(slow, but tough). What I remember... in the Pyramid, the opponent attacks from his hand and casts a spell (nothing special), the demon tried to attack with shocks, but I was lucky with the resistances. By the way, resistances are everything here (I replayed the final battle three times because I couldn't get the mass dispel to work correctly). No one will pass the dragon without losses (the AI spams Armageddon), I tried with one stack of vampires, but it still takes out a stack with pyrokinesis. My advice is to slightly adjust Faydaen (you can reduce his luck)... simply, not everyone will be able to handle him on General difficulty. I had to slightly adjust Education myself, change the chicken to mentorship, so that I could at least tear him apart with small units. Without stats, she wouldn't survive his first attack. The map is polished to a 5 (I really liked it), of the bugs, I only encountered an incorrect recalculation of stacks and the number of troops in the Pyramid (it was fixed by reloading).
In general, the author impressed me a lot in terms of game development. Thank you for the game.
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Phew. I made it. It doesn't happen often, but I started this one twice. I generally don't take Logu, as it's a unit that's easily discarded, but I took it this time. Although, I later changed its specialization towards the end. In principle, I had to change it three times. Logu to Darkness, Darkness to Light, Light back to Darkness. Light was only needed in one battle, in the Pyramid, to complete it without losses (vampirism is disabled... I don't know if it's available in the Tome of Darkness, which the Prophet gives... I didn't take it, I took +10 attack). The Pyramid is taken with two stacks of dragons and liches, or rather their equivalents (before that, I got Resurrection in the Sunken Temple). Just for fun, I fought Randall (this is game over if you fail), he's tougher than Faydaen, in my opinion
(slow, but tough). What I remember... in the Pyramid, the opponent attacks from his hand and casts a spell (nothing special), the demon tried to attack with shocks, but I was lucky with the resistances. By the way, resistances are everything here (I replayed the final battle three times because I couldn't get the mass dispel to work correctly). No one will pass the dragon without losses (the AI spams Armageddon), I tried with one stack of vampires, but it still takes out a stack with pyrokinesis. My advice is to slightly adjust Faydaen (you can reduce his luck)... simply, not everyone will be able to handle him on General difficulty. I had to slightly adjust Education myself, change the chicken to mentorship, so that I could at least tear him apart with small units. Without stats, she wouldn't survive his first attack. The map is polished to a 5 (I really liked it), of the bugs, I only encountered an incorrect recalculation of stacks and the number of troops in the Pyramid (it was fixed by reloading).
In general, the author impressed me a lot in terms of game development. Thank you for the game.
(slow, but tough). What I remember... in the Pyramid, the opponent attacks from his hand and casts a spell (nothing special), the demon tried to attack with shocks, but I was lucky with the resistances. By the way, resistances are everything here (I replayed the final battle three times because I couldn't get the mass dispel to work correctly). No one will pass the dragon without losses (the AI spams Armageddon), I tried with one stack of vampires, but it still takes out a stack with pyrokinesis. My advice is to slightly adjust Faydaen (you can reduce his luck)... simply, not everyone will be able to handle him on General difficulty. I had to slightly adjust Education myself, change the chicken to mentorship, so that I could at least tear him apart with small units. Without stats, she wouldn't survive his first attack. The map is polished to a 5 (I really liked it), of the bugs, I only encountered an incorrect recalculation of stacks and the number of troops in the Pyramid (it was fixed by reloading).
In general, the author impressed me a lot in terms of game development. Thank you for the game.