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Posts from RTF is a global modification that replaces all towns in the game.

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In reply to Валера 111
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4 months ago
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Valera 111
well, regarding your criticism
If you approve, I'll upload the files

There won't be any criticism; these are good descriptions, and renaming Kabukimono is very good; I might even steal it later for a full mod.smile54

My problems are my problems, and that's why I don't write descriptions.biggrin
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4 months ago
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Thank you 😊
I've attached the file in the description
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3 months ago
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This is a witch, a Kensei, and a Naga General. I got frustrated because I wanted a witch on Tier 6 and a warrior on Tier 5, but from a gameplay perspective, without reworking the Kensei into a tank, it's impossible to make him tougher than the witch, and he looks much stronger visually, so I decided to forget about the Nagas. I made the Kensei for Tier 6 and increased his size – now he's as big as Zakharov's Naga (now the Kirin looks very small next to him), the witch was supposed to be as big as the Kensei, but I reduced her to a normal size. The Naga General grew along with the Kensei. This is more like material for card creators. I'm completely disappointed in the Nagas; I need to remove the Kensei and make a Sea Elf warrior on Tier 3 or 4, and increase the Shark Guard to 4 squares and move it to Tier 6 or 5. I'll make the elves into mass infantry or archers, and the Nagas into a small number of casters. Upd: Added large priestesses
In reply to fktifzobr@mail.ru
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3 months ago
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fktifzobr@mail.ru
This is a witch, a Kensei, and a Naga General. I got tilted because I wanted a witch on Tier 6 and a warrior on Tier 5, but from a gameplay perspective, without reworking the Kensei into a tank, it's impossible to make him tougher than the witch, and he looks much stronger visually, so I decided to forget about the Nagas. I made the Kensei for Tier 6 and increased his size – now he's as big as Zakharov's Naga (now the Kirin looks very small next to him), the witch was supposed to be as big as the Kensei, but I reduced her to a normal size. The Naga General grew along with the Kensei. This is more like material for card creators. I'm completely disappointed in the Nagas; I need to remove the Kensei and make a Sea Elf warrior on Tier 3 or 4, and increase the Shark Guard to 4 squares and move him to Tier 6 or 5. I should make the elves into mass infantry or archers, and the Nagas into a small number of casters.

I really liked the alternative version of the Kensei.
In reply to Narron
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3 months ago
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Narron
I really liked the alternative version of Kensei.
Yeah, it turned out pretty good. I did have plans to make his horns more interesting, but I either didn't have the materials or had to search for them
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3 months ago
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added witches with a scale of 1.4
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3 months ago
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well, here’s my vision of how the Faction could be reorganized if we use Sea Elves as well:
Tier 1: “Frogs” – tamed beasts
Tier 2: “Sea Elf Archers”
Tier 3: “Shark Guard”
Tier 4: “Water Spirits”
Tier 5: “Priestesses”
Tier 6: “Nagas”
Tier 7: “Giant Water Elementals”

Added 9 minutes later
or we could do it like this:
Tier 1: “Frogs” – tamed beasts
Tier 2: “Sea Elf Archers”
Tier 3-4: “Shark Guard”
Tier 4-3: “Lake Nagas – warriors with shields”
Tier 5: “Priestesses”
Tier 6: “Water spirits or some kind of flying sea creature”
Tier 7: “Giant Water Elementals”
In reply to Валера 111
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3 months ago
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Valera 111
Well, here's my vision of how to reorganize the Faction if we use Sea Elves:
Tier 1: "Frogs" - tamed beasts
Tier 2: "Sea Elf Archers"
Tier 3: "Shark Guard"
Tier 4: "Water Spirits"
Tier 5: "Priestesses"
Tier 6: "Nagas"
Tier 7: "Giant Water Elementals"

Added 9 minutes later
or maybe like this:
Tier 1: "Frogs" - tamed beasts
Tier 2: "Sea Elf Archers"
Tier 3-4: "Shark Guard"
Tier 4-3: "Lake Nagas - warriors with shields"
Tier 5: "Priestesses"
Tier 6: "Water spirits or some kind of flying sea creature"
Tier 7: "Giant Water Elementals"
Right now, I'm not sure if I want to use a large number of amphibious units. I want to move closer to a seafaring Faction.

Units that can't swim should be numerous; these are the lizards and elves – the base of the Faction. Then, sea monsters at higher levels – these are sharks and witches, or maybe I'll calm down and leave everything as it is, who knows

In reply to fktifzobr@mail.ru
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3 months ago
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fktifzobr@mail.ru
added witches at scale 1.4
Could you please tell me what needs to be done to add these witches as a neutral unit, rather than replacing existing ones?
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3 months ago
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You need to add files to the scripts and MapObjects folders (so that the unit appears in the map editor)

You need to modify the files in the GameMechanics and Cameras folders, and also rename the paths within the folders where necessary (so that the unit works correctly and the camera is positioned properly)

And specifically in the folders with the units (these are new_creatures, there are files named creature.(AdvMapMonsterShared). In them, in the line CREATURE_XXXXXXX, you need to enter the number (otherwise, an elven unit will be placed on the map instead of the NCF unit)

__________________
There are also some nuances with the characteristics, that is, you need to set a neutral city and specify the upgrades (currently, vanilla units are specified there, you need to substitute the NCF creature numbers).
You can compare 2 mods - this is the toad and the NCF toad.

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In reply to fktifzobr@mail.ru
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3 months ago
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fktifzobr@mail.ru
This is a witch, a Kensei, and a Naga General. I got tilted because I wanted a witch on Tier 6 and a warrior on Tier 5, but from a gameplay perspective, without reworking the Kensei into a tank, it won't be possible to make him tougher than the witch, and he looks much stronger visually, so I decided to forget about the Nagas. I made the Kensei for Tier 6 and increased his size – now he's as big as Zakharovsky's Naga (now the Kirin looks very small next to him), the witch was supposed to be as big as the Kensei, but I reduced her to a normal size. The Naga General grew along with the Kensei. This is more like material for card creators. I'm completely disappointed in the Nagas; I need to remove the Kensei and make a sea elf warrior on Tier 3 or 4, and increase the shark guard to 4 squares and move it to Tier 6 or 5. I'll make the elves into mass infantry or archers, and the Nagas into a small number of casters. Upd: Added large priestesses.

Well, Priestesses are 1000% Tier 5 =)


I should also come up with some original sea unit for Tier 3 in the form of an archer, to replace the pirates smile03

Added after 8 minutes
fktifzobr@mail.ru
I added the witches at a scale of 1.4.

Excellent size for the sea serpents (priestesses)
In reply to fktifzobr@mail.ru
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3 months ago
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fktifzobr@mail.ru
This is a witch, a Kensei, and a Naga General.
Your snake-headed Nagas are, in my opinion, better than Kenseis.
In reply to Рон54
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3 months ago
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Ron54
Your snake-headed Nagas are, in my opinion, better than the Kensei.

I agree, but let's be honest, people love Sanctuary and Heroes 6. If someone wants to create something based on Nagas, they will need Kensei more. Supporting the creativity of other people is also important.

And I was also too lazy to make a Naga general with a snake head – he needs a helmet, and there aren't that many helmets for snakes, especially in an Asian style (there aren't any).

Now I have a different obsession; I decided that there are too many aquatic creatures, so I need to remove the Kensei and bring the elves with lizards to the forefront.



Added 1 hour 7 minutes ago
Elves will probably have pistols
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3 months ago
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Finally, I was able to upload the attachment. biggrin

Yes, I was making an Elven archer, and in the end, I gave him a gun with a saber so he wouldn't have to fight with his hands (in Heroes 7, Elven archers, Lizardmen, and Arcane archers somehow hit enemies with whatever they have on hand in melee combat). Now, the question is, do I need to take references from Ashan? And if so, which ones? There's the classic Ciel, the Asian Shalan, the Voice of the Lotus from the Chronicles of the Conflux, and the dark-skinned characters from Heroes 7, plus the Dark Elves are sailing the seas in search of a new homeland... and yet, there's no gunpowder in Ashan. biggrin
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3 months ago
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I dressed the elf in armor that resembles the armor of the heroes from Sanctuary; it turned out quite well.

By the way, in the very first draft of Sanctuary, there were elf-samurai. Just a side note. It's hard to call an elf wearing a European bascinet, the armor of a Chaos Warrior, and with the shoulder pads of a Stonehelm Guard a samurai.

Well, let's see. Maybe I'll still make a version without a pistol, and instead, a lizard with a bow. But then the archer will definitely be weak and have defensive abilities, and the elf will just be boring.

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