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Are there any limits on the number of Robin's attacks, and how much can his army grow?
Farewell to easy, lossless attacks through vampirism.
New here? I'm Roha — want a quick tour?
Are there any limits on the number of Robin's attacks, and how much can his army grow?
Farewell to easy, lossless attacks through vampirism.
Judging by the changes made to the map, the author didn't test it himself and relied on our brave console players.
I repeat, the map is good in its concept; the author is generally talented, but the final result is terrible.
It wasn't easy, and after many replays, I finally completed this map with the hero in 94 days (I got a Thunderlord). The author's talent is obvious and even impressive, and this is without any sarcasm. Now about the "flaws." If logistics are so necessary, why not give it in the witch's hut, which is next to the starting castle? Also, sometimes I didn't get Slow, Weakness, and Mind Control, and as a result, the first battle with Robin (Hood?) turned into a fiasco or ended with critical losses. Why not give all these spells near the castles or just add them to the castles (the mage's hut behind the fence is too far away). I think the first appearance of Robin should be postponed by two or three weeks, as there are few resources, and it is difficult to build up. It would be good to put a church for hiding the second hero (who cannot be lost) from annoying visitors. Here's another strange thing: in Utopia, I was given a Ring of Kinship with machines, and when clearing the Dungeon, it disappeared, and I didn't give it to anyone. It is unclear why the author introduces new creatures and at the same time prohibits level 3 creatures in the castles (I, for example, like vampires with Blind and liches with Resurrection). Joining 20 new vampires is, of course, powerful, but in essence, they are "out of place." The elf with the letter "F" is ridiculously overpowered, but he acted strangely: instead of killing Nicholas in the field, he attacked the castle, and as a result, after the catapult was destroyed, he was defeated slowly and tediously near the walls (by the way, magic works on him intermittently, I had to replay many times). I was a little surprised when, after defeating him, the game ended (I was preparing for a battle with the mage). And also about the texts, players need specifics (preferably briefly), and not reading in the style of "fantasy." Thank you to the talented author for the work and creative success.
If logistics is so important, why not give it in the witch's hut, which is located near the starting Castle?
If logistics are so important, why not include it in the witch's hut near the starting Castle?
Furthermore, I sometimes found that Slow, Weakness, and Subdue spells didn’t trigger, which meant that the first battle with Robin (Hood?) turned into a disaster or ended in critical losses. Why not provide all these spells near the Castles or just add them to the spellbook (the mage’s hut is too far away).
In my opinion, Robin should appear two or three weeks later because there are few resources available at the beginning, making it difficult to build up your forces.
It would be good to place a church for concealment early on for the second hero (who cannot be lost under any circumstances).
Here is another strange thing: I received the Ring of Kinship with machines in Utopia, but when clearing the Dungeon, it disappeared, and I didn’t give it to anyone.
It is unclear why the author introduces new creatures and prohibits level 3 creatures in Castles.
The 20 newly joined vampires are certainly powerful, but essentially they don't quite fit in.
The elf is ridiculously overpowered, but he behaved strangely.

preparing for a battle with a mage
And also about the texts: players need specifics (preferably briefly), and not lengthy prose in the style of "fantasy."
The author's talent is obvious and even impressive, and that's without any sarcasm.
Thank you to the talented author for his work and creative success.
Stefan, with his call for Death Knights, is just a machine for destroying Elves.
For some reason, my spell isn't active.
This is most likely a technical issue on your end - see points 1 and 3 in the "Warnings" section at the top of the thread.
Vampires also joined me near the portal.
I don't know how you play, the Mage keeps defeating me every time, as soon as he appears after a few turns.
The spell is in the book, but it's not active in battle.
Will Vampire Guards join you anywhere else besides the portal?