Posts from ? Ikazkan -> Tezot
Gigasword [The character deals double damage in melee combat], [health is twice as high], [physical work efficiency is higher]. The character cannot increase attributes or learn new things. Immune to negative effects and diseases. Health is restored only by Erebos. Magic tattoos +10 to defense, +10 to elemental defense. Immune to bagruk egg-laying. Toothy pacifism - attackers of the character, both humans and non-humans, receive 30% of the damage back and negative effects are duplicated. | Attributes Mind: 71 Body: 57 Insight: 53 Endurance: 56 Energy: 40 Aesthetics: 0 Parameters Learnability: 21.3 Spirit: 710 Stamina: 57 Health: 570 (1140) Accuracy: 106% Evasion: 106% (111%) Defense: 56 (81) Elemental defense: 56 (66) SP: 12 (13) AP: 12 Charm: 0 Critical damage chance: 0% Skills Spellcaster The character can learn and read spells. Artisan If the necessary materials are available, the character can exchange [activity] for crafting a certain item. Second Wind After the end of a battle, returns a character who fell in battle to life. Does not work on Ivilaes. Cost: 50 spirit. Harvesting The character spends [activity] to gather a resource known in the location (ore, plants, etc.) Enchanting The character enchants selected equipment. Cost: 50 spirit, [activity]. Weapon: [elemental damage instead of normal, element of choice], [+5% to accuracy], [+5% to crit chance], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding], [corrosion]. Head: [+50 to health], [+50 to spirit] Body: [protection from the first attack per battle], [protection from the first elemental attack per battle], [+5 to stamina], [+10 to defense]. Shoulders: [+5% to evasion], [+10 to elemental defense] Hands: [+5% to accuracy], [+50 to spirit], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding]. Boots: [+2 to SP], [+5% to evasion]. Accessories: 60% chance for +1 to a random attribute, 30% chance for +1 to two random attributes, 10% chance for +1 to three random attributes. Cooling Drop [Water] Removes negative mind effects, removes burn. Cost: 10 spirit. Shield [Light] The selected character receives one-time protection from one negative action. Cost: 25 spirit. Breath of Wind [Air] Restores health to the selected character equal to half of the spellcaster's maximum spirit. Cost: 10 spirit. Healing Shard [Earth] The spellcaster summons a magic shard (occupies a cell, has health equal to the spellcaster's spirit) which restores 30 health to allies within a distance of up to 10 cells every turn. Cost: 30 spirit Weapon Master The character can use melee weapons without penalties (no crit, -20% to accuracy). Body Protection The character receives a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Cost: 50 spirit. Stun 50% damage. Reduces the damage dealt by the target by 50%. Cost: 1 AP. Cook The character can spend [activity] to learn recipes and AP to prepare food (if ingredients are available). Magma larvae. Careful Attack 100% damage. An attack that avoids the target's counteractions (e.g., parrying). Cost: 1 AP. Marksmanship Master The character can use ranged weapons without penalties (no crit, -20% to accuracy). Strong Attack Deals 200% damage to the target. Cost: 1 AP. | Equipment Right hand: Scythe of Despair, damage: 100 (200), drains all spirit from opponents before the attack is dealt (stamina check); drained spirit is converted into a barrier. Ignores defense. Left hand: Siege crossbow, damage: 100, accuracy: 30%, range: 15 Head: Body: Leather jacket, +10 to defense. [protection from the first attack per battle Shoulders: Cloak, +5% to evasion. Hands: Leather gloves, +5 to defense. [paralysis] Boots: Hiking boots +1 to SP. Misc 1: Crossbow bolts x10 Misc 2: Crossbow bolts x10 Misc 3: Crossbow bolts x10 Misc 4: [box of ingredients] x5 simple ingredients of choice, does not stack and cannot be in the inventory. Misc 5: Inventory Crafting and kitchen tools. Slime. |
^Erebus explains what the "new friend" can do.
the guy will die next from the Shadow
Gekizo takes one point of activity from Barley and endows him with the ability to sense Dorian's location.
- Now you must always be aware of where its guardian is.
- Hmm, - Barley tries to sense the guardian.
And can he be equipped with items in the empty slots?
"Wow, what a beast you are, buddy!" Dor whistled, examining Gigasord's abilities. "You could dig your way to the surface all by yourself. Here, take this, but be careful not to overdo it."
I'm a little embarrassed to ask such a silly question, but... does my new companion need provisions?
- I don't have any written instructions, so we'll have to wait on that.
"Really??? 'All' of civilization consumed by fire??? Hmm... Interesting... Is that good or bad? I bet the surviving remnants are now angry and lurking in caves..." - he thought, hearing Rizz's words.
Osh and Normia seem to have learned the teleport spell. -1 activity for each, -2 activity for Normia for enchanting Dorian, and -1 activity for one of them for the teleport itself...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
- Hmm, so it was possible to do it that way? - Faith was sure that everything worked as it should - it was about Ona, and he trusted her completely.
- I am familiar with the Shadow Watcher. In fact, it was thanks to him that our group was able to return to the city. His name is Rad (describes what he looks like). I don't know where he went, but I know that he is going to continue sealing the Shadow as best he can.
Added 1 minute ago
2 activity points for Normia's enchantment were not deducted...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).