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all non-standard heroes have their descriptions written out
How so? Perhaps you meant descriptions (i.e., biographies)? If so, then yes, I didn't come up with them in a single day, and I can't even remember how many times I revised them.
PingWing
also regarding the set, as I understood from the presence of artifact shops, it can theoretically be assembled
It can even be done practically, but only not by fulfilling the Sphinx's condition)
PingWing
I still haven't gotten the ring to drop, perhaps it can only be obtained in the pyramid
Yes, I meant biographies. Plus, the storyline about refugees in the elven lands was developed further, which was ignored in the original. Thank you that they participate here and really help in the fight against the undead. I also wanted to ask how the Sphinx debuffs the set effect?
Minor spoilerDoesn't the set add one spectral dragon to your army each day? The Sphinx makes it so that no matter how much the player improves the dragons, they still become skeletal the next day (assuming that the Necromancer dragons are already the weakest in the game).
This is a simple attempt to somehow negate this bonus from the dragon set.
Added 8 minutes later PingWing
+also, the plot about refugees in the elven lands has been developed, which was ignored in the original.
Patching up plot holes is one of the initial motivations for creating this map
I played for 7 weeks and got frustrated. A cheating elf with the initial "F" appeared (stats around 40, 145 dragons, about 700 druids, over a thousand elven archers, etc.) and easily defeated Nicholas in the lower castle (dark magic is useless against his incredible initiative). There are plenty of obvious and not-so-obvious flaws in the map. This applies to the new creatures (why "complicate things"), improvements to the usual ones (you can get everything through necromancy, but it's difficult in the castle), and others (for example, I defeated a lord, but the quest wasn't completed). The texts are so verbose that Charles Dickens would be envious; in short, it's pure verbosity. It's not good to release raw and unapproved versions with such fatal bugs. It's a pity for the wasted time. Nevertheless, I wish the author all the best and creative success.
I played with this hero for 7 weeks and got frustrated. A cheating elf showed up starting with the letter "F".
Hello, I'll venture to suggest that you didn't read the description of the additional task on the Veil of Eternal Night very carefully. And you allowed Ranger Robin to destroy the key stack of spectral dragons before you had time to level up and prepare for the cheating elf starting with the letter "F". The fog of war around this stack is cleared from the start. Antik
dark magic is powerless against his incredible initiative
There was only a ring with +20 initiative (and this is in early versions, not in the release version), no script manipulations were performed additionally with the ATB scale. Antik
This applies to new creatures (the question is, why "make things complicated")
I noticed your conservatism in this regard back when "Rogue of Grimheim" was released, but now it's everyone's own business. IMHO, with this approach, you can immediately write off, say, a quite decent campaign like "Empire of the Unicorn" just because of the presence of the "green" line of units of the Order faction. Antik
improvements of ordinary ones (you can get everything through necromancy, but it's hard in the castle)
Really? There are no banned buildings for upgrading units in any of the Necropolises. Build and upgrade as much as you want. Antik
for example, I killed the lord, but the task was not completed
As long as at least one city of the Imperials flies under the "blue" flag, Caldwell will run to the tavern of any of them. After the first victory over the lord, a message about this should appear. You may have missed it. Although an error in the script cannot be ruled out - I will check. Antik
The texts are so good that Charles Dickens would envy them; in short, pure graphomania.
Well, what can I say, I am not Charles Dickens Antik
It is bad to release raw and unapproved versions with such fatal bugs.
Yes, that's true, but allow me to point out that the map was tested by 5 people before its release. Moreover, for a month, and this is reflected in the "Change Log". So I definitely cannot call it "raw and unapproved." Antik
A pity for the wasted time.
I also feel sorry... that you didn't take the time to provide examples of maps in your review where, in your opinion, there are no above-mentioned graphomania and fatal bugs. Antik
Nevertheless, all the best to the author and creative success.
In any case, I wish you the same and thank you for your feedback.
I played with this hero for 7 weeks and got frustrated. A cheating elf with the initial "F" appeared (stats around 40, 145 dragons, about 700 druids, more than a thousand elven archers, etc.) and easily defeated Nicholas in the lower castle (dark magic is powerless against his incredible initiative). There are enough conscious and not-so-conscious flaws in the map. This applies to new creatures (why "complicate things"), improvements to ordinary ones (you can get everything through necromancy, but it's hard to get in the castle), and others (for example, I defeated a lord, but the quest was not counted). The texts are so verbose that Charles Dickens would be envious; in short, it's pure graphomania. It's not good to release raw and unapproved versions with such fatal bugs. It's a pity for the wasted time. Nevertheless, I wish the author all the best and creative success.
I disagree. The map is decent and interesting. I only noticed one serious bug. And even then, it might not be a bug. I'm starting to play it again now. It's interesting to play. The author has done a good job.
To the left of the Necromancer's Castle, there is a keymaster's tent, but I don't have access to it. Although, maybe I haven't progressed far enough in the game.
This is a feature. When the additional quest for the partisans ("The deeper into the forest...") is activated, access to the tent is unlocked. However, if this doesn't happen even after the quest is activated, then it's a bug.
I completed this scenario on Hero difficulty. WalkthroughI made Nicholas my main hero, and he developed without any problems. On day 20, I captured Abi-Libur without any losses and started developing Stefan. On the fifth week, Razazak arrived but didn't attack; he just ran around the map. Soon, Robin arrived, and Nicholas, with vampires and ghosts, went to kill him, while Stefan remained in the castle with the rest of the troops. It's essential to kill him to protect the dragons. The battle with Robin is difficult; I wouldn't have won without Nicholas's new specialization. I suffered 98 ghost losses. Then, Razazak approached Abi-Libur, and the danger level was low. I attacked with Nicholas, leaving him with one unit to raise all the others... And suddenly, I realized that I couldn't win without losses because, with his specialization, vampires can be summoned unlimitedly. The battle dragged on, and the game started to lag, so I reloaded. If you don't attack Razazak, he takes the starting city. In the end, I had to attack twice with 14 ghosts and retreat (Nicholas is allowed to do this), after which Razazak didn't want to attack anywhere.
Nicholas learned vampirism in the city, took the unholy scroll, and fought against neutrals. He also started developing Zoltan. Stefan stayed in place and blocked Razazak near the abandoned mine in the center of the map. When Robin came again (danger level low), Nicholas blocked his path to the dragons. Robin ran to the Dungeon, and Nicholas blocked him there. While playing only with Zoltan, I got him to level 20 and accumulated an army. I put him in Stefan's place to block Razazak (I didn't want to kill him, in case there was a script for his resurrection). I transferred the troops to Nicholas, and he killed Robin without losses using only messengers. Nicholas went to the Dungeon and attacked Coldwell. The battle was not difficult, and I won without losses. Robin appeared again; first, Stefan blocked the dragons, and then Nicholas ran there and won without losses.
I put Stefan near the portal to block Robin. Nicholas continued to win without losses and without problems, using messengers under vampirism. First, he defeated the Knights, then the Mages, and finally, the Elves. I defeated Fai'den by defending in the castle; I didn't specifically put out vampires. The battle was easy, but I waited a long time for him to spend his mana, and I won without losses. The scenario was completed in 247 days. I have a question about Nicholas's specialization: is it really intended that there is no limit to the number of units that can be summoned in one battle? It turns out that sometimes it's better not to deploy vampires because there will be too many of them. :) I liked the scenario; it has many interesting scripts, including combat scripts, new creatures, and cutscenes. The quests are excellently described, very detailed, and important explanations are highlighted in a separate color. In terms of gameplay, this scenario turned out to be more about playing on the strategic map; I only had one difficult battle (the first battle against Robin). Thank you very much for the map!
I have a question about Nicholas's specialization: is it really intended that there is no limit on the number of summoned stacks in a single battle?
Yes, the number of summoned stacks is unlimited — the longer the battle, the more there are. Quite in the spirit of how Necromancers wage war. However, the size of each one depends on how many Vampires you fielded at the start of the battle. And also on how heavily Nicholas is leveled up) Perhaps I'll reconsider this aspect.
Magnificent
And then it suddenly turned out that I couldn't win without losses, because the Vampire stacks summoned by the specialization are unlimited, the battle drags on, the game started to lag, loading.
I'll increase the time intervals between the appearance of summoned Vampire stacks — that should help.
Magnificent
I defeated everyone without losses and without any problems using Bringers under Vampirism
The problem here is probably only in "Vampirism" itself. Because with it, it seems, it's too easy...
Update to v1.1: - Fixed a bug where the quest for Caldwell would not complete immediately if his cities were captured after defeating the lord's army (in the case that the AI no longer hired him in the tavern); - Nicholas's special ability has been weakened: now it works no more than 5 times per battle with increased (compared to v1.0) time intervals; - The "Vampirism" spell has been banned; - Other minor changes.
The topic header has also been changed (I'm subtly reminding you about point 3 of the "Warnings" section in it). The download link remains the same.
I wanted to ask the author, because I got tired of testing it myself, are there any limitations on the number of Robin's attacks, and how much can the army grow? Out of boredom, I started testing this and reached a point where he already had manticores in his army. And yes, say goodbye to easy, lossless attacks through vampirism