage of Sord priest-warriors. All for Ona! At home, he inexplicably installed a soft statue of Usy, sized for a Sord, which he himself created, but that is a completely different story. Osh, however, dared to climb the terrible staircase. By the will of Ona, he succeeded and also ceased to be alone, as he gained a deadly Elm as his servant, skilled in curses. What they did together, even Rurek did not know. Perhaps they tried to destroy Erebus, but it is unlikely that he remained in Ikazkan.

Soon, the names of Rurek and Osh, warriors of Ona, were already resounding throughout Ikazkan. Shoulder to shoulder, the two friends were ready to challenge any threat to the well-being of Ikazkan. Even the Shadows. But the surface... the surface mattered little to Rurek and Osh, for their home, their goddess, their followers were here – in Ikazkan! Tezot is for weaklings! For Erebus and his cheesemakers!

Thus ended the story of two glorious followers of Ona. Simple, but with taste.

ELSEWHERE, AT ANOTHER TIME

What is beauty? Oh, beauty is an integral part of any self-respecting advanced being. Beauty is not life and not death. Beauty is something you can possess and something you must possess, otherwise, what is the point of this mortal flesh? Brothers and sisters, architects of the great empire of the undead, take the choice of a vessel too lightly. Decaying corpses, bare bones... what a depressing sight. A perfect immortal body is what matters!

– I sense your fear. But believe me... – the gentle voice of a young girl enveloped the consciousness of an unknown listener... – I was once afraid of death too. But what now? Death is not the end. Death is the beginning. The beginning of the path to boundless beauty!

Eyes and ears are needed everywhere. Your fate is truly enviable. Rejoice! Your body will serve the great purpose of the Pale Mummy!

– One more injection... and one more spell! Don't worry, – the girl smiled sweetly. – Soon you will be almost like me. Just as beautiful... and dead!

Oh, the horror in the eyes of the living! Once, she looked at Master Tann in the same way. The dead are frightening only at first. Once you get to know them better, they become your best friends!

– Spare me... spare me... – begged the foolish mortal.

– I have already spared you, – the girl said sweetly. – You have become mine, and that, you know, is a blessing! Because I know how to work with corpses. Well, come on... give me your heart!

...TO BE CONTINUED...
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"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#5975
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If someone criticized my character, I apologize. I didn't intend to ruin anyone's game, and in the future, I will try to be more careful.
It's clear that wasn't your intention. The main problem with players clashing isn't just the ability to trash-talk, but rather the metagaming. And it's impossible to ignore.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5976
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I am most interested in what Asmidul thought when the king was assassinated...

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