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Posts from The Lord is more alive than dead

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3 months ago
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PingWing
This spell is not for combat; it is an overland spell that allows Stefan to buy Knights.
Thank you, I thought I would be summoning them during battle.

We'll give it a try, especially since some kind of mysterious map has appeared there
3 months ago
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I've been playing Heroes for about 7-8 years. I don't consider myself a pro; I'm far from it. I just enjoy the game. This map completely wrecked me... I tried to beat it 3 times, with zero progress. I don't understand how to quickly capture the Elven castles without getting my butt kicked by the orange and green factions. The first time, I reached the point where the green faction appeared, but I couldn't find a way to the castles. The second time, both the orange and green factions appeared, and after a couple of weeks, they killed my Nightshade. I didn't complete the task of capturing the Elven castles, the green faction received reinforcements, and that was it. The third time, I quickly captured 2 castles, found the orange fort, killed everyone, boarded ships, and reached the orange castle, but I didn't understand how to approach it... I went to the nearby building – the pyramid. I was killed there in 3 seconds))) Either I don't know how to play Necropolis, or I'm just terrible at this game. It's even more frustrating when people write here, "Yeah, I beat the map easily." Oh well, I'll come back to it and write that I finally beat it.
3 months ago
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darya.way13, hello! The player is not required to capture the Elf/Mage Castles **quickly**. Assess the situation, first develop one hero, then another. One will be an attacker, and the second will stay behind to cover your rear. Plus, you can hire someone from the tavern for help. Then, take down the "orange" players one by one (it's not necessary to attack them, but it's desirable – otherwise they won't let you rest ), then the "blue" ones, and finally the "green" ones. The latter will try to prevent you and destroy your main stack of Ghost Dragons. It’s better not to lose that stack – without Eternal Night, things will be difficult for the undead in these lands. You can approach the "academic" Castle after defeating the mage Hazim; he is located east of the city. I understand that you came to fight the mages on the island without proper preparation, but that's okay – there are no time constraints there either, so there's no need to rush (unless this is a speedrun Walkthrough, of course). The battle in the pyramid is designed so that you cannot win with a quick assault . If you decide to go there, it's best to do so after defeating the mages and gathering a sufficiently powerful army. Those who completed the map on "easy" were likely either very skilled players (who have mastered Heroes more than just playing around) or did so on a very easy difficulty level, or used cheats... The list could go on forever. One of the testers completed it on Hero mode in 4-5 game months / one real day (even though they hadn't seen the map before and couldn't know all the nuances) - I was amazed! And you say...? I’ve been playing Heroes since about the 2010s, and I'm not a master myself, rather an amateur. So go for it, good luck!
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3 months ago
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I started with a Warrior. I lasted a bit longer, captured 2 Castles. I defeated the Mage twice, then an Elf came and crushed me. Does Night Shield always get countered, as I understand it?
In reply to Кощей Смертный
3 months ago
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By the way, I wanted to add a few more words about the map. Out of curiosity, I tested the "Curse" spell from the Sphinx on dragons in an older version, thinking I could trick the system and have it activate right before the battle with Fayedan, but to my surprise, the author had thought of that too. I also wanted to note the fairly clear division of the map into sections, if you can call it that, where you can gradually clear areas before heading to the elves. I don't know for sure if it's a feature that the elves don't attack (except for attacks on dragons), but this is a map where you don't have to rush, and for me personally, that's a big plus. This division into sections reminded me of the Dark Boundaries map. Once again, I want to express my gratitude to the author for his work.
3 months ago
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masgak
Does the Night's Veil get destroyed anyway?
The answer to this question will be a spoiler.

Let's just say that at the beginning or in the middle of the Walkthrough, the player's task is to preserve the Night's Veil (and the dragons that support it) and, as much as possible, prepare for the battle with the elf. The mages can be left for later (unless the elephant riders start acting recklessly) – they won't go anywhere.
PingWing
I also tested the "curse" from the sphinx on the dragons in the old version, hoping to trick the system and have it affect them right before the battle with Faeldaen.
Of course, because I knew that someone would definitely try to do that =)

You should thank Nival for the division into sections – I was inspired by their mission "Higher Vampire." As well as "Dark Facets" by AstralLein, by the way.
PingWing
I'm not sure if it's a feature that the elves don't attack (except for attacks on dragons).
It is a feature. But only if you don't lose the stack of dragons. In the original mission, as you know, Faeldaen harassed these dragons, so Nikolaus needs to prevent this.
PingWing
I want to express my gratitude to the author for his work once again.
Thank you for playing the map.
In reply to Кощей Смертный
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3 months ago
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Koschei the Mortal
The answer to this question will be a spoiler.
The message appears stating that everything is over, the veil has been lifted, people are helping the elves, and the mages too; the power has grown, beware.

After these messages, the elves come to me after about a week and defeat me.

I haven't even reached them once, so how can I keep the dragons? They still won't join me.
3 months ago
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masgak
The message says that everything is over, the protection is lifted.
But before this message, the player has more than a month.
masgak
After these messages, the elves come to me in about a week and wipe me out.
What are they waiting for? Father Faidaen has arrived, now they can launch a counter-offensive.
masgak
How can I save the dragons? I haven't even reached them once.
Scout the area, level up heroes, build up the army - in general, do the same as always, Pinky. Try to conquer the world. Hire any hero in the tavern and let him run ahead, reveal the fog of war on the map, and look for optimal routes. So that you can quickly stop Robin from running to the dragons before he exterminates them.
masgak
they still won't join
And they shouldn't. Messages #8 and #9 are about that.
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3 months ago
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Anyone, please upload a video walkthrough. I can't even win on Recruit difficulty. An elf shows up with a powerful army, and that's it
In reply to masgak
3 months ago
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masgak
Could someone please upload a video walkthrough? I can't even manage it on Recruit difficulty. An elf shows up with a powerful army and that's it.
This discussion contains a fairly detailed description of how Magnificent completed this map, along with screenshots of the hero builds
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3 months ago
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Phew. I made it. It doesn't happen often, but I started this one twice. I generally don't take Logu, as it's a unit that's easily discarded, but I took it this time. Although, I later changed its specialization towards the end. In principle, I had to change it three times. Logu to Darkness, Darkness to Light, Light back to Darkness. Light was only needed in one battle, in the Pyramid, to complete it without losses (vampirism is disabled... I don't know if it's available in the Tome of Darkness, which the Prophet gives... I didn't take it, I took +10 attack). The Pyramid is taken with two stacks of dragons and liches, or rather their equivalents (before that, I got Resurrection in the Sunken Temple). Just for fun, I fought Randall (this is game over if you fail), he's tougher than Faydaen, in my opinion (slow, but tough). What I remember... in the Pyramid, the opponent attacks from his hand and casts a spell (nothing special), the demon tried to attack with shocks, but I was lucky with the resistances. By the way, resistances are everything here (I replayed the final battle three times because I couldn't get the mass dispel to work correctly). No one will pass the dragon without losses (the AI spams Armageddon), I tried with one stack of vampires, but it still takes out a stack with pyrokinesis. My advice is to slightly adjust Faydaen (you can reduce his luck)... simply, not everyone will be able to handle him on General difficulty. I had to slightly adjust Education myself, change the chicken to mentorship, so that I could at least tear him apart with small units. Without stats, she wouldn't survive his first attack. The map is polished to a 5 (I really liked it), of the bugs, I only encountered an incorrect recalculation of stacks and the number of troops in the Pyramid (it was fixed by reloading). In general, the author impressed me a lot in terms of game development. Thank you for the game.
3 months ago
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raspisnoy, thank you for your feedback!
raspisnoy
I don't know if it's in The Armageddon's Blade.
When a spell is banned on the map, it won't be available in guild halls and in the magic school tomes, as far as I know.
raspisnoy
Just for fun, I had a duel with Randall.
This is a reference to the "Zephyr vs. Hangwul" duel from the Nival campaigns. So, I didn't leave it in there for nothing.)
raspisnoy
No one can complete the Dragon quest without any losses.
In the "branch" of the School of Light, there is a very useful ability that will at least significantly reduce them.
raspisnoy
slightly adjust Faidaen
I'll take a look at what's going on with him.
raspisnoy
of the bugs I encountered, only the incorrect recalculation of stacks and the number of troops in the Pyramid (fixed by reloading)
The main thing is that it was fixed I have repeatedly tested this point - there were no complaints.

Added 12 hours 29 minutes ago
I'm preparing an update, and I just noticed something. raspisnoy, in your first screenshot, two secondary quests are not displayed: "The Deeper into the Forest..." (for the partisans) and "Charms and Revenge" (for the mages). I understand that all the screenshots were taken closer to the end, but these quests are activated at the beginning of the Walkthrough (around the 2nd month).

Did they appear for you at all during the game? If not, that's strange... I checked the script - everything works fine for me in this regard.
3 months ago
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I immediately noticed that the map is "terrible" because it is designed not for ordinary players, but for "hardcore" players (who waste precious time and nerves replaying it) or console players (whom I sincerely don't understand). It strongly resembles the works of a misanthropic nature by a well-known and, unfortunately, now departed talented author. That is, you play it once and forget it like a bad dream. In my opinion, a good map should attract and entice, that is, encourage the player to replay it many times and, most importantly, bring pleasure to the player. It's a pity that the goals of the authors sometimes contradict the interests of the players. I wish all authors creative success.
In reply to Кощей Смертный
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3 months ago
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When a spell is banned on the map, it won't appear at least in the guildhalls of cities and in the tomes of magic schools, as far as I know. I've never done mapmaking and haven't delved into the game editor (although I could have , I know how to write sys and scripts). There is one very useful skill in the "Light" branch that will at least significantly reduce them. I know this skill, but by that time I had already switched Light back to Darkness (honestly, I didn't even open that page of the book in battle and completely forgot about it), and I was also upset by the losses and didn't replay it for the third time. I'll take a look at what's going on with it. Yes, it's basically fine, but I think it needs to be weakened. It also affects empathy... with luck, it's a hellish combination that destroys stacks in an instant. There's just not enough time for either casting or defending against it. It's protected from quick berserk, and even taking into account my artifacts (screenshot), I can't outspeed it + there's also a random chance for resistance. Maybe it would have worked with a staff, but here the random element just screwed me over (and that's with a lot of tents and a castle of mages) . And I didn't even see the hero's special ability in this battle :) I noticed one thing. raspisnoy, in your first screenshot, two secondary tasks are not displayed for some reason: "The deeper into the forest..." (for partisans) and "Charms and Revenge" (for mages). And that made me sad... I reread all the messages in the topic and yes... they should have been there. Damn, something broke, but allow me... so, several times? I started the game twice, but their scripts didn't work . I checked all my folders, and I didn't see any strays anywhere. Old saves are excluded, because I already have a habit of cleaning folders after completing scenarios. Right now, I'm playing another one, and I don't have your two files and saves anymore. Sigh... I won't be able to complete it for the third time... maybe I'll replay your scenario later. Don't worry about the pyramid (I wrote that it fixed itself after reloads, maybe it's the same as with the scripts that didn't load and disappeared). I'll have to reinstall the game. P.S. Antik is right in some ways. I understood his indignation . I partially agree with him. The elf is fierce. Thanks again for the wonderful scenario.
3 months ago
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Antik
In my opinion, a good map should be attractive and enticing, that is, it should encourage the player to replay it many times and, most importantly, bring pleasure to the player.
I completely agree. You, as I recall, praised the map "Future King" by planetixsixs very much. Unfortunately, I no longer have its old version (for some reason, saves don't work in the current one). I wish you would compare them.
Antik
It's a pity that the goals of the authors sometimes contradict the interests of the players.
I didn't specifically set such a task for myself. Some people want a chill and relaxation from a map (like some Multiplayer), while others want a challenge (like a well-known and skilled author) - it's up to each person to decide what is closer to their heart.
raspisnoy
I think it needs to be weakened.
However, I also tend to agree with that.
raspisnoy
yes... they should have been there. Damn, something broke, but please. ...so, several times? I started the game twice, but their scripts didn't work. I checked all my folders, and didn't see any stray files anywhere. Old saves are out of the question, because I already have a habit of cleaning folders after completing scenarios. Right now, I'm playing another one, and I no longer have your two files and saves.
Unfortunately, then I don't know what the problem is.
raspisnoy
maybe this is the same as with the scripts that didn't load and disappeared.
It's possible. Maybe that's where the problem lies.
raspisnoy
I need to reinstall the game.
Or create a new profile, as an option.
raspisnoy
P.S. Antik is right in some ways. I understood his indignation. I partly agree with him. The Elf is fierce.
Thank you again for the wonderful scenario.
The balance is off, I admit. If possible, it will be fixed over time.
You're welcome

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