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I immediately noticed that the map is “terrible” because it is designed not for ordinary people, but for heroes of labor (who waste precious time and nerves on replaying) or console heroes (whom I sincerely do not understand). It is very reminiscent of the works of a misanthropic nature by a well-known and, unfortunately, already retired master. That is, you play it and forget it, like a bad dream.
I don’t know, in my Hero walkthrough (comment #27), I used saves only if I made a mistake or if I had an idea how to play better. There were no situations of “save, save, save in search of luck” (I also don’t like this kind of gameplay). But the first battle with Robin is really difficult. For comparison: recently, I completed MasteR’s “Uninvited Guests” on Hero difficulty with Daleb, and all the battles were easier :) Koschei the Deathless
The message that appears before the window was about the fact that the ring allegedly was added to the player's inventory. But it should not be added (because the enemy with it is reusable). This is a feature that I implemented due to the specifics of the game mechanics. There is a note about this in the v0.1 section of the "Change Log".
And if you use SetHeroLootable(<hero name>, nil) so that the ring does not drop, will this message still appear?