The animations for the female characters are smooth, and I didn't change the male characters, I forgot about the jerky movements.
Added 2 hours 26 minutes ago
I added the male characters, updated the mod.
Posts from Mods by fktifzobr.
Thank you, it works! I'll try to make it for my heroes; I found a pack that's very close to the avatars of the heroes.
I have a separate model for each hero in h5u format. Which files should I replace so that nothing breaks?
I don't know; if you install my mod, my gnome girls will definitely dominate and overshadow other mods because I changed the mapobjects, but the guys are changing the character file, so they shouldn't mess anything up.
I can't say how to port other mods to mine; it's complicated if it's not just a simple recolor.
We are also waiting for the Kujin fix.
Added 11 minutes later
I'd rather fix the holes in the forest elf and return the bowstring
a new execution of an old idea!
Once, I proposed the idea of a mercenary camp where you could buy a small army all at once; back then, I wanted to populate the camp with mages, archers, and warriors simultaneously — but it turned out to be ineffective because problems arose with replacing losses (you had to wait for your favorite units), and in the end, the mod died during the testing stage
now, only Black Guards are sold at the mercenary camp, so you can replenish your squad even every week (if you have enough money)
the unit replaces the non-working Yeti, so you can play without NCF; however, if you play with NHF (at least with old versions), the guards will replace the pirates, there's nothing to be done about that
the guard itself is taken from this mod
Is it possible to install two mods? This one and the one with beasts?
But overall, I don't recommend mercenaries; it turns out that the AI lives under communism and doesn't use money, so it will buy up all available guards(
No, both mods change the same building, they are incompatible, and I don't know how to add an alternative version to random generation
But in general, I don't recommend mercenaries; it turns out that the AI lives under communism and doesn't use money, so it will buy up all available guards(
Now, the water elementals are great, I really liked them, I kept them.
I see. For some reason, I haven't come across this building once while playing; maybe something is wrong on my end.... Another question: regarding the mod that replaces the ghosts' visuals, for some reason only one grade changes for me, and the other two types are like in the original, but in the screenshots all three change.
Now, those water elementals are great, I really liked them, so I kept them.
These ghosts? I don't know what broke... the mod doesn't touch the stats; it feels as if there is another mod changing CharacterVisual and overriding the ghosts. I'll send a resaved version later, to see if the ghosts change with it.
these ghosts? I don't know what broke... the mod doesn't touch the stats, it feels like there's a mod changing CharacterVisual and overriding the ghosts; I'll send a resaved version later if the ghosts don't change with it
alt_creature_icons.h5u icon mod is installed. What priority? Date or usermod folder? I'm a noob here.
Yeah, that's the one. I try not to change units and balance; is CharacterVisual for unit icons? I have an icon replacement mod installed—the mod is a bomb, made by Hudozhnik. Why are the original ghosts still there in recruitment then? The icon mod can't change that, right? For some reason, one of the three changes. There are no balance mods, only one I installed recently that changed peasants to knights, but it's not your mod; the peasants are a bit OP there, but it's cool as hell) the Order is becoming OP, Seraphs even have vampirism from a same-site minifix. I don't even know what could be interfering, Gold Edition 3.1.
alt_creature_icons.h5u icon mod is installed. What's the priority? Date or the usermod folder? I'm a noob here.
the icon mod might be changing the file to remove icons smaller than 128 pixels
priority works a bit differently; if mods have identical files, the game takes the one that was saved later. My mod is old—a new mod has overwritten some of the files
CharacterVisual is a file where the icons and model are defined, as well as text files, damage effects, projectiles, Town Portal, projectile hit points, and summoning effects for elementals and phoenixes
files
(it seems ghosts are affected in the TP and effects mod)
minimod
I understand that without the staff it's objectively better, but sometimes I remember playing V in 2006 and the liches had a staff hanging behind their backs; this thought won't leave me alone X)
minimod
I understand that without the staff it' same objectively better, but sometimes I remember how I played V in 2006 and the liches had a staff hanging behind their backs; this thought won't leave me alone X)
Maybe add some kind of glow/haze effect to the staff? It looks good when the lich attacks, but not so much when it takes damage or changes position.
Maybe add some kind of glow/haze effect to the staff; it looks good when the lich attacks, but not so much when it takes damage or changes position.