Posts from [МОД] NVS 3.0 для Heroes of Might & Magic V: Tribes of the East
Congratulations, Narron. I hope you managed to implement everything you planned and wanted.
Thank you very much, Moonst@r! Not without your help, both for the entire hero community and for me personally. There are some things that I would like to improve or change: for example, the models of some objects on the adventure map.
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
There are some aspects that I would like to improve or change, for example, the models of some objects on the adventure map.
There is no limit to perfection. The mod is large, and it's hard to keep track of everything. One way or another, some things will probably need to be revisited.
We'll see. Although I already have one fix to make. The artifact transfer from A1C2M4 to A1C2M5 has broken for me. I'd like to understand — is the file transfer specified in map.xdb or in another file with the whole map? 🤔
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
We’ll see. Although I need to make one fix. The transfer of artifacts from A1C2M4 to A1C2M5 has broken. I need to understand whether the file transfer is specified in map.xdb or in another file with the entire map? 🤔
I apologize for interrupting the conversation, but I became curious. What file transfer are you talking about? If you mean artifacts, they are specified in the .lua script for each campaign, and there are only a few lines that reference the ToEE script and save the hero's artifacts upon victory.
Open any other .lua file from Rommy – the very beginning of the script (literally the first few lines), somewhere slightly below the middle during the description of the Win (map victory) script, and at the very end of the script (literally the last few lines). This is all that is needed for the script to work for the transfer.
P.S. I think it will be easier to download the Rommy remaster again and simply copy everything from there to your own version.)
I apologize for interrupting, but I became curious. What file transfer are you talking about? If you mean the artifacts, they are specified in the .lua script for each campaign, and there are only a few lines there that reference the ToEE script and save the hero's artifacts upon victory.
Open any other .lua file from Rommy – the very beginning of the script (literally the first few lines), somewhere slightly below the middle during the description of the Win (map victory) script, and at the very end of the script (literally the last few lines). This is, I think, all that is needed for the script to work for file transfer.
I'll take it from his mod then. Perhaps this script broke for me when I updated something. Because Rommy also wrote this script for me. Or maybe we both somehow forgot to adjust it in my mod.
As Moonst@r rightly pointed out, it's difficult to keep track of everything in a large mod.
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
A truly huge amount of work has been done, and it deserves respect.
I've added the mod to the HeroesWorld server for direct download, without using cloud storage: /files/10211/>
(Updated to the latest version 01.06.2026)
Congratulations on completing the project 👍
Truly a huge amount of work has been done, worthy of respect.
I've added the mod to the HeroesWorld server for direct download without cloud storage /files/10211/>
Oh! Thank you so much. I'm honored. It's just that I'll be fixing the mod soon, since a flaw was found in it, which my colleagues and I discussed above. As soon as I update the mod, I'll let you know here.
I also want to keep it on Yandex because I know exactly how many views it's gotten and how many times it's been downloaded. The previous version (2.0) was downloaded over 1200 times. And that's despite the fact that I didn't really promote it much.
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
Oh! Thank you very much. I'm honored. It's just that I'll soon be fixing the mod, as a flaw was found in it, which we discussed above with colleagues. As soon as I update the mod, I'll let you know here.
I also want to keep it on Yandex because I know exactly how many views and downloads it has. The previous version (2.0) was downloaded over 1200 times. And that's despite the fact that I didn't do much self-promotion.
Since you want to count downloads, we'll count them on HeroesWorld too 😉
Since you want to count downloads, shall we count them on HeroesWorld as well?
And again, thank you! ?
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
FOR USERS who have already downloaded NVS 3.0: a fix for the fifth mission of the "Wulfsten's Challenge" campaign, which restores the transfer of artifacts from previous missions of this campaign.
All_Campaigns for NVS.pak\DialogScenes\A1C2\M5\S1
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
- "Betrayal" (mission folder name in the "C2M1" archive, "Worshipers" campaign) with Erathia;
- "Promise" (mission folder name in the "C2M2" archive, "Worshipers" campaign) with Stephen and Vayler;
- "Refugees" (mission folder name in the "C5M1" archive, "Ranger" campaign) with Biara;
- "Brothers" (mission folder name in the "A1C2M4" archive, "Wolfenstein's Challenge" campaign) with Rolf.
Path: Heroes of Might and Magic V - Tribes of the East\data\All_Campaigns for NVS.pak\Maps\Scenario
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com