Gigasword [The character deals double damage in melee combat], [health is twice as high], [physical work efficiency is higher]. The character cannot increase attributes or learn new things. Immune to negative effects and diseases. Health is restored only by Erebos. Magic tattoos +10 to defense, +10 to elemental defense. Immune to bagruk egg-laying. Toothy pacifism - attackers of the character, both humans and non-humans, receive 30% of the damage back and negative effects are duplicated. | Attributes Mind: 71 Body: 57 Insight: 53 Endurance: 56 Energy: 40 Aesthetics: 0 Parameters Learnability: 21.3 Spirit: 710 Stamina: 57 Health: 570 (1140) Accuracy: 106% Evasion: 106% (111%) Defense: 56 (81) Elemental defense: 56 (66) SP: 12 (13) AP: 12 Charm: 0 Critical damage chance: 0% Skills Spellcaster The character can learn and read spells. Artisan If the necessary materials are available, the character can exchange [activity] for crafting a certain item. Second Wind After the end of a battle, returns a character who fell in battle to life. Does not work on Ivilaes. Cost: 50 spirit. Harvesting The character spends [activity] to gather a resource known in the location (ore, plants, etc.) Enchanting The character enchants selected equipment. Cost: 50 spirit, [activity]. Weapon: [elemental damage instead of normal, element of choice], [+5% to accuracy], [+5% to crit chance], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding], [corrosion]. Head: [+50 to health], [+50 to spirit] Body: [protection from the first attack per battle], [protection from the first elemental attack per battle], [+5 to stamina], [+10 to defense]. Shoulders: [+5% to evasion], [+10 to elemental defense] Hands: [+5% to accuracy], [+50 to spirit], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding]. Boots: [+2 to SP], [+5% to evasion]. Accessories: 60% chance for +1 to a random attribute, 30% chance for +1 to two random attributes, 10% chance for +1 to three random attributes. Cooling Drop [Water] Removes negative mind effects, removes burn. Cost: 10 spirit. Shield [Light] The selected character receives one-time protection from one negative action. Cost: 25 spirit. Breath of Wind [Air] Restores health to the selected character equal to half of the spellcaster's maximum spirit. Cost: 10 spirit. Healing Shard [Earth] The spellcaster summons a magic shard (occupies a cell, has health equal to the spellcaster's spirit) which restores 30 health to allies within a distance of up to 10 cells every turn. Cost: 30 spirit Weapon Master The character can use melee weapons without penalties (no crit, -20% to accuracy). Body Protection The character receives a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier. Cost: 50 spirit. Stun 50% damage. Reduces the damage dealt by the target by 50%. Cost: 1 AP. Cook The character can spend [activity] to learn recipes and AP to prepare food (if ingredients are available). Magma larvae. Careful Attack 100% damage. An attack that avoids the target's counteractions (e.g., parrying). Cost: 1 AP. Marksmanship Master The character can use ranged weapons without penalties (no crit, -20% to accuracy). Strong Attack Deals 200% damage to the target. Cost: 1 AP. | Equipment Right hand: Scythe of Despair, damage: 100 (200), drains all spirit from opponents before the attack is dealt (stamina check); drained spirit is converted into a barrier. Ignores defense. Left hand: Siege crossbow, damage: 100, accuracy: 30%, range: 15 Head: Body: Leather jacket, +10 to defense. [protection from the first attack per battle Shoulders: Cloak, +5% to evasion. Hands: Leather gloves, +5 to defense. [paralysis] Boots: Hiking boots +1 to SP. Misc 1: Crossbow bolts x10 Misc 2: Crossbow bolts x10 Misc 3: Crossbow bolts x10 Misc 4: [box of ingredients] x5 simple ingredients of choice, does not stack and cannot be in the inventory. Misc 5: Inventory Crafting and kitchen tools. Slime. |