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In reply to fktifzobr
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#605
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fktifzobr@mail.ru
Did you find a beta version somewhere, or are you taking it from mods? I used to have a beta version, and the death animation for Nicholas worked fine there – the model disappeared. But in the current version, the animation is broken; I would like to fix this.
Here. I re-uploaded the mod. Now everything should work.
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#606
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A small mod replacing the gem model.

Finally finished my long-term project (due to lack of free time).
The mod is planned to be added to the global modification NVS.
According to my idea, gems are scattered crystals of dragon blood.
I tried to convey the character of each of Ashan's dragons through color and shape.
Used 3ds Max, Rizom UV, Substance Painter, and Photoshop during creation.
If anyone wants to optimize or otherwise improve the mod, I have no objections.
Tested on extended (LAA) memory. No errors/crashes were noticed.

On the downside — I had to abandon the glow/gloss — incorrect rendering. I assume it's due to the large number of smoothing groups.
When holding Alt, the model is not highlighted. I assume it's related to the number of polygons in the model (2149 tris).

Many thanks to Зобр and Захар for the huge number of tips on working with the engine.
My gratitude to Xuxo. I don't understand effect setup, so I had to use his wonderful gem halo effect. If there are any objections from his side — I'm ready for a dialogue.
Thanks to Наррон for drawing the resource icons.
And special thanks to artist Kate Wolf, whose help in the basic development of the color palette is invaluable.
Thank you. Without all of you, this work simply would not exist 😊
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#607
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A slightly modified version of the skill wheel: - The wheel is now centered (it used to be in the top left corner). - The text position and the quality of the perk icons have been improved (they were very pixelated before). Installation: Place the h5u file in the UserMODs folder.
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In reply to Rommy
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#609
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Rommy
A slightly modified version of the skill wheel:
- the wheel is now centered (it used to be in the upper left corner)
- the position of the text and the quality of the perk icons have been improved (they were very pixelated before)
Installation: place the h5u file in the UserMODs folder.
The reason why I didn't center the wheel back then.
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2 files attached • Total size: 1.1 MB
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#610
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A small mod that replaces the mercury model. The mod is planned to be added to the global NVS modification. My idea was to stylize the mercury to resemble a flask-jug from the Academy of Magic, using the color scheme of this faction from the seventh part. 3ds Max, Rizom UV, Substance Painter, and Photoshop were used in the creation. The model has 924 tris. If anyone wants to optimize or otherwise improve the modification, I have no objections. I tested it with extended (LAA) memory. No errors or crashes were noticed. The model, UV mapping, and painting are mine. The resource icon was created by Narron. The sketch (overall shape, color scheme) was developed by artist Kate Wolf. P.S. I re-uploaded the file. There was an error in the settings of one material.
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In reply to L'Garold
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#611
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L'Garold
A small mod that replaces the mercury model.

The mod is planned to be added to the global NVS modification.
My idea was to stylize mercury to resemble a flask-jug from the Academy of Magic, using the color scheme of this faction from the seventh part.
3ds Max, Rizom UV, Substance Painter, and Photoshop were used in the creation. The model has 924 tris.
If someone wants to optimize or otherwise improve the modification, I have no objections.
Tested on extended (LAA) memory. No errors/crashes were noticed.

The model, UV mapping, and painting are mine.
Icon creation - Narron.
Sketch development (overall shape, color scheme) - artist Kate Wolf.

To avoid a controversial situation regarding the correspondence of the icon to the new mercury model, I will explain the following:

The new mercury icon was created based on the old (original) mercury model. It was kept as a tribute to the classic resource models. But, of course, it is also more understandable in such small sizes than if we made another new icon based on this mercury model. Such an icon would be less readable, less clear. In addition, the black outline would obscure such a small image.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#615
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Dear Moonst@r! Could you please tell me in which folder the file containing the scroll with the bonuses for starting new campaign missions is located? I want to reduce its height slightly, but I haven't been able to find it in this chaotic game yet.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#616
В UI/pwlscreen BonusSelection.(WindowSimple)
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#618
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Good afternoon! Happy May holidays to everyone! I have a question: there was a topic about improving the interface; does anyone know of a mod that replaces the interface with high-resolution textures?

Added 16 minutes later
Mооnst@r
As a bonus, the small icon has been replaced with a scroll.

When changing the profile, it will slightly overlap the scroll, but the "change" button is still accessible, and Esc also works.

It turned out great; it seems like such a small thing, but the visuals transform it! Could you tell me if it's possible to replace the "Save Game" snippet at the end of the turn with a similar one? And is there a way to move it from the center to the top or another location?
In reply to MaksSP
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#619
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MaksSP
Good afternoon! Happy May Day to everyone! I have a question: there was a topic about improving the interface, maybe someone knows of a mod that replaces the interface with high-resolution textures?

Added 16 minutes later

It turned out great, it seems like such a small thing, but the visuals transform it! Could you tell me if it's possible to replace the "Save Game" snippet at the end of the turn with a similar one? And is there a way to move it from the center to the top or another location?
Are you talking about updating all interface textures with a patterned frame? Or something else?
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)