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What skills should Necromancers take against Orcs on a very large map? Is leadership necessary for them?
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Which skills should Necromancers take against Orcs on a very large map?
The usual options are Logistics, Darkness, Education, Attack, Defense, Summoning, but something has to be sacrificed. You can go for the ultimate skill, but the risk is high, as Logistics should be leveled up as quickly as possible, which means you'll need a lot of levels before you can get the ultimate skill, and it's not always worth it. It's better to try to reach the secondary skills as quickly as possible.
Do they need Leadership?
No. It's not worth sacrificing a skill slot and a lot of levels for a slightly higher chance of recruiting neutral creatures.
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Nope, it won't help. I personally tried it. A developed Orc is unbeatable.
Although you can also go with the Dungeon faction, but if the Orc has collected artifacts from the Dwarf set, then it's game over.
Варвары рулят!!
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You know what you're doing :) But, as you know, all factions are balanced => anyone can win (if they know how to play...).
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Thanks to Fury, you can defeat troops that outnumber you. And Attack allows you to do so (in the campaign, I had an Attack of 24, while the other parameters were 5, 4, and 6. And even then, the 5 Defense was due to the Shield of Rampart). In general, Barbarians have been made a powerful race in terms of Attack (hooray). In one of the games, I gathered about 90 Cyclops, and in the final battle, only 2 of them died.
Варвары рулят!!
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Well, there are many things you can do in a company... For example, take a Necropolis castle where the Orc has 400+ Cyclops and other units...

In general, try to get the Plague spell to reduce Rage. You can also use Weakness and, of course, Subdue, Berserkers. And everything else you can find that reduces initiative. The Hive looks good; one unit can take out enemies based on initiative.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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And how much will the Necromancer hero's magic weaken if an Orc levels up the "Dark Binding" skill? (How many turns will Berserk or Enthrall last? Which one is better?)

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Prizrak correctly pointed that out, and thank you for stopping by!!!!!!
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Leadership isn't necessary! And the Necromancer probably won't survive anyway...
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What exactly? Are we talking about leadership, or about Necropolis losing?
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And what’s wrong with having to fight a larger army? Orcs have rage! They’ll just channel more rage against your larger army! It’s a well-known fact that an orc in late game is a killing machine, and it’s not about the size of the army, and the Necropolis won’t have much of a larger army anyway.

The Necromancer can only put up a fight if they level up logistics, machines, and dark magic... otherwise, there’s nothing they can do... There’s no need to go for ultimate skills and take unnecessary leadership!

I mainly play as Dungeon, Sylvan, and Orc.
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How will machines help the Necromancer? How much will the Necromancer's magic weaken if an Orc levels up the "Dark Dampening" skill? Explain what "You don't need to go for the ultimate" means; I didn't understand it.

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Can you suggest a development strategy for Dungeon against Sylvan in the "Question" thread? In the Dungeon section.
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Machines versus Orcs are very useful! Orcs have nothing to break them with, so you have to approach and attack them manually. Therefore, it's essential to upgrade the ballista! Ult = ultimate = super ability (for Necromancers, it's "Scream of Horror"). Don't rush to get it. Regarding the "Muffling" skill: read about it in Skillville... in short, it reduces the effect only slightly, so you can safely take the Darkness skill. Regarding Dungeon: I can, but not today... I'm going to sleep; my head isn't working right now. I'll try to write it tomorrow.
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Very original... An ultimate ability with a ballista???? HA HA HA!!! And how much damage will it do..., I certainly respect you, Crol, you've written a lot of useful things about the Orcs, but this... Think about it yourself, this isn't a rush strategy...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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You need to upgrade "Scream of Horror," and if you also collect a Necropolis artifact, things will get really interesting. I played against Orcs myself, and they had -10 morale and -4 luck (it's fun to play when your opponent doesn't take turns), and my army became five times larger in just two months!
P.S.: Put a Berserk on their Cyclops; it'll be a tough fight!
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Very original... Using a ballista in the ultimate ability???? HA HA HA!!! And how much damage will it do..., I certainly respect you, Crol, you've written a lot of useful things about the Orcs, but this... Think about it yourself, this isn't a rush strategy...
It will actually take away quite a bit, and if it's a fully developed ballista, it will take away a lot.
You need to upgrade "Scream of Horror", and if you also collect a Necropolis artifact, then oh-oh-oh, what will happen. I played against Orcs myself, and they had -10 morale and -4 luck (it's fun to play when the opponent doesn't move), and my army was 5 times larger in 2 months!
P.S: put Berserk on their Cyclops, and it will be hot!!!
In principle, I agree, but it won't be possible to develop the scream on all maps, and Berserk isn't always available.


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