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Posts from The Lord is more alive than dead

5.0 (3 ratings)
3 months ago
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PingWing
Are there any limits on the number of Robin's attacks, and how much can his army grow?
No, which means his army will grow with each arrival. It's a small incentive to prevent the walkthrough from dragging on too long. As for how much it can grow – let's just say, a lot. But by that time, the player will have grown a beard from Lisbon to Vladivostok.
PingWing
Farewell to easy, lossless attacks through vampirism.
I took note of this when I was testing the early versions of the map myself. A couple of messages above, Magnificent only confirmed my suspicions.
In reply to Кощей Смертный
3 months ago
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No one is arguing that the spell is too powerful; thanks to it, I was able to clear the pyramid without any losses
3 months ago
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Judging by the changes made to the map, the author didn't test it himself and relied on our valiant "console heroes." This is a big problem for both the authors and the users. I repeat, the map has a good concept, the author is generally talented, but the final result is terrible. In my opinion, we need to identify these "console heroes" and introduce them to everyone. People should know these creators of fake victories and treat their comments accordingly. All the best to the author and his friends.
In reply to Antik
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3 months ago
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Would you like to create a hall of fame?
In reply to Narron
3 months ago
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Antik
Judging by the changes made to the map, the author didn't test it himself and relied on our brave console players.
If that were the case, most of the reviews would have been written in your style from the very beginning. Versions before 1.0 really weren't great.
 
Antik
I repeat, the map is good in its concept; the author is generally talented, but the final result is terrible.
It’s nice to hear the beginning and middle of this phrase (if it isn't sarcasm, of course), but what exactly did you dislike about the result? I would like some specifics, not just "I say it sucks, and that's all."
What was said in message #21 doesn't count – there is already an answer to that in #22. And again, no suggestions for improvement (even for the future) or examples of maps that you think are good…
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3 months ago
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I finished it today; it’s a cool scenario. I’ve always liked this mission in the original campaign. It’s really tough to move around the map without logistics, but that’s basically how it was in the original game
3 months ago
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It wasn't easy, and after many replays, I finally completed this map with a hero in 94 days (I got a Thunderlord). The author's talent is obvious and even impressive, and this is without any sarcasm. Now about the "flaws." If logistics are so necessary, why not give it in the witch's hut, which is near the starting castle? Also, sometimes I didn't get Slow, Weakness, or Charm, and as a result, the first battle with Robin (Hood?) turned into a fiasco or ended with critical losses. Why not give all these spells near the castles or just include them in the castles (the mage's hut behind the fence is too far away). I think the first appearance of Robin should be delayed by two or three weeks, as there are few resources, and it is difficult to build up. It would be good to place a church for hiding the second hero (who cannot be lost) from annoying visitors. Here's another strange thing: in Utopia, I was given a Ring of Kinship with machines, and when clearing the Dungeon, it disappeared, and I didn't give it to anyone. It is unclear why the author introduces new creatures and at the same time prohibits level 3 creatures in the castles (for example, I like vampires with Blind and liches with Resurrection). Joining 20 new vampires is, of course, powerful, but essentially they are "out of place." The elf whose name starts with "F" is ridiculously overpowered, but he acted strangely: instead of killing Nicholas in the field, he attacked the castle, and as a result, after the catapult was destroyed, he was defeated slowly and tediously near the walls (by the way, magic works on him intermittently, so I had to replay many times). I was a little surprised when, after defeating him, the game ended (I was preparing for a battle with the mage). And also about the texts, players need specifics (preferably briefly), and not reading in the style of "fantasy." Thank you to the talented author for the work and creative success.
In reply to Antik
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3 months ago
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Antik
It wasn't easy, and after many replays, I finally completed this map with the hero in 94 days (I got a Thunderlord). The author's talent is obvious and even impressive, and this is without any sarcasm. Now about the "flaws." If logistics are so necessary, why not give it in the witch's hut, which is next to the starting castle? Also, sometimes I didn't get Slow, Weakness, and Mind Control, and as a result, the first battle with Robin (Hood?) turned into a fiasco or ended with critical losses. Why not give all these spells near the castles or just add them to the castles (the mage's hut behind the fence is too far away). I think the first appearance of Robin should be postponed by two or three weeks, as there are few resources, and it is difficult to build up. It would be good to put a church for hiding the second hero (who cannot be lost) from annoying visitors. Here's another strange thing: in Utopia, I was given a Ring of Kinship with machines, and when clearing the Dungeon, it disappeared, and I didn't give it to anyone. It is unclear why the author introduces new creatures and at the same time prohibits level 3 creatures in the castles (I, for example, like vampires with Blind and liches with Resurrection). Joining 20 new vampires is, of course, powerful, but in essence, they are "out of place." The elf with the letter "F" is ridiculously overpowered, but he acted strangely: instead of killing Nicholas in the field, he attacked the castle, and as a result, after the catapult was destroyed, he was defeated slowly and tediously near the walls (by the way, magic works on him intermittently, I had to replay many times). I was a little surprised when, after defeating him, the game ended (I was preparing for a battle with the mage). And also about the texts, players need specifics (preferably briefly), and not reading in the style of "fantasy." Thank you to the talented author for the work and creative success.

Because, according to the lore, alternative creatures were not included in the events of those campaigns.
In reply to Antik
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3 months ago
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Antik
If logistics is so important, why not give it in the witch's hut, which is located near the starting Castle?
In my Hero walkthrough, I didn't give Logistics to any of the heroes
3 months ago
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Antik
If logistics are so important, why not include it in the witch's hut near the starting Castle?
I wouldn’t say that logistics are essential; they are more of a nice-to-have feature. It would simply make things easier for the player.
Antik
Furthermore, I sometimes found that Slow, Weakness, and Subdue spells didn’t trigger, which meant that the first battle with Robin (Hood?) turned into a disaster or ended in critical losses. Why not provide all these spells near the Castles or just add them to the spellbook (the mage’s hut is too far away).
Here, the famous hero game randomness (which we can’t do without) ruined everything for you. Regarding Robin (somehow, the Wingael icon makes me think of the famous leader of Sherwood Forest outlaws), some players had difficulty with the first battle against him, while others did not have any problems with the second one. Other players experienced the opposite situation. And this is regardless of the difficulty level. So, I don’t even know what to say about that.
Antik
In my opinion, Robin should appear two or three weeks later because there are few resources available at the beginning, making it difficult to build up your forces.
I will consider that.
Antik
It would be good to place a church for concealment early on for the second hero (who cannot be lost under any circumstances).
As an alternative, you could start developing him first. In general, I didn't make it so because Nicholas is virtually immortal, and Necromancer cities can be safely lost; in other words, the player cannot lose at a certain stage. A counterweight was needed in the form of this second hero.
Antik
Here is another strange thing: I received the Ring of Kinship with machines in Utopia, but when clearing the Dungeon, it disappeared, and I didn’t give it to anyone.
Did partisans with Christopher attack you while clearing the Dungeon? If not, then I have no idea why this might have happened, sorry.
Antik
It is unclear why the author introduces new creatures and prohibits level 3 creatures in Castles.
Here, as comrade Narron rightly noted, story-lore restrictions play a role. There would be fully upgraded units if there were a map based on events from the 2nd expansion pack. Regarding the new ones – well, they seem to fit into the lore. It wouldn’t do to let the work of experienced modders go to waste.
Antik
The 20 newly joined vampires are certainly powerful, but essentially they don't quite fit in.
This is only true up to a certain point. Later, if desired, you can upgrade them from higher tiers (how - you will find out by lifting the demonic siege). The number 20 is just for the player to try them out.
Antik
The elf is ridiculously overpowered, but he behaved strangely.
Well, he is still the final boss. As for the strangeness, the AI often does similar things
Antik
preparing for a battle with a mage
If you mean the one on the sandy island, then he was conceived as an optional boss.
Antik
And also about the texts: players need specifics (preferably briefly), and not lengthy prose in the style of "fantasy."
Is this like in Nival’s campaigns of the original game? I have already shortened the texts as much as possible because I myself do not like too long dialogues in cutscenes. In the draft versions, there was almost a whole essay about the “meaning of life.”
Antik
The author's talent is obvious and even impressive, and that's without any sarcasm.
Antik
Thank you to the talented author for his work and creative success.
Thank you for your support! To be honest, I expected less from you at first.
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3 months ago
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I've started twice on Veteran difficulty, and I keep getting wiped out; the same thing happens with the Warrior. It's so hardcore! Maybe I should increase the size of my army at the start, because I keep trying and trying, and it gets boring, and I don't want to play with cheats. I've abandoned so many maps because of this. Not everyone is a pro, you know.
elizbar1967

Stefan, with his call for Death Knights, is just a machine for destroying Elves.
The spell isn't active for some reason. And Vampires have joined me near the portal.
In reply to masgak
3 months ago
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Based on past reviews, the game is quite playable on Hero difficulty and even easier on Veteran – almost a walk in the park. And I won't even mention Warrior difficulty. I myself played through early pre-release versions on Warrior (because I was still a newbie), and they were much more hardcore. Besides, unlike other factions, Necromancers can create an army practically out of thin air. In general, balance is a very capricious and whimsical master; you can’t just negotiate with it easily.)
masgak
For some reason, my spell isn't active.
Has anyone else had a similar problem? It hasn't happened to me once. It should be in Stefan's book of travel spells (did you use “Portal to Town”?). So, unfortunately, I can't help you here This is most likely a technical issue on your end - see points 1 and 3 in the "Warnings" section at the top of the thread.
masgak
Vampires also joined me near the portal.
That's how it's supposed to work
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3 months ago
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I don't know how you play, but the mage keeps defeating me every time he appears after a few turns. The spellbook has a spell, but it's not active in battle. I haven't used the portal to the town, and I don't even have one. On the first page, it says that vampires don't join you. I'm playing without mods or maps.
In reply to masgak
3 months ago
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This spell is not for combat; it is an overland spell that allows Stefan to purchase Knights
3 months ago
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masgak
I don't know how you play, the Mage keeps defeating me every time, as soon as he appears after a few turns.
It's a controversial thought, of course, but try playing on Recruit difficulty. I don't plan to further strengthen the undead for now; otherwise, it will be like bullying an AI baby.
masgak
The spell is in the book, but it's not active in battle.
Ah, well, if it's only in battle, then it's a different matter. In that case, I have nothing to add to PingWing's comment above.
elizbar1967
Will Vampire Guards join you anywhere else besides the portal?
I answered this question negatively before, and that's correct. Besides the portal, they don't join anywhere else (in the form of stacks on the map), but the stack near this portal is waiting to join the player's army.

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