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Posts from = Small mods that change the visuals =

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In reply to sork96
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3 months ago
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sork96
Are you talking about updating all the interface textures with a patterned frame? Or something else?

Yes, exactly, the menu at the bottom, around the map, the loading panel, the resource panel at the top, the interface for entering the Castle, and others.

Added 1 minute ago
Mооnst@r
Also, replacing one fragment/piece with a scroll.
Thank you! I'll try with different texture options, maybe I'll even try making it completely transparent.)

Added 1 hour 9 minutes ago
I experimented and ended up with a version with a colorless background; maybe someone will like this look, without the scroll fragment.)
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3 months ago
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Updated the mod RandomSanctuary_bonuses. For some reason, there were two second days (Day 2 and Day 2) instead of a third day. In the screenshot below, everything is commented correctly, and it was also correct in the previous screenshot; only "speed" was without quotation marks and with a lowercase letter – I fixed that too. More than 40 people have downloaded it, and no one said anything.
In reply to Mооnst@r
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3 months ago
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Mооnst@r
Updated the mod RandomSanctuary_bonuses.

For some reason, there were two second days (Day 2 and Day 2) instead of a third day. In the screenshot below, everything is correct in the comments, and it was also correct in the previous screenshot; only "speed" was without quotation marks and with a lowercase letter, which I have also fixed. More than 40 people downloaded it, and no one said anything.

Apparently, they didn't check it. They didn't get to these random Sanctuary bonuses.
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3 months ago
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Updated the mod Image(16x9)MainMenu.

Replaced the black screen with an image everywhere.

Added 59 minutes ago
I thought about it and decided to put an image everywhere. It's not a big deal that it will show the image instead of the adventure map during "save game"/"load game". I updated the mod and the description.
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3 months ago
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ElementalElement&ArmyNumber - changes the position of the elemental elements from the bottom to the top on the portraits, adds an elemental element to the large portrait, and the number of creatures now fits in the text, with almost a million creatures, minus one. P.S. It is unlikely to get such stacks without cheats, but the upper corner will be "cleaner" + on the large portrait. LargeIconElement&ArmyNumber - adds an elemental element to the large portrait, and the number of creatures now fits in the text, with almost a million creatures, minus one. The blood vial and drops are displayed on the large portrait for the Orcs, but not for the Warlock's elemental elements; now they will be. Since it is still unlikely to gather such stacks, I left the elemental elements at the bottom, and if they are gathered, it will no longer matter about the insignificant damage from the elemental elements.
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2 months ago
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SaveLoadScreenShootFullHD - changes the window size to full HD (1920x1080) for taking a screenshot during saving. I wanted to create a slightly different mod for all resolutions, but it didn't work out; it doesn't adjust the screenshot size without stretching it. I made it for full HD. It turned out well; maybe someone will find it useful. The top image shows the original, and the bottom image shows the modified version
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2 months ago
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CreatureHeroMissionTownMap_InfoWindow has been updated. Added left alignment in "Load Game" for "Map Description".

Added 14 hours 55 minutes ago
Re-uploaded the SaveLoadScreenShootFullHD mod from message #607. Added two text fixes for "Map" and "Battle Name" (text above the screenshot). The text is displayed below the screenshot as standard.
In reply to Mооnst@r
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2 months ago
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Mооnst@r
CreatureHeroMissionTownMap_InfoWindow updated.

Left alignment added to "Load Game" for "Map Description".

Added 14 hours 55 minutes ago
Re-uploaded the SaveLoadScreenShootFullHD mod from message #607. Added two text fixes for "Map" and "Battle Name" (text above the screenshot). The text is standardly below the screenshot.

I think all your work should be organized into a separate topic. Post all the options as messages, and then display all the latest updates in the first post. Your efforts will really get lost in the pages of the forum, and that would be a shame. If I want to integrate something later, I'll have a hard time finding it
In reply to Waterfall_13
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2 months ago
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Waterfall_13

I think all your work deserves to be organized into a separate topic. Post all the options as messages, and then put all the latest information in the first post. Otherwise, your efforts will really get lost in the pages of the forum, and that would be a shame. If I want to add something to my own project later, I'll have a hard time finding it.
But this is all just for fun. If anyone needs something, they'll find what they need anyway.
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2 months ago
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The SaveLoadScreenShootFullHD mod from message #607 has been fixed and re-uploaded. The fix for the battle name in the "Open Battle Recording" window has been reworked. If, instead of the command, you put the word "Battle," as I did before, then in Single Player -> Modification -> Load..., in the "Load User Campaign" window, above the screenshot box, it will say "Battle" instead of "Campaign Name." I removed the command for "Battle Name" and "Campaign Name"; now, if the name is not too long, it fits; if it doesn't fit, an ellipsis is used.
In reply to Waterfall_13
2 months ago
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Waterfall_13

I think all your work deserves to be organized into a separate topic. Post all the options as messages, and then display all the latest updates in the first post. Otherwise, your efforts will really get lost in the pages of the forum, and that would be a shame. If I want to incorporate something later, I'll have a hard time finding it.
I agree with you.
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2 months ago
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Updated the Buffalo_skull mod.

In "Opening the video" and "Loading a user campaign," the standard 263x263 image with a griffin is also stretched horizontally and compressed vertically, which looks bad. I also added text edits above the preview with the buffalo skull.

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2 months ago
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I also made some griffons that aren't stretched.

Here, it's a bit different. The griffin didn't fit in terms of size (it was taller than x180), so I expanded the background horizontally. Therefore, it's a bit smaller than the image in the random map generator, but it looks decent.
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2 months ago
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VampireLord_scarlet has been updated.
Author
A smoke effect has been added to the animation of the Greater Vampire (stir00).
P.S. The smoke effect didn't work with the earlier fix from psatkha. I also left the original hair with a green ribbon in it.

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