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Mods by fktifzobr.

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#177
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ViNi
Yeah, that's the one. I try not to change units and balance; is CharacterVisual for unit icons? I have an icon replacement mod installed—the mod is a bomb, made by Hudozhnik. Why are the original ghosts still there in recruitment then? The icon mod can't change that, right? For some reason, one of the three changes. There are no balance mods, only one I installed recently that changed peasants to knights, but it's not your mod; the peasants are a bit OP there, but it's cool as hell) the Order is becoming OP, Seraphs even have vampirism from a same-site minifix. I don't even know what could be interfering, Gold Edition 3.1.
alt_creature_icons.h5u icon mod is installed. What's the priority? Date or the usermod folder? I'm a noob here.
CharacterVisual is a file where icons and models are defined, as well as text files, damage effects, projectiles, teleports, projectile hit points, and summoning effects for elementals and phoenixes

the icon mod might be changing the file to remove icons smaller than 128 pixels

priority works a bit differently; if mods have identical files, the game takes the one that was saved later. My mod is old—a new mod has overwritten some of the files

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