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RTF is a global modification that replaces all towns in the game.Auto-translated
This is a witch, a Kensei, and a Naga General. I got frustrated because I wanted a witch on Tier 6 and a warrior on Tier 5, but from a gameplay perspective, without reworking the Kensei into a tank, it's impossible to make him tougher than the witch, and he looks much stronger visually, so I decided to forget about the Nagas. I made the Kensei for Tier 6 and increased his size – now he's as big as Zakharov's Naga (now the Kirin looks very small next to him), the witch was supposed to be as big as the Kensei, but I reduced her to a normal size. The Naga General grew along with the Kensei.
This is more like material for card creators. I'm completely disappointed in the Nagas; I need to remove the Kensei and make a Sea Elf warrior on Tier 3 or 4, and increase the Shark Guard to 4 squares and move it to Tier 6 or 5. I'll make the elves into mass infantry or archers, and the Nagas into a small number of casters.
Upd: Added large priestesses
This is a witch, a Kensei, and a Naga General. I got tilted because I wanted a witch on Tier 6 and a warrior on Tier 5, but from a gameplay perspective, without reworking the Kensei into a tank, it's impossible to make him tougher than the witch, and he looks much stronger visually, so I decided to forget about the Nagas. I made the Kensei for Tier 6 and increased his size – now he's as big as Zakharov's Naga (now the Kirin looks very small next to him), the witch was supposed to be as big as the Kensei, but I reduced her to a normal size. The Naga General grew along with the Kensei. This is more like material for card creators. I'm completely disappointed in the Nagas; I need to remove the Kensei and make a Sea Elf warrior on Tier 3 or 4, and increase the Shark Guard to 4 squares and move him to Tier 6 or 5. I should make the elves into mass infantry or archers, and the Nagas into a small number of casters.
I really liked the alternative version of the Kensei.
well, here’s my vision of how the Faction could be reorganized if we use Sea Elves as well: Tier 1: “Frogs” – tamed beasts Tier 2: “Sea Elf Archers” Tier 3: “Shark Guard” Tier 4: “Water Spirits” Tier 5: “Priestesses” Tier 6: “Nagas” Tier 7: “Giant Water Elementals”
Added 9 minutes later or we could do it like this: Tier 1: “Frogs” – tamed beasts Tier 2: “Sea Elf Archers” Tier 3-4: “Shark Guard” Tier 4-3: “Lake Nagas – warriors with shields” Tier 5: “Priestesses” Tier 6: “Water spirits or some kind of flying sea creature” Tier 7: “Giant Water Elementals”
Well, here's my vision of how to reorganize the Faction if we use Sea Elves: Tier 1: "Frogs" - tamed beasts Tier 2: "Sea Elf Archers" Tier 3: "Shark Guard" Tier 4: "Water Spirits" Tier 5: "Priestesses" Tier 6: "Nagas" Tier 7: "Giant Water Elementals"
Added 9 minutes later or maybe like this: Tier 1: "Frogs" - tamed beasts Tier 2: "Sea Elf Archers" Tier 3-4: "Shark Guard" Tier 4-3: "Lake Nagas - warriors with shields" Tier 5: "Priestesses" Tier 6: "Water spirits or some kind of flying sea creature" Tier 7: "Giant Water Elementals"
Right now, I'm not sure if I want to use a large number of amphibious units. I want to move closer to a seafaring Faction.
Units that can't swim should be numerous; these are the lizards and elves – the base of the Faction. Then, sea monsters at higher levels – these are sharks and witches, or maybe I'll calm down and leave everything as it is, who knows
you need to add files in the scripts and MapObjects folders (so that the unit appears in the map editor)
rework the files in the GameMechanics, Cameras folders, paths inside the folders also need to be renamed where required (so that the unit actually works and the camera is correct)
and specifically in the folders with units (these are new_creatures) there are creature.(AdvMapMonsterShared) files, in them you need to enter the number in the line <Creature>CREATURE_XXXXXXX</Creature> (otherwise an elven unit will be placed on the map instead of NCF)
__________________ there are also nuances with stats, that is, you need to set a neutral town, write out upgrades (currently vanilla units are written there, you need to substitute NCF creature numbers) you can compare 2 mods - this is the toad and the NCF toad
This is a witch, a Kensei, and a Naga General. I got tilted because I wanted a witch on Tier 6 and a warrior on Tier 5, but from a gameplay perspective, without reworking the Kensei into a tank, it won't be possible to make him tougher than the witch, and he looks much stronger visually, so I decided to forget about the Nagas. I made the Kensei for Tier 6 and increased his size – now he's as big as Zakharovsky's Naga (now the Kirin looks very small next to him), the witch was supposed to be as big as the Kensei, but I reduced her to a normal size. The Naga General grew along with the Kensei. This is more like material for card creators. I'm completely disappointed in the Nagas; I need to remove the Kensei and make a sea elf warrior on Tier 3 or 4, and increase the shark guard to 4 squares and move it to Tier 6 or 5. I'll make the elves into mass infantry or archers, and the Nagas into a small number of casters.
Upd: Added large priestesses.
Well, Priestesses are 1000% Tier 5 =)
I should also come up with some original sea unit for Tier 3 in the form of an archer, to replace the pirates
Your snake-headed Nagas are, in my opinion, better than the Kensei.
I agree, but let's be honest, people love Sanctuary and Heroes 6. If someone wants to create something based on Nagas, they will need Kensei more. Supporting the creativity of other people is also important.
And I was also too lazy to make a Naga general with a snake head – he needs a helmet, and there aren't that many helmets for snakes, especially in an Asian style (there aren't any).
Now I have a different obsession; I decided that there are too many aquatic creatures, so I need to remove the Kensei and bring the elves with lizards to the forefront.
Added 1 hour 7 minutes ago Elves will probably have pistols
Yes, I was making an Elven archer, and in the end, I gave him a gun with a saber so he wouldn't have to fight with his hands (in Heroes 7, Elven archers, Lizardmen, and Arcane archers somehow hit enemies with whatever they have on hand in melee combat). Now, the question is, do I need to take references from Ashan? And if so, which ones? There's the classic Ciel, the Asian Shalan, the Voice of the Lotus from the Chronicles of the Conflux, and the dark-skinned characters from Heroes 7, plus the Dark Elves are sailing the seas in search of a new homeland... and yet, there's no gunpowder in Ashan.
I dressed the elf in armor that resembles the armor of the heroes from Sanctuary; it turned out quite well.
By the way, in the very first draft of Sanctuary, there were elf-samurai. Just a side note. It's hard to call an elf wearing a European bascinet, the armor of a Chaos Warrior, and with the shoulder pads of a Stonehelm Guard a samurai.
Well, let's see. Maybe I'll still make a version without a pistol, and instead, a lizard with a bow. But then the archer will definitely be weak and have defensive abilities, and the elf will just be boring.