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I liked the map! I completed version 1.0 in 128 days playing as the hero. Among the advantages, I would highlight: good landscape, interesting and unusual quests, custom specializations, a challenging start, and good progression. Among the disadvantages: an unserious plot and unfunny jokes in the dialogues.
During the playthrough, I encountered the following flaws:
1) During Christopher's first attack, he was supposed to drop the Ring of Kinship with machines (?). Some kind of message appeared, but the new level window covered it. The hero's inventory also didn't contain the ring. In short, it's strange...
2) If you subdue forest archers and, after shooting at the enemy, inflict a crippling wound, the game simply crashes. Because of this, I had to delve into the mod's files during the battle with Faydaen.
Despite the disadvantages and flaws, the map is good, and a lot of effort was put into it. My rating is 8.5/10.
Кощей Смертный
3 months ago
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Sir Syddan, thank you for the Walkthrough! Sir Syddan
1) During Christopher's first attack, he was supposed to drop the Ring of Kinship with the machines (?). There was some kind of message, but the new level window covered it. The hero's inventory also didn't have the ring. In short, it's strange...
The message that appeared before the window said that the ring was supposedly added to the player's inventory. But it shouldn't be added (because the enemy with it is reusable). This is a feature that I implemented due to the specifics of the game mechanics. There is a note about this in the "Changelog" section, even in v0.1. Sir Syddan
2) If you subdue the forest archers and, by shooting at the enemy, inflict a crippling wound, the game simply crashes. Because of this, I had to go into the mod files during the battle with Faydaen.
It's more likely that the ability itself bugged out in the game. I didn't modify it additionally. Perhaps the same thing happens with the dwarven spearmen. Thank you for identifying this; I will think about a possible replacement.
Gerter
3 months ago
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This is a bug where a unit simultaneously has both the "Cripple" spell and the blue archer's ability to ignore armor
I immediately noticed that the map is “terrible” because it is designed not for ordinary people, but for heroes of labor (who waste precious time and nerves on replaying) or console heroes (whom I sincerely do not understand). It is very reminiscent of the works of a misanthropic nature by a well-known and, unfortunately, already retired master. That is, you play it and forget it, like a bad dream.
I don’t know, in my Hero walkthrough (comment #27), I used saves only if I made a mistake or if I had an idea how to play better. There were no situations of “save, save, save in search of luck” (I also don’t like this kind of gameplay). But the first battle with Robin is really difficult. For comparison: recently, I completed MasteR’s “Uninvited Guests” on Hero difficulty with Daleb, and all the battles were easier :) Koschei the Deathless
The message that appears before the window was about the fact that the ring allegedly was added to the player's inventory. But it should not be added (because the enemy with it is reusable). This is a feature that I implemented due to the specifics of the game mechanics. There is a note about this in the v0.1 section of the "Change Log".
And if you use SetHeroLootable(<hero name>, nil) so that the ring does not drop, will this message still appear?
Кощей Смертный
3 months ago
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Magnificent
But the first battle with Robin is really difficult. For comparison: I recently completed MasteR's "Uninvited Guests" on Hero difficulty as Daleb, and all the battles there were easier.
Robin was conceived as a kind of mini-boss. If you remember, in the original, no Necromancer guests came to the northeastern part of the Elven territory, and this is a drawback, IMHO. It's like, develop, build up your army as much as you want - the enemy will wait. Therefore, this has been fixed here, and dragons-guardians of the Veil of Night conveniently appeared as a plot justification. As for MasteR, I never tried to outdo his maps, although they also inspired me. Magnificent
And if you use SetHeroLootable(<hero name>, nil) to prevent the ring from dropping, will that message still appear?
Ideally, it shouldn't appear... But here's the thing: a monk (unlike a mummy or a dragon, for example) doesn't use the scripted deployment function before a battle, and the battle with him takes place when this hero is in reserve. SetHeroLootable simply won't work and will give an error, saying that the hero name is nil (because, in essence, he is not on the map, since there was no deployment). In general, there is such a mishmash of script tricks in my code (sometimes for similar events) that it is impossible to figure it out without a drink (but this is not for sure ). But what can you do - I was learning them from scratch back then, so to speak, on a "live" example.
Added 21 hours 7 minutes ago Update to v1.2: - one active hero has been added to the "blue" side, and two outposts with Dark Elf dwellings have been adapted for him – this is intended to slightly "revive" the gameplay in the underground, as the AI is not very active in hiring there (it is not necessary to defeat this hero; he will leave on his own after completing the task for Coldwell); - Ossir's progression has been slightly changed; - the "Crippling Strike" ability has been removed from forest archers; - a bug has been fixed, where the computer opponent's first aid tent sometimes had double turns when it tried to heal an allied unit on which the player had previously cast "Subjugation"; - Faydaen has been weakened: "Empathy" has been removed, luck has been reduced by 2 points, and the magical resistance of troops has been reduced by 15%; - Robin arrives for the first time two weeks later (as it was in v0.2), but the intervals between his arrivals, starting from the 2nd, have been reduced by one week; - in the temple of magical touch (southwestern corner of the surface), you can now learn "Dispel"; - "Grief" in Nicholas's spellbook has been replaced with "Slow"; - the witch in the starting location always gives the Logistics skill (but not the skills from this "branch"); - other minor changes.
The topic header has also been changed (I am subtly reminding you of point 3 of the "Warnings" section in it). The download link is the same.
DmitryDD
2 months ago
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Great scenario! Not too long or boring. The mechanics are also interesting, especially with the guard vampires, which can only be upgraded by Kolya and Stefan, who have the invisibility cloak (Shadow Cloak).
Кощей Смертный
2 months ago
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DmitryDD, I'm glad you liked it. This mechanic originated from RedHeavenHero's maps, or rather, from one of his well-known campaigns.
masgak
2 months ago
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I've tried many times, but I haven't succeeded even once. The Elf is too strong. I created an army using cheats. In the end, I defeated Fai'den. What makes his units so hard to kill? The game is over. How do I complete the prophet's quest, and how do I get to the demons? It's not very clear.
Кощей Смертный
2 months ago
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masgak
What units does he have that are invincible?
Do you mean in terms of stats? In the original mission, the player could level up Faidan to roughly the same level (maybe a little less), and completely destroy the hapless Nicholas with archers. And in any case, the AI needs to have an advantage against a human player. And besides, the boss shouldn't come to the final battle with just a couple of weaklings that you can easily defeat.
masgak
How to complete the prophet's quest?
Do you mean how to get to the Temple of Fire? If I guessed right, there is a path through the forest above the elven city on the same piece of land, but it only becomes active after you take the quest from the prophet.
masgak
and how to get to the demons?
Between the starting city of the Necropolis and the vampire Stronghold (which is being besieged by demons) there is a descent into the underground (not a portal, but a descent), then you go through a portal guarded by caves (demons of level 6), and voila.
For example, 40 Ents, I defeat them with dragons, and 1 Ent remains. Then they are resurrected, resulting in 3 Ents, I attack again with dragons, and 1 remains, and so on with the others.
Koschei Smertny
Between the starting city of the Necropolis and the Vampire Stronghold (which is being besieged by demons) there is a descent into the underground (not a portal, but a descent), then you dive into a portal, guarded by caves (demons of level 6), and voila.
I went down there and through the portal that was there, I ended up with the Elves; as I understand it, this is the only way to get to them. But I didn't understand how to get to the demons. There's also a portal somewhere.
For example, 40 ents, I defeat them with dragons, and 1 ent remains. Then they are resurrected, resulting in 3 ents, I attack again with dragons, and 1 remains, and so on with the others.
I went down there and through the portal that was there, I ended up with the elves; as I understand it, this is the only way to get to them. I didn't understand how to get to the demons. There's also a portal somewhere.
this is a standard perk: fight to the last
Кощей Смертный
2 months ago
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masgak
For example, 40 ents, I defeat them with dragons, and 1 ent remains. Then they are resurrected, resulting in 3 ents, I attack again with dragons, and 1 remains, and so on with the others.
Ah, I see what you mean. You can also upgrade your hero with this ability – the skill tree will help ("defense branch"). masgak
I went down there and through the portal, which is located there, I got to the elves; as I understand it, this is the only way to get to them. But I didn't understand how to get to the demons. There is also a portal somewhere.
I don't quite understand your route. I was talking about going down into the underground, which is located north of the stack of guardian dragons of the Night's Veil, and then you can get to the Fire Wastes to the demons through a two-way portal past the Blood Temple. I just checked this portal – it leads to them, not to the elves.
Ah, I see what you mean. You can also upgrade this ability for your hero – the skill tree will help ("defense" branch).
I don't quite understand your route. I was talking about going down into the underground, which is located north of the dragon stack guarding the Veil of Night, and then passing by the blood temple, you can use a two-way portal to get to the fiery wastelands with the demons. I just checked this portal myself – it leads to them, not to the elves.
Yes, you are right. I was wrong. You can't get through that way; it's an immediate loss.
Кощей Смертный
2 months ago
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masgak
You can't get through there; it leads to an immediate loss.
You are not providing enough initial information. I don't know how and what exactly you did in that location: where you went, what you interacted with, what happened, etc. If you immediately ran to the burning Altar of Chaos, then it's not surprising – the description gives a clear hint that this decision is unwise. Please describe the problems in more detail – this will allow me to provide more helpful feedback.