Rurek and Shuk find themselves in the center of the antrum.

There, a terrifying stone head with large rubies in its eye sockets stared at them, giving the impression that it was alive. At this statue, one can exchange ODs, Activity, and "antrum points" (earned by completing each unique room except this one) for various items.
OD Shop- Restore spirit (1)
- Restore health (1)
- Receive panacea (1) - removes negative body effects
- Receive ambrosia (1) - removes negative mind effects
- Receive protection from the next negative action (1)
- Receive magical coating (1) - in the next battle, the character's physical attacks deal magical damage
- Natural enhancement (1) - doubles the next check of one of the six attributes.
- Receive 20 units of provisions (1)
Activity Shop- Learn any available
basic skill (1)
- Receive +1 to a random attribute (1)
- Receive base crafting materials for 5 units of an available recipe (1)
- Receive a safe skip for the next room (2) - does not stack, works once.
- Enhance selected equipment (1)
Antrum Points ShopThe group has 7 points.
- Enhance a random learned skill (1)
- Receive +1 to an attribute of choice (1)
- Receive equipment from a list of choice (3):
Antrum Sword, damage: 99, accuracy: 66%, applies a random negative effect.
Antrum Shield, reflects incoming negative effects back to their source.
Antrum Helm, protects against critical attacks.
Antrum Armor, protects against body ailments (does not cure).
Antrum Cloak, +30 to defense, +30 to elemental defense.
Antrum Gauntlets, applies a random body ailment on a successful attack.
Antrum Boots, at the start of battle reduce the SP of all enemies by 1 without an endurance check.
Antrum Amulet, protects against mind ailments (does not cure).
Antrum Ring, applies a random mind ailment on a successful attack.
Antrum Satchel, allows using food and similar items from the inventory directly during battle.
Belt of Antrum's Victims' Skulls, at the start of battle reduces the spirit of all enemies by 99 without an endurance check.
Antrum Bracelet, at the start of battle drains 99 health from all enemies without an endurance check. If the entire set is worn, aesthetics will be zero, none of the items can be removed, but in return it becomes indestructible, and the character's health and spirit are tripled (based on the attribute).
- One exit pass from the antrum (1)