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Posts from Heroes V: Seventh Dragon Era

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Should we take heroes from other parts of the series?
4 voters
Single choice Closed 2025-06-29
This poll is closed.
yes
100% 4 votes
no
0% 0 votes
In reply to temnyrizar
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8 months ago
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temnyrizar
The essence of the mod has changed slightly. Now, the mod will replace all (or almost all) factions in the game instead of adding alternative creatures. Untouched factions will simply have all their units replaced. New heroes, classes, and campaigns will be included, but not as originally planned.

Well... I think the initial idea was much better... with this mod, you'll have to learn to play from scratch... I hope there won't be any factories or anything like that... interest in your modification has already decreased after the last alpha testing version, and now you want to do everything this way...
In reply to Тёмный Мессия
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7 months ago
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Back to mod development. Today, the descriptions of artifacts were slightly reworked, and the heroes Salvatore and Lord Christian were added with new specializations.
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In reply to Тёмный Мессия
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2 months ago
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I have started rebalancing the artifacts. Almost all original artifacts will be changed: some may have scripted buffs or debuffs added, so they will become either better or worse. The cost of artifacts will also change. For now, I have decided to use the following formula to calculate the cost of an artifact:
S = P * 2400 - N * 800 + BP - DP
where:
S — the final cost of the artifact;
P — the number of positive bonuses to the hero's stats;
N — the number of negative bonuses to the hero's stats;
BP — the strength of the buff, not related to the hero's stats;
DP — the strength of the debuff, not related to the hero's stats;

The attachment shows the program calculating the final cost of the "Sea Elf Sextant" artifact using the formula (the artifact in the mod not only allows movement across the sea but also gives +1 to luck and morale). Please do not pay attention to "artifact works from the backpack" and "artifact is part of a set."
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In reply to temnyrizar
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2 months ago
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Added a Tier 5 creature for Necropolis – Ancient Mummies. The appearance and characteristics are attached. Creature abilities: Undead. Large creature. Magic Strike. Spellcaster. Magic (total 36 mana): Weakness (General) Domination (most likely will be replaced with Berserk). Both spells are at an advanced level. The creature is currently in the balancing stage. Since these are so-called "alternative" creatures, balancing will be more difficult (this is the first alternative creature). Alternative creatures will be stronger than "ordinary" ones in some cases, but they will still be used rarely due to the difficulty of obtaining them and their cost. Preliminary creature price: 1600 You can also suggest ideas for balancing the creature.
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2 months ago
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temnyrizar
Added a Tier 5 creature for Necropolis – Ancient Mummies.
Appearance and characteristics are attached. 
Creature abilities:
Undead. Large creature. Magic Strike. Sorcerer.

Magic (total 36 mana):
Weakness (General)
Domination (most likely will be replaced with Berserk).
Both spells are at an advanced level.

The creature is currently in the balancing stage. Since these are so-called "alternative" creatures, balancing will be more difficult (this is the first alternative creature).

Alternative creatures will be stronger than "ordinary" ones in some cases, but they will still be used rarely due to the difficulty of obtaining them and their cost.

Preliminary creature price: 1600

You can also suggest ideas for balancing the creature.

I like the color.

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