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It’s just that the characters turned out to be too different, and that’s why there wasn’t any proper party content. Perhaps, at the beginning, the players should be forcibly linked by the plot and a common goal, guiding them, because otherwise they might not get together and just do whatever they want.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Perhaps 6 people is too many for an expedition, and in this case, the GM simply doesn't have enough energy.
The GMs even had to change the voting format, but it didn't help much...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Firstly, characters can change and alter their perspective on other characters. This is what happened with Rurek and Osh. Although I don't like changing my characters, Osh seems to be the first one I've changed.
Secondly, the mafia isn't an "exp" game; otherwise, I would have tried to kill your character at the first meeting.
Thirdly, you wouldn't play an "exp" game where players kill each other.
You know, Alex should have asked if the expansion was over, and it ended right away

Firstly: characters can change and change their point of view regarding other characters. This is what happened with Rurek and Osh. Although I don't like changing my characters, Osh seems to be the first one I changed.
Secondly: the mafia is not an expansion, otherwise I would try to kill your character at the first meeting).
Besides, no one usually died with one hit...Thirdly: you yourself won't play in an expansion where players kill each other.
You have to come up with such a "world and mechanics" so that everyone is on equal terms (there were also problems with this in the Wolf's mafias, by the way). But, as I understand it, a clear "structure" has already formed here, that the expansion is a "battle of player characters against the GM's NPCs," regardless of who and what they represent...🤣 Well, and "scavenging" and "kissing boots," of course, how can we do without it...🤣
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
I don't know, I don't know... Rurek dreamed of taking revenge on the Fire Elves throughout his "remaining life"... I don't understand how Dorian differed from his buddy Hataright (other than the fact that he was a "player character"), who killed all of Rurek's buddies, and I probably won't understand...
The trick was that killing another player's characters in the first turn could harm you more than benefit you...Besides, no one usually died with just one hit...
Of course, I won't play if some go around with one-hit kill hammers and overpowered skills on steroid minds, while others - with pots and pickaxes...It takes a lot to think through "the world and mechanics" so that everyone is on equal footing (there were also problems with this in Wolf's Mafia, by the way).
But, as I understand it, here a clear "structure" has already formed, where the expansion is a "battle between player characters against GM NPCs," regardless of who and what they are...🤣
Take Shuk for example. He came from a tribe that hated humans, and it was "clearly written on his face," but he didn't bother to explain what was going on. I understand, maybe that's just his "character"...🤣
In that case, Jingo should have been angry with Osh and Rurek after "talking" to them and gone to the Fire Elves quite voluntarily, rather than following the "GM's lead," as Heroist's character did...🤣 Rurek basically "betrayed" them and his companion...
There was also the Plisena expansion, where some Heroes player kept messing with my character throughout the entire game.