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Posts from [МОД] NVS 3.0 для Heroes of Might & Magic V: Tribes of the East

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2 months ago
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Congratulations, Narron. I hope you managed to implement everything you planned and wanted.
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2 months ago
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Mооnst@r
Congratulations, Narron. I hope you managed to implement everything you planned and wanted.

Thank you very much, Moonst@r! Not without your help, both for the entire hero community and for me personally. There are some things that I would like to improve or change: for example, the models of some objects on the adventure map.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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2 months ago
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Narron
There are some aspects that I would like to improve or change, for example, the models of some objects on the adventure map.
There is no limit to perfection. The mod is large, and it is difficult to keep track of everything. In any case, I will probably have to revisit some aspects.
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2 months ago
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Mооnst@r
There is no limit to perfection. The mod is large, and it is difficult to keep track of everything. Sooner or later, I will probably have to return to some aspects.

We'll see. Although, I already need to make one fix. The transfer of artifacts from A1C2M4 to A1C2M5 has broken. I need to understand whether the file transfer is specified in map.xdb or in another file containing the entire map?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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2 months ago
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Check the a1c2m4 and a1c2m5 scripts. It’s best to check both.
In reply to Narron
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2 months ago
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Narron
We’ll see. Although I need to make one fix. The transfer of artifacts from A1C2M4 to A1C2M5 has broken. I need to understand whether the file transfer is specified in map.xdb or in another file with the entire map? 🤔

I apologize for interrupting the conversation, but I became curious. What file transfer are you talking about? If you mean artifacts, they are specified in the .lua script for each campaign, and there are only a few lines that reference the ToEE script and save the hero's artifacts upon victory.

Open any other .lua file from Rommy – the very beginning of the script (literally the first few lines), somewhere slightly below the middle during the description of the Win (map victory) script, and at the very end of the script (literally the last few lines). This is all that is needed for the script to work for the transfer.

P.S. I think it will be easier to download the Rommy remaster again and simply copy everything from there to your own version.)

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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2 months ago
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sork96

I apologize for interrupting, but I became curious. What file transfer are you talking about? If you mean the artifacts, they are specified in the .lua script for each campaign, and there are only a few lines there that reference the ToEE script and save the hero's artifacts upon victory.

Open any other .lua file from Rommy – the very beginning of the script (literally the first few lines), somewhere slightly below the middle during the description of the Win (map victory) script, and at the very end of the script (literally the last few lines). This is, I think, all that is needed for the script to work for file transfer.


I'll take it from his mod then. Perhaps this script broke for me when I updated something. Because Rommy also wrote this script for me. Or maybe we both somehow forgot to adjust it in my mod.

As Moonst@r rightly pointed out, it's difficult to keep track of everything in a large mod.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to HwKeeper
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2 months ago
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hw_founder
Congratulations on completing the project!
A truly enormous amount of work has been done, and it deserves respect.

I've added the mod to the HeroesWorld server for direct download without using cloud storage: /files/10211/>

Oh! Thank you very much. I'm honored. However, I'll soon be fixing the mod, as I've discovered a minor flaw, which we discussed with my colleagues earlier. I'll let you know here as soon as I update the mod.

I also want to keep it stored on Yandex because I know exactly how many views it has and how many times it has been downloaded. The previous version (2.0) was downloaded more than 1200 times, and that's without much promotion.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
-
Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
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2 months ago
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Narron

Oh! Thank you very much. I consider it an honor. However, I will soon be fixing the mod, as I discovered a small flaw in it, which we discussed with colleagues earlier. As soon as I update the mod, I will post it here.

I also want to store it on Yandex because I know exactly how many views it has and how many times it has been downloaded. The previous version (2.0) was downloaded more than 1200 times. And that's despite the fact that I didn't promote it much.

Since you want to track downloads, should we track them on HeroesWorld as well?

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2 months ago
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Congratulations on the release, I hope there will be a minimum of bugs
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2 months ago
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!!!ATTENTION!!!
FOR USERS who have already downloaded NVS 3.0: a fix for the fifth mission of the "Wulfsten's Challenge" campaign, which restores the transfer of artifacts from previous missions of this campaign.
 
Download this archive, open it, and move the files to the "All_Campaigns for NVS.pak" module at the following path: All_Campaigns for NVS.pak\Maps\Scenario\A1C2M5, replacing the old ones with the new ones.
 
Also, this archive contains a fix for the cutscene in this mission, in which Frida kills Laslo with a scream. The line spoken by Jarl was somehow attributed to Duncan, but now it will be written as "Jarl". Unpack it to the following path:
All_Campaigns for NVS.pak\DialogScenes\A1C2\M5\S1

Thank you to Rommy for the help.
 
For everyone who hasn't downloaded the mod yet, but is planning to do so - the link has been updated, and these fixes are already included in the build.
 
I apologize for any inconvenience and thank you for your understanding.
Attachments 1
1 file attached • Total size: 173.5 KB
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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2 months ago
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Fix for the "AllCampaigs for NVS.pak" module, disabling the ability to quickly battle enemy heroes in the following campaign missions:
- "Betrayal" (mission folder name in the "C2M1" archive, "Worshipers" campaign) with Erathia;
- "Promise" (mission folder name in the "C2M2" archive, "Worshipers" campaign) with Stephen and Vayler;
- "Refugees" (mission folder name in the "C5M1" archive, "Ranger" campaign) with Biara;
- "Brothers" (mission folder name in the "A1C2M4" archive, "Wolfenstein's Challenge" campaign) with Rolf.
 
Download the archive with the fix. Then, open it, and copy all the files from the folders into the folders with the same names in the "AllCampaigs for NVS.pak" module.
Path: Heroes of Might and Magic V - Tribes of the East\data\All_Campaigns for NVS.pak\Maps\Scenario
 
See also the screenshot.
Attachments 2
2 files attached • Total size: 666.6 KB
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com

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